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Stonetop RPG - Session post-mortems
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<blockquote data-quote="hawkeyefan" data-source="post: 8597805" data-attributes="member: 6785785"><p>A little late, but I've had a particularly busy week. </p><p></p><p><strong>First spring, Week Three</strong></p><ul> <li data-xf-list-type="ul">The four friends meet at the common house to discuss the situation with the Endless Torrent in Gordin’s Delve and the curse that may be upon Stonetop. In the past couple of days, Cullen has communed with Aratis for guidance and he received a vision of the great water wheel of Gordin’s Delve ground to a halt. Gavin wants to free the Endless Torrent, but has concerns about the impact on Gordin’s Delve. Dap mistrusts the water spirit, and wants to be sure that it won’t be a threat to others. Trys feels that perhaps an alternative method to power the water wheel could be found.</li> <li data-xf-list-type="ul">Dap confirm that the spirits of the world have withdrawn or are missing, and that the world’s despair grows without them. Gavin then heads off to commune with water spirits. He removes some storm debris from a nearby creek, restoring the flow, and then attempts to commune with the spirits of the creek. They are young things and don’t know of the Endless Torrent, but they tell him that the older spirits in Farrier’s Fen will know.</li> <li data-xf-list-type="ul">Trys speaks with her father about a horsedrawn mechanism that could be crafted to power the water wheel. Sigurd says that it would require a stronger metal that what is common, and he suggests using nickel, which can be found in a mine at Gordin’s Delve and also at a crater near Farrier’s Fen where there was a “heavenly strike”.</li> <li data-xf-list-type="ul">Cullen consults the Eidolonicon in the Vault. He hopes to learn the nature of the Endless Torrent, and if it is benevolent or malevolent. He learns that it is neither, like water, it simply is. Its purpose is to uncover the unknown through erosion. It seeks to reveal secrets.</li> <li data-xf-list-type="ul">Meanwhile, Dap heads to Sigurd and Trys’s house and overhears their exchange. In an awkward appeal, Sigurd asks Dap to bless their metalwork. Trys wants to leave, but Dap encourages her to stay. Dap explains to Sigurd that his penance will be a long process, not something that can be rushed, or accomplished in an evening. Sigurd agrees and says he understands, and then comments on how Trys’s mother would have loved to see this. By mentioning her, it’s obvious that he’s still struggling.</li> <li data-xf-list-type="ul">The four friends regroup at Dap’s Chandlery. It’s agreed that Trys and Gavin will head to Farrier’s Fen to consult the water spirits there, and to see about finding some nickel to help in the possible construction of a mechanism to operate the water wheel. Dap and Cullen are going to head to Gordin’s Delve to see what they can learn of the place; none of them have actually been there yet.</li> <li data-xf-list-type="ul">Trys and Gavin prepare for their journey. Trys attempts to commune with the air spirit of the hillfolk priestess’s cloak. She’s transported to a cliff in a spiritual realm. A winged yet formless creature approaches her but she cannot truly grasp its appearance. She suddenly falls into the chasm before her… only to wake from the vision. She’s shaken by the experience.</li> <li data-xf-list-type="ul">For the journey, Gavin will act as the navigator and Trys will act as the scout. The journey will be dangerous as it goes off the known roads and into the wilderness. Dangers may include bears rousing from hibernation, unstable terrain from the thaw and the recent rains, and crinwin (a kind of hive-dwelling goblin type creature).</li> <li data-xf-list-type="ul">As they head into the wilderness, Trys finds a favorable path where there is heavy canopy to shelter them, and a natural cleft in the rock that can serve as a campsite. They find a star-like totem left in the cleft. Gavin seeks nearby spirits and finds the thicket itself responds. He needs to grasp its thorny branches to commune with it, and the thicket tells him that a small, desperate female traveler came here and left the totem as an offering. Gavin and Trys decide not to disturb the totem, and then ready to make camp. Gavin manages their provisions efficiently, which will benefit them going forward. For now, this is where we leave them.</li> <li data-xf-list-type="ul">.</li> <li data-xf-list-type="ul">Cullen and Dap decide it may be a good idea to bring an engineer with them to Gordin’s Delve, so they seek out Demi, who operates the cistern in Stonetop. She has been to Gordin’s Delve, and knows of a master engineer who used to live there and may still. Demi is reluctant to accompany them, however. They ask her to explain, and slowly she shares some details. She fled a person there, a man named Loic, who she was involved with romantically. It seems that there was an issue with a foundation there, a sinkhole or some other structural concern, and she told Loic about it, and he did nothing. She was upset with him for not listening to her, and they had a confrontation that became violent. She then left and came to Stonetop. She thinks that the people of Gordin’s Delve may be in danger. We decide to leave her at home.</li> <li data-xf-list-type="ul">The two set out along the road to Gordin’s Delve. The weather turns and a storm begins to move in. As they’re climbing a hill, they see a family of travelers in the distance. It looks like three adults are setting camp while three children are downhill a bit, playing in the trench that runs along the side of the road, and acts as a kind of gutter. The rain comes down suddenly, a severe downpour. The trickle in the trench quickly swells to a stream, and the children are in danger of being swept away.</li> <li data-xf-list-type="ul">Without hesitation, Dap tosses the end of his rope to Cullen, and then dives down into the trench. He manages to get two of the children up and out of danger, but the third is suddenly swept away. Dap dives in after him as Cullen gets the other two up to safety. Dap manages to grab the boy, but smashes his own head on a rock in doing so, and blacks out. Cullen rushes after them, still holding the rope. He wedges the end between a pair of rocks and then jumps in after them. He manages to grab Dap’s collar and pull him from the water, and Dap is still clutching the boy tightly.</li> <li data-xf-list-type="ul">Cullen and Dap make their way over to the camp. The mother greets them warmly and falls to her knees in praise of Helior. They’re the Hendricks family (mother, father, uncle, daughter, and twin boys). Dap consecrates their fire while Cullen helps the father and uncle finish making shelter. The younger brother sees Cullen’s book and the hammer and recognizes him as a Judge of Aratis. He assumes Cullen is in charge of Stonetop. After a few attempts to correct him, Cullen finally gives in and agrees. The young man explains that they were run out of Gordin’s Delve by a man called “the Jack”. He’s got a lot of people under his thumb paying him money in ex change for being left alone. He’s got some kind of false leg.</li> <li data-xf-list-type="ul">The Hendricks are rope makers and flax growers and they wouldn’t agree to pay protection money, so they were in danger and had to flee. Dap and Cullen realize that Gordin’s Delve is souding more and more like an uncivilized place. Thought the family used to live in Marshedge and plan on returning there, Cullen and Dap invite them to come to Stonetop. The entire family seems on board… the children are excited, the uncle seems comfortable with the idea of law and order, the mother likes that there’s a Lightbearer… except for the father. Dap explains to him how Stonetop is a strong community and very accepting of people, and that there is a Blessed of Danu in town who can confrm if the environment is right to grow flax. Finally, the father agrees and says that if they can grow flax, then they’ll stay in Stonetop. Cullen drafts a letter to the publicans to vouch for the Hendricks. For now, this is where we leave them.</li> </ul></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8597805, member: 6785785"] A little late, but I've had a particularly busy week. [B]First spring, Week Three[/B] [LIST] [*]The four friends meet at the common house to discuss the situation with the Endless Torrent in Gordin’s Delve and the curse that may be upon Stonetop. In the past couple of days, Cullen has communed with Aratis for guidance and he received a vision of the great water wheel of Gordin’s Delve ground to a halt. Gavin wants to free the Endless Torrent, but has concerns about the impact on Gordin’s Delve. Dap mistrusts the water spirit, and wants to be sure that it won’t be a threat to others. Trys feels that perhaps an alternative method to power the water wheel could be found. [*]Dap confirm that the spirits of the world have withdrawn or are missing, and that the world’s despair grows without them. Gavin then heads off to commune with water spirits. He removes some storm debris from a nearby creek, restoring the flow, and then attempts to commune with the spirits of the creek. They are young things and don’t know of the Endless Torrent, but they tell him that the older spirits in Farrier’s Fen will know. [*]Trys speaks with her father about a horsedrawn mechanism that could be crafted to power the water wheel. Sigurd says that it would require a stronger metal that what is common, and he suggests using nickel, which can be found in a mine at Gordin’s Delve and also at a crater near Farrier’s Fen where there was a “heavenly strike”. [*]Cullen consults the Eidolonicon in the Vault. He hopes to learn the nature of the Endless Torrent, and if it is benevolent or malevolent. He learns that it is neither, like water, it simply is. Its purpose is to uncover the unknown through erosion. It seeks to reveal secrets. [*]Meanwhile, Dap heads to Sigurd and Trys’s house and overhears their exchange. In an awkward appeal, Sigurd asks Dap to bless their metalwork. Trys wants to leave, but Dap encourages her to stay. Dap explains to Sigurd that his penance will be a long process, not something that can be rushed, or accomplished in an evening. Sigurd agrees and says he understands, and then comments on how Trys’s mother would have loved to see this. By mentioning her, it’s obvious that he’s still struggling. [*]The four friends regroup at Dap’s Chandlery. It’s agreed that Trys and Gavin will head to Farrier’s Fen to consult the water spirits there, and to see about finding some nickel to help in the possible construction of a mechanism to operate the water wheel. Dap and Cullen are going to head to Gordin’s Delve to see what they can learn of the place; none of them have actually been there yet. [*]Trys and Gavin prepare for their journey. Trys attempts to commune with the air spirit of the hillfolk priestess’s cloak. She’s transported to a cliff in a spiritual realm. A winged yet formless creature approaches her but she cannot truly grasp its appearance. She suddenly falls into the chasm before her… only to wake from the vision. She’s shaken by the experience. [*]For the journey, Gavin will act as the navigator and Trys will act as the scout. The journey will be dangerous as it goes off the known roads and into the wilderness. Dangers may include bears rousing from hibernation, unstable terrain from the thaw and the recent rains, and crinwin (a kind of hive-dwelling goblin type creature). [*]As they head into the wilderness, Trys finds a favorable path where there is heavy canopy to shelter them, and a natural cleft in the rock that can serve as a campsite. They find a star-like totem left in the cleft. Gavin seeks nearby spirits and finds the thicket itself responds. He needs to grasp its thorny branches to commune with it, and the thicket tells him that a small, desperate female traveler came here and left the totem as an offering. Gavin and Trys decide not to disturb the totem, and then ready to make camp. Gavin manages their provisions efficiently, which will benefit them going forward. For now, this is where we leave them. [*]. [*]Cullen and Dap decide it may be a good idea to bring an engineer with them to Gordin’s Delve, so they seek out Demi, who operates the cistern in Stonetop. She has been to Gordin’s Delve, and knows of a master engineer who used to live there and may still. Demi is reluctant to accompany them, however. They ask her to explain, and slowly she shares some details. She fled a person there, a man named Loic, who she was involved with romantically. It seems that there was an issue with a foundation there, a sinkhole or some other structural concern, and she told Loic about it, and he did nothing. She was upset with him for not listening to her, and they had a confrontation that became violent. She then left and came to Stonetop. She thinks that the people of Gordin’s Delve may be in danger. We decide to leave her at home. [*]The two set out along the road to Gordin’s Delve. The weather turns and a storm begins to move in. As they’re climbing a hill, they see a family of travelers in the distance. It looks like three adults are setting camp while three children are downhill a bit, playing in the trench that runs along the side of the road, and acts as a kind of gutter. The rain comes down suddenly, a severe downpour. The trickle in the trench quickly swells to a stream, and the children are in danger of being swept away. [*]Without hesitation, Dap tosses the end of his rope to Cullen, and then dives down into the trench. He manages to get two of the children up and out of danger, but the third is suddenly swept away. Dap dives in after him as Cullen gets the other two up to safety. Dap manages to grab the boy, but smashes his own head on a rock in doing so, and blacks out. Cullen rushes after them, still holding the rope. He wedges the end between a pair of rocks and then jumps in after them. He manages to grab Dap’s collar and pull him from the water, and Dap is still clutching the boy tightly. [*]Cullen and Dap make their way over to the camp. The mother greets them warmly and falls to her knees in praise of Helior. They’re the Hendricks family (mother, father, uncle, daughter, and twin boys). Dap consecrates their fire while Cullen helps the father and uncle finish making shelter. The younger brother sees Cullen’s book and the hammer and recognizes him as a Judge of Aratis. He assumes Cullen is in charge of Stonetop. After a few attempts to correct him, Cullen finally gives in and agrees. The young man explains that they were run out of Gordin’s Delve by a man called “the Jack”. He’s got a lot of people under his thumb paying him money in ex change for being left alone. He’s got some kind of false leg. [*]The Hendricks are rope makers and flax growers and they wouldn’t agree to pay protection money, so they were in danger and had to flee. Dap and Cullen realize that Gordin’s Delve is souding more and more like an uncivilized place. Thought the family used to live in Marshedge and plan on returning there, Cullen and Dap invite them to come to Stonetop. The entire family seems on board… the children are excited, the uncle seems comfortable with the idea of law and order, the mother likes that there’s a Lightbearer… except for the father. Dap explains to him how Stonetop is a strong community and very accepting of people, and that there is a Blessed of Danu in town who can confrm if the environment is right to grow flax. Finally, the father agrees and says that if they can grow flax, then they’ll stay in Stonetop. Cullen drafts a letter to the publicans to vouch for the Hendricks. For now, this is where we leave them. [/LIST] [/QUOTE]
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