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Stonetop RPG - Session post-mortems
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<blockquote data-quote="Manbearcat" data-source="post: 8625157" data-attributes="member: 6696971"><p>Perfect question!</p><p></p><p>Here is it went:</p><p></p><p>* When you arrived, he was in preparation to have the ritual consummated (mating and then consumed to continue their line). You spared him that and ended the demonic heritage when you destroyed their leader (who perpetuates it) and scattered the clan.</p><p></p><p>* However...you guys sent a few of the young folks back (Grunhilda, Leif, and another) to the borders of that encampment to retrieve the cart et al. 7-9 result. Hmmmmm...ok, they get it but there is a complication/cost. Leif returns gravely ill for a period, causing a pall over the settlement (Fortunes -1)...but he apparently recovers.</p><p></p><p>So at that point, I'm already thinking of a few things:</p><p></p><p>1) At the outset of chargen, I was thinking about framing scenes and following them to test Cullen's Instinct for Harmony vs Dap's Instinct for Hope. Every PC in the game bears some mark of faith, what happens when those approaches collide? What if Cullen feels they have to cast someone out to save the steading? How will Dap respond? What if you guys are backed into a corner with little options?</p><p></p><p>2) What exactly was that sickness? At this point I'm thinking of the film Hereditary, and I simply write up a tag for Leif - "haunted." That could mean a lot of things given all that we know if his situation. Being the eldest son of a demanding family (perhaps he doesn't want to be a horse-breeder?). Being the object of a horrific ritual that was nearly consummated. Being afflicted with something terrible that nearly took his life and unsettled the steading. Lots of stuff. Don't know what it is yet. TBD.</p><p></p><p>3) At some point here, I need to make the Homefront move "Reveal Simmering Tensions." This is a fundamental component of a game like Dogs in the Vineyard or any "Hearth Fantasy-type" of genre. The village/towns begin to fray. A swelling population and new people and influences from other cultures (the east! Marshedge...like Dogs' preoccupation with the influence of folks from cities out east).</p><p></p><p>4) We arrive to a place with two families (both originally from Marshedge but one recently come from Gordin's Delve) swelling the ranks of Stonetop. Everyone is there. We transition to Summer. We've resolved a lot of issues with one Threat looming but its been ameliorated thus far. Alright, lets make a move portending a visceral problem with Leif. He is "an afflicted young man."</p><p></p><p>5) The distillery was just fortified by Trys. She cares about this. Lets bring that in. She has a great rift with her father that is healing. Lets bring that in. You're the town mediator. Lets bring that in. Sigard needs holy fortification for the unnatural threat where his hopeless was preyed upon. Lets bring that in. Rage/sympathies, Hope, Harmony, Preservation (of the natural order). Lets do this thing.</p><p></p><p>You chose Hammer and the Book. Alright, we haven't engaged with this soft move in any consequential way yet; we've merely portended an affliction and a blight on Stonetop. Ok. He's possessed by the demon patron of the Maneater's. THAT is his affliction that he endured when they went back to get the cart et al. He's been fighting it and medicating against it ever since and its been manifesting in terrible ways within his family (that they've done their best to keep a secret from the settlement). Its getting worse and he's losing...</p><p></p><p>...what are you guys going to do about it? Resolve or let it manifest in an actual encoded Threat to the community. </p><p></p><p>You guys choose the former.</p><p></p><p>6) So while we play, I take the Cynddaraig from the setting book, throttle it back a hair and reskin its tags, instinct, moves. Things go the way they go and play resolves the way it resolves.</p><p></p><p>[HR][/HR]</p><p></p><p>So, effectively this is an instantiation of "Ask Questions and Use the Answers." I had a looming threat out there with this possibility enfolded in it. But perhaps the affliction meant a few other things; mundane things? If play would have resolved via you guys' actions > moves > resolutions + ask questions and use the answers (or you guys just volunteering answers), I likely would have encoded a different Threat onto play once the first 6- rolled in.</p><p></p><p>But yeah, once you chose Hammer and the Book, that answered the Hereditary question for the soft moves. The questions become how does all of this manifest and resolve? What do each of you do and what animates you to do it (at all and in the particular way that you do it)? What is the fallout? How does the fallout impact your relationship to each other, to your respective faiths/Instincts, to the constituent parts of Stonetop? </p><p></p><p>So yeah...that is the deal.</p><p></p><p>Which is why it felt very much like GMing Dogs to me. Create the Town with some simmering threats > Play the Town > Escalate to conflict > Find out what happens when the PCs mete out justice/separate the blight from the bounty/extoll the virtues/perform ceremony to ritually purify & anoint (etc).</p><p></p><p>There is a lot of Dogs DNA in this game and its pointedly so due to your chargen (where you are each folks of faith or at least touched by it).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8625157, member: 6696971"] Perfect question! Here is it went: * When you arrived, he was in preparation to have the ritual consummated (mating and then consumed to continue their line). You spared him that and ended the demonic heritage when you destroyed their leader (who perpetuates it) and scattered the clan. * However...you guys sent a few of the young folks back (Grunhilda, Leif, and another) to the borders of that encampment to retrieve the cart et al. 7-9 result. Hmmmmm...ok, they get it but there is a complication/cost. Leif returns gravely ill for a period, causing a pall over the settlement (Fortunes -1)...but he apparently recovers. So at that point, I'm already thinking of a few things: 1) At the outset of chargen, I was thinking about framing scenes and following them to test Cullen's Instinct for Harmony vs Dap's Instinct for Hope. Every PC in the game bears some mark of faith, what happens when those approaches collide? What if Cullen feels they have to cast someone out to save the steading? How will Dap respond? What if you guys are backed into a corner with little options? 2) What exactly was that sickness? At this point I'm thinking of the film Hereditary, and I simply write up a tag for Leif - "haunted." That could mean a lot of things given all that we know if his situation. Being the eldest son of a demanding family (perhaps he doesn't want to be a horse-breeder?). Being the object of a horrific ritual that was nearly consummated. Being afflicted with something terrible that nearly took his life and unsettled the steading. Lots of stuff. Don't know what it is yet. TBD. 3) At some point here, I need to make the Homefront move "Reveal Simmering Tensions." This is a fundamental component of a game like Dogs in the Vineyard or any "Hearth Fantasy-type" of genre. The village/towns begin to fray. A swelling population and new people and influences from other cultures (the east! Marshedge...like Dogs' preoccupation with the influence of folks from cities out east). 4) We arrive to a place with two families (both originally from Marshedge but one recently come from Gordin's Delve) swelling the ranks of Stonetop. Everyone is there. We transition to Summer. We've resolved a lot of issues with one Threat looming but its been ameliorated thus far. Alright, lets make a move portending a visceral problem with Leif. He is "an afflicted young man." 5) The distillery was just fortified by Trys. She cares about this. Lets bring that in. She has a great rift with her father that is healing. Lets bring that in. You're the town mediator. Lets bring that in. Sigard needs holy fortification for the unnatural threat where his hopeless was preyed upon. Lets bring that in. Rage/sympathies, Hope, Harmony, Preservation (of the natural order). Lets do this thing. You chose Hammer and the Book. Alright, we haven't engaged with this soft move in any consequential way yet; we've merely portended an affliction and a blight on Stonetop. Ok. He's possessed by the demon patron of the Maneater's. THAT is his affliction that he endured when they went back to get the cart et al. He's been fighting it and medicating against it ever since and its been manifesting in terrible ways within his family (that they've done their best to keep a secret from the settlement). Its getting worse and he's losing... ...what are you guys going to do about it? Resolve or let it manifest in an actual encoded Threat to the community. You guys choose the former. 6) So while we play, I take the Cynddaraig from the setting book, throttle it back a hair and reskin its tags, instinct, moves. Things go the way they go and play resolves the way it resolves. [HR][/HR] So, effectively this is an instantiation of "Ask Questions and Use the Answers." I had a looming threat out there with this possibility enfolded in it. But perhaps the affliction meant a few other things; mundane things? If play would have resolved via you guys' actions > moves > resolutions + ask questions and use the answers (or you guys just volunteering answers), I likely would have encoded a different Threat onto play once the first 6- rolled in. But yeah, once you chose Hammer and the Book, that answered the Hereditary question for the soft moves. The questions become how does all of this manifest and resolve? What do each of you do and what animates you to do it (at all and in the particular way that you do it)? What is the fallout? How does the fallout impact your relationship to each other, to your respective faiths/Instincts, to the constituent parts of Stonetop? So yeah...that is the deal. Which is why it felt very much like GMing Dogs to me. Create the Town with some simmering threats > Play the Town > Escalate to conflict > Find out what happens when the PCs mete out justice/separate the blight from the bounty/extoll the virtues/perform ceremony to ritually purify & anoint (etc). There is a lot of Dogs DNA in this game and its pointedly so due to your chargen (where you are each folks of faith or at least touched by it). [/QUOTE]
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