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Stop the 1st level Rogue
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<blockquote data-quote="reanjr" data-source="post: 1704808" data-attributes="member: 20740"><p>I do like that idea. Though the skill points might not be spent quite so well by a 1st level fighter (with only 7 class skills) as a 1st level rogue. Perhaps (and maybe this is what you meant anyway) allowing these bonus skills to be used for any skill.</p><p></p><p>Thinking aloud here...</p><p></p><p>As far as HP goes, the classes would (on average) lose out on the following:</p><p>Barbarians: -5.5</p><p>Fighters, Paladins: -4.5</p><p>Rangers, Clerics, Monks, Druids: -3.5</p><p>Bards, Rogues: -2.5</p><p>Sorcerers, Wizards: -1.5</p><p></p><p>So the weighted average would be 3.3 (approx) HP.</p><p></p><p>And for skills:</p><p>Rogues: -24</p><p>Bards, Rangers: -18</p><p>Druids, Barbarians, Monks: -12</p><p>Fighters, Paladins, Clerics, Sorcerers, Wizards: -6</p><p></p><p>Average 11.5</p><p></p><p>So maybe allowing 2 of the following options at first level (or the same one twice) would be appropriate (you could roll for hp before deciding on these):</p><p></p><p>Toughness feat</p><p>10 skill points (always treated as class skills)</p><p>+1 to Base Attack Bonus (I just like this idea)</p><p>+1 to all saves</p><p>+2 to one save</p><p></p><p>In addition everyone gets 3 times their Int bonus in skill points to spend (always treated as class skills)</p><p></p><p>One problem I foresee is the 1st level fighter rolling a 1 for hp. Perhaps at first level do the following for hit dice (or something similar):</p><p></p><p>d12: d4+4</p><p>d10: d4+3</p><p>d8: d4+2</p><p>d6: d4+1</p><p>d4: d4</p><p></p><p>[edit] Added saves as a possible bonus</p></blockquote><p></p>
[QUOTE="reanjr, post: 1704808, member: 20740"] I do like that idea. Though the skill points might not be spent quite so well by a 1st level fighter (with only 7 class skills) as a 1st level rogue. Perhaps (and maybe this is what you meant anyway) allowing these bonus skills to be used for any skill. Thinking aloud here... As far as HP goes, the classes would (on average) lose out on the following: Barbarians: -5.5 Fighters, Paladins: -4.5 Rangers, Clerics, Monks, Druids: -3.5 Bards, Rogues: -2.5 Sorcerers, Wizards: -1.5 So the weighted average would be 3.3 (approx) HP. And for skills: Rogues: -24 Bards, Rangers: -18 Druids, Barbarians, Monks: -12 Fighters, Paladins, Clerics, Sorcerers, Wizards: -6 Average 11.5 So maybe allowing 2 of the following options at first level (or the same one twice) would be appropriate (you could roll for hp before deciding on these): Toughness feat 10 skill points (always treated as class skills) +1 to Base Attack Bonus (I just like this idea) +1 to all saves +2 to one save In addition everyone gets 3 times their Int bonus in skill points to spend (always treated as class skills) One problem I foresee is the 1st level fighter rolling a 1 for hp. Perhaps at first level do the following for hit dice (or something similar): d12: d4+4 d10: d4+3 d8: d4+2 d6: d4+1 d4: d4 [edit] Added saves as a possible bonus [/QUOTE]
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Stop the 1st level Rogue
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