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Storm King's Thunder Rogue Gallery
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<blockquote data-quote="Kobold Stew" data-source="post: 7038914" data-attributes="member: 23484"><p><strong>Tranio</strong>, a cleric.</p><p></p><p>[ATTACH=full]81610[/ATTACH]</p><p></p><p>LG Halfelf Cleric of Death 10</p><p>HP: 62 AC 17. Spellslots: 4/3/3/3/2</p><p>Chill touch: 1d20+8, 2d8 (x2)</p><p>Short Sword: 1d20+6, 1d6+2 piercing + 1d8 necrotic.</p><p>Cure wounds: 1d8+4</p><p></p><p>[spoiler="Level 10"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1) [advantage on concentration checks]</p><p>INT 8 (-1)</p><p>WIS 18 (+4) (save +8)</p><p>CHA 16 (+3) (save +7)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 17 (with shield)</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 62 (10d8)</p><p></p><p><strong>Proficiency bonus</strong>: +4</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+8. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120'</p><p>Short sword: to hit: 1d20+6. Damage = 1d6+2 piercing + 1d8 necrotic (no resistance).</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 16, attack mod +8)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy, Light</li> <li data-xf-list-type="ul">Spell Slots: 4/3/3/3/2/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 13 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Command (+ false life, ray of sickness)</li> <li data-xf-list-type="ul">Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement)</li> <li data-xf-list-type="ul">Level 3: Revivify, Bestow Curse, Speak with Dead, Dispel Magic (+animate dead, vampiric touch)</li> <li data-xf-list-type="ul">Level 4: Banishment (+blight, death ward)</li> <li data-xf-list-type="ul">Level 5: Commune, Mass Cure Wounds (R), Insect Plague (+antilife shell, cloudkill)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Divine Intervention: action to implore help. 10% (level) for intervention (DM's choice, equiv. of Cleric spell or domain spell). If it works, 1/7 days. If it doesn't 1/long rest.</li> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> <li data-xf-list-type="ul">Divine Strike: 1/turn +1d8 necrotic to a weapon strike</li> <li data-xf-list-type="ul">Inescapable destruction: necrotic energy ignores resistance</li> <li data-xf-list-type="ul">Channel Divinity: 2/ short or long rest.<ul> <li data-xf-list-type="ul">Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1 or lower)</li> <li data-xf-list-type="ul">Touch of Death (after successful melee attack, 5+(2x level) necrotic damage).</li> </ul></li> </ul><p><strong>Feat: </strong></p><p>Warcaster</p><ul> <li data-xf-list-type="ul">advantge on Constitution saves for concentration</li> <li data-xf-list-type="ul">can perform semantic components with weapon in hand</li> <li data-xf-list-type="ul">can cast spell as opportunity attack.</li> </ul><p><strong>Skills</strong>:</p><p><strong>+6 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+7 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+8 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+8 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+7 (cha) Persuasion</strong></p><p><strong>+3 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+4 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/spoiler]</p><p>[spoiler=Equipment]</p><p>Chain shirt</p><p>shield</p><p>short sword</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Holy symbol</p><p>scroll case filled with notes and prayers</p><p>winter blanket</p><p>common clothes</p><p>herbalism kit</p><p>amulet (holy symbol) with Continual Flame</p><p>7gp, 2 sp, 4 cp[/spoiler]</p><p></p><p><strong>***</strong></p><p></p><p>[spoiler="Previous levels"][sblock="Level 1"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1)</p><p>INT 8 (-1)</p><p>WIS 16 (+3) (save +5)</p><p>CHA 16 (+3) (save +5)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 18</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 9 (1d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+5. Damage = 1d8 [two beams vs. opponents w/in 5']. range 120'</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 13, attack mod +5)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch</li> <li data-xf-list-type="ul">Spell Slots: 2/0/0/0/0/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 4 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> </ul><p></p><p><strong>Skills</strong>:</p><p><strong>+4 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+5 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+5 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+3 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+5 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p><strong>+1 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth (disadvantage in armor)</p><p>+3 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock][sblock="Level 2"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1)</p><p>INT 8 (-1)</p><p>WIS 16 (+3) (save +5)</p><p>CHA 16 (+3) (save +5)</p><p></p><p></p><p></p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 17 (with shield)</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 15 (2d8)</p><p></p><p></p><p></p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p></p><p></p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+5. Damage = 1d8 [two beams vs. opponents w/in 5']. range 120'</p><p>Short sword: to hit: 1d20+4. Damage = 1d6+2 piercing.</p><p></p><p></p><p></p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p></p><p></p><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p></p><p></p><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 13, attack mod +5)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch</li> <li data-xf-list-type="ul">Spell Slots: 3/0/0/0/0/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 5 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water, Detect Magic (+ false life, ray of sickness)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> <li data-xf-list-type="ul">Channel Divinity: 1/ short or long rest.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Turn Undead (wisdom save or undead w/in 30' turned)</li> <li data-xf-list-type="ul">Touch of Death (after successful melee attack, 5+(2x level) necrotic damage).</li> </ul><p></p><p></p><p></p><p></p><p><strong>Skills</strong>:</p><p><strong>+4 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+5 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+5 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+3 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+5 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p><strong>+1 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+3 (wis) Survival</p><p></p><p></p><p></p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock]</p><p>[sblock="Level 3"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1)</p><p>INT 8 (-1)</p><p>WIS 16 (+3) (save +5)</p><p>CHA 16 (+3) (save +5)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 17 (with shield)</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 21 (3d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+5. Damage = 1d8 [two beams vs. opponents w/in 5']. range 120'</p><p>Short sword: to hit: 1d20+4. Damage = 1d6+2 piercing.</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 13, attack mod +5)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch</li> <li data-xf-list-type="ul">Spell Slots: 4/2/0/0/0/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 6 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water, Detect Magic (+ false life, ray of sickness)</li> <li data-xf-list-type="ul">Level 2: Lesser Restoration (+blindness/deafness, ray of enfeeblement)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> <li data-xf-list-type="ul">Channel Divinity: 1/ short or long rest.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Turn Undead (wisdom save or undead w/in 30' turned)</li> <li data-xf-list-type="ul">Touch of Death (after successful melee attack, 5+(2x level) necrotic damage).</li> </ul><p></p><p><strong>Skills</strong>:</p><p><strong>+4 (dex) Acrobatics</strong></p><p>+3 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+5 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+5 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+3 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+5 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p><strong>+1 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+3 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock][sblock="Level 4"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1)</p><p>INT 8 (-1)</p><p>WIS 18 (+4) (save +6)</p><p>CHA 16 (+3) (save +5)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 17 (with shield)</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 27 (4d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+6. Damage = 1d8 [two beams vs. opponents w/in 5']. range 120'</p><p>Short sword: to hit: 1d20+4. Damage = 1d6+2 piercing.</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 14, attack mod +5)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy</li> <li data-xf-list-type="ul">Spell Slots: 4/3/0/0/0/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 8 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water, Detect Magic (+ false life, ray of sickness)</li> <li data-xf-list-type="ul">Level 2: Lesser Restoration, Enhance Ability, Calm Emotions (+blindness/deafness, ray of enfeeblement)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> <li data-xf-list-type="ul">Channel Divinity: 1/ short or long rest.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Turn Undead (wisdom save or undead w/in 30' turned)</li> <li data-xf-list-type="ul">Touch of Death (after successful melee attack, 5+(2x level) necrotic damage).</li> </ul><p></p><p><strong>Skills</strong>:</p><p><strong>+4 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+5 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+6 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+6 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+5 (cha) Persuasion</strong></p><p><strong>+1 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+4 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock][sblock="Level 5"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1)</p><p>INT 8 (-1)</p><p>WIS 18 (+4) (save +7)</p><p>CHA 16 (+3) (save +6)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 17 (with shield)</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 33 (5d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+7. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120'</p><p>Short sword: to hit: 1d20+5. Damage = 1d6+2 piercing.</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 14, attack mod +5)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy</li> <li data-xf-list-type="ul">Spell Slots: 4/3/2/0/0/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 9 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness)</li> <li data-xf-list-type="ul">Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement)</li> <li data-xf-list-type="ul">Level 3: Revivify, Bestow Curse, Speak with Dead (+animate dead, vampiric touch)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> <li data-xf-list-type="ul">Channel Divinity: 1/ short or long rest.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1/2 or lower)</li> <li data-xf-list-type="ul">Touch of Death (after successful melee attack, 5+(2x level) necrotic damage).</li> </ul><p></p><p><strong>Skills</strong>:</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+6 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+7 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+7 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+6 (cha) Persuasion</strong></p><p><strong>+2 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+4 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock][sblock="Level 6"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1)</p><p>INT 8 (-1)</p><p>WIS 18 (+4) (save +7)</p><p>CHA 16 (+3) (save +6)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 17 (with shield)</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 39 (6d8)</p><p></p><p><strong>Proficiency bonus</strong>: +2</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+7. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120'</p><p>Short sword: to hit: 1d20+5. Damage = 1d6+2 piercing.</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 14, attack mod +5)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy</li> <li data-xf-list-type="ul">Spell Slots: 4/3/3/0/0/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 10 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness)</li> <li data-xf-list-type="ul">Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement)</li> <li data-xf-list-type="ul">Level 3: Revivify, Bestow Curse, Speak with Dead, Dispel Magic (+animate dead, vampiric touch)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> <li data-xf-list-type="ul">Channel Divinity: 2/ short or long rest.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1/2 or lower)</li> <li data-xf-list-type="ul">Touch of Death (after successful melee attack, 5+(2x level) necrotic damage).</li> </ul><p>* Inescapable destruction: necrotic energy ignores resistance.</p><p></p><p><strong>Skills</strong>:</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+6 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+7 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+7 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+6 (cha) Persuasion</strong></p><p><strong>+2 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+4 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock]</p><p>[sblock=Equipment]</p><p>Chain shirt</p><p>shield</p><p>short sword</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Holy symbol</p><p>scroll case filled with notes and prayers</p><p>winter blanket</p><p>common clothes</p><p>herbalism kit</p><p>amulet (holy symbol) with Continual Flame</p><p>7gp, 4 sp, 4 cp[/sblock]</p><p>[spoiler="Level 7"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1)</p><p>INT 8 (-1)</p><p>WIS 18 (+4) (save +7)</p><p>CHA 16 (+3) (save +6)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 17 (with shield)</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 45 (7d8)</p><p></p><p><strong>Proficiency bonus</strong>: +3</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+7. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120'</p><p>Short sword: to hit: 1d20+5. Damage = 1d6+2 piercing.</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 14, attack mod +5)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy</li> <li data-xf-list-type="ul">Spell Slots: 4/3/3/1/0/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 11 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness)</li> <li data-xf-list-type="ul">Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement)</li> <li data-xf-list-type="ul">Level 3: Revivify, Bestow Curse, Speak with Dead, Dispel Magic (+animate dead, vampiric touch)</li> <li data-xf-list-type="ul">Level 4: Banishment (+ blight, death ward)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> <li data-xf-list-type="ul">Channel Divinity: 2/ short or long rest.</li> </ul><p></p><ul> <li data-xf-list-type="ul">Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1/2 or lower)</li> <li data-xf-list-type="ul">Touch of Death (after successful melee attack, 5+(2x level) necrotic damage).</li> </ul><p>* Inescapable destruction: necrotic energy ignores resistance.</p><p></p><p><strong>Skills</strong>:</p><p><strong>+5 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+6 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+7 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+7 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+6 (cha) Persuasion</strong></p><p><strong>+2 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+4 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/spoiler]</p><p>[spoiler="Level 9"]<strong>Abilities</strong>:</p><p>STR 10 (0)</p><p>DEX 14 (+2)</p><p>CON 12 (+1) [advantage on concentration checks]</p><p>INT 8 (-1)</p><p>WIS 18 (+4) (save +8)</p><p>CHA 16 (+3) (save +7)</p><p></p><p><strong>Size</strong> M</p><p><strong>Speed</strong> 30</p><p><strong>AC</strong> 17 (with shield)</p><p><strong>Init</strong> +2</p><p><strong>Hit Points</strong>: 57 (9d8)</p><p></p><p><strong>Proficiency bonus</strong>: +4</p><p><strong>Proficiencies</strong>: light and medium armor, simple and martial weapons</p><p><strong>Skills</strong>: Perception, Acrobatics, Persuasion, Insight, Religion, Deception</p><p><strong>Tools</strong>: Thieves’ Tools, Herbalism kit</p><p><strong>Languages</strong>: Common, Elf, Gnoll</p><p></p><p><strong>Attacks</strong>:</p><p>Chill Touch: to hit 1d20+8. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120'</p><p>Short sword: to hit: 1d20+6. Damage = 1d6+2 piercing + 1d8 necrotic (no resistance).</p><p></p><p><strong>Background</strong>: Gravedigger (custom)</p><ul> <li data-xf-list-type="ul">skills: Deception, Religion</li> <li data-xf-list-type="ul">tools: Thieves’ Tools, Herbalism kit</li> <li data-xf-list-type="ul">feature: Bad Reputation (from Sailor)</li> <li data-xf-list-type="ul">equipment (as Hermit)</li> </ul><p></p><p><strong>Race abilitie</strong>s:</p><ul> <li data-xf-list-type="ul">Darkvision 60’</li> <li data-xf-list-type="ul">Fey Ancestry (no magical sleep, advantage on charm)</li> </ul><p></p><p><strong>Cleric abilities</strong>:</p><p>* Spellcasting (DC 16, attack mod +8)</p><ul> <li data-xf-list-type="ul">Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy</li> <li data-xf-list-type="ul">Spell Slots: 4/3/3/3/1/0/0/0/0</li> <li data-xf-list-type="ul">Spells Known: 13 (+domain)</li> <li data-xf-list-type="ul">Level 1: Inflict Wounds, Cure Wounds, Bless, Command (+ false life, ray of sickness)</li> <li data-xf-list-type="ul">Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement)</li> <li data-xf-list-type="ul">Level 3: Revivify, Bestow Curse, Speak with Dead, Dispel Magic (+animate dead, vampiric touch)</li> <li data-xf-list-type="ul">Level 4: Banishment (+blight, death ward)</li> <li data-xf-list-type="ul">Level 5: Commune, Mass Cure Wounds (R) (+antilife shell, cloudkill)</li> </ul><p></p><ul> <li data-xf-list-type="ul">Ritual Casting</li> <li data-xf-list-type="ul">Reaper: Chill Touch can target two creatures within 5’</li> <li data-xf-list-type="ul">Divine Strike: 1/turn +1d8 necrotic to a weapon strike</li> <li data-xf-list-type="ul">Inescapable destruction: necrotic energy ignores resistance</li> <li data-xf-list-type="ul">Channel Divinity: 2/ short or long rest.<ul> <li data-xf-list-type="ul">Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1 or lower)</li> <li data-xf-list-type="ul">Touch of Death (after successful melee attack, 5+(2x level) necrotic damage).</li> </ul></li> </ul><p><strong>Feat: </strong></p><p>Warcaster</p><ul> <li data-xf-list-type="ul">advantge on Constitution saves for concentration</li> <li data-xf-list-type="ul">can perform semantic components with weapon in hand</li> <li data-xf-list-type="ul">can cast spell as opportunity attack.</li> </ul><p></p><p></p><p><strong>Skills</strong>:</p><p><strong>+6 (dex) Acrobatics</strong></p><p>+4 (wis) Animal Handling</p><p>-1 (int) Arcana</p><p>+0 (str) Athletics</p><p><strong>+7 (cha) Deception</strong></p><p>-1 (int) History</p><p><strong>+8 (wis) Insight</strong></p><p>+3 (cha) Intimidation</p><p>-1 (int) Investigation</p><p>+4 (wis) Medicine</p><p>-1 (int) Nature</p><p><strong>+8 (wis) Perception</strong></p><p>+3 (cha) Performance</p><p><strong>+7 (cha) Persuasion</strong></p><p><strong>+3 (int) Religion</strong></p><p>+2 (dex) Sleight of Hand</p><p>+2 (dex) Stealth</p><p>+4 (wis) Survival</p><p></p><p><strong>Characteristics</strong>:</p><p>Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life.</p><p>Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared.</p><p>Bond: Tranio is always falling in love, and his affections seem to flit from person to person.</p><p>Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/spoiler]</p><p>[spoiler=Equipment]</p><p>Chain shirt</p><p>shield</p><p>short sword</p><p>Light crossbow with 20 bolts</p><p>Explorer’s pack</p><p>Holy symbol</p><p>scroll case filled with notes and prayers</p><p>winter blanket</p><p>common clothes</p><p>herbalism kit</p><p>amulet (holy symbol) with Continual Flame</p><p>7gp, 2 sp, 4 cp[/spoiler]</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 7038914, member: 23484"] [B]Tranio[/B], a cleric. [ATTACH type="full" alt="Msfusok copy.png"]81610[/ATTACH] LG Halfelf Cleric of Death 10 HP: 62 AC 17. Spellslots: 4/3/3/3/2 Chill touch: 1d20+8, 2d8 (x2) Short Sword: 1d20+6, 1d6+2 piercing + 1d8 necrotic. Cure wounds: 1d8+4 [spoiler="Level 10"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) [advantage on concentration checks] INT 8 (-1) WIS 18 (+4) (save +8) CHA 16 (+3) (save +7) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 17 (with shield) [B]Init[/B] +2 [B]Hit Points[/B]: 62 (10d8) [B]Proficiency bonus[/B]: +4 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+8. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120' Short sword: to hit: 1d20+6. Damage = 1d6+2 piercing + 1d8 necrotic (no resistance). [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 16, attack mod +8) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy, Light [*]Spell Slots: 4/3/3/3/2/0/0/0/0 [*]Spells Known: 13 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Command (+ false life, ray of sickness) [*]Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement) [*]Level 3: Revivify, Bestow Curse, Speak with Dead, Dispel Magic (+animate dead, vampiric touch) [*]Level 4: Banishment (+blight, death ward) [*]Level 5: Commune, Mass Cure Wounds (R), Insect Plague (+antilife shell, cloudkill) [/LIST] [LIST] [*]Divine Intervention: action to implore help. 10% (level) for intervention (DM's choice, equiv. of Cleric spell or domain spell). If it works, 1/7 days. If it doesn't 1/long rest. [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [*]Divine Strike: 1/turn +1d8 necrotic to a weapon strike [*]Inescapable destruction: necrotic energy ignores resistance [*]Channel Divinity: 2/ short or long rest. [LIST] [*]Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1 or lower) [*]Touch of Death (after successful melee attack, 5+(2x level) necrotic damage). [/LIST] [/LIST] [B]Feat: [/B] Warcaster [LIST] [*]advantge on Constitution saves for concentration [*]can perform semantic components with weapon in hand [*]can cast spell as opportunity attack. [/LIST] [B]Skills[/B]: [B]+6 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+7 (cha) Deception[/B] -1 (int) History [B]+8 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine -1 (int) Nature [B]+8 (wis) Perception[/B] +3 (cha) Performance [B]+7 (cha) Persuasion +3 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +4 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/spoiler] [spoiler=Equipment] Chain shirt shield short sword Light crossbow with 20 bolts Explorer’s pack Holy symbol scroll case filled with notes and prayers winter blanket common clothes herbalism kit amulet (holy symbol) with Continual Flame 7gp, 2 sp, 4 cp[/spoiler] [B]***[/B] [spoiler="Previous levels"][sblock="Level 1"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 16 (+3) (save +5) CHA 16 (+3) (save +5) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 18 [B]Init[/B] +2 [B]Hit Points[/B]: 9 (1d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+5. Damage = 1d8 [two beams vs. opponents w/in 5']. range 120' [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 13, attack mod +5) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch [*]Spell Slots: 2/0/0/0/0/0/0/0/0 [*]Spells Known: 4 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness) [/LIST] [LIST] [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [/LIST] [B]Skills[/B]: [B]+4 (dex) Acrobatics[/B] +3 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+5 (cha) Deception[/B] -1 (int) History [B]+5 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +3 (wis) Medicine -1 (int) Nature [B]+5 (wis) Perception[/B] +3 (cha) Performance [B]+5 (cha) Persuasion +1 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth (disadvantage in armor) +3 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock][sblock="Level 2"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 16 (+3) (save +5) CHA 16 (+3) (save +5) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 17 (with shield) [B]Init[/B] +2 [B]Hit Points[/B]: 15 (2d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+5. Damage = 1d8 [two beams vs. opponents w/in 5']. range 120' Short sword: to hit: 1d20+4. Damage = 1d6+2 piercing. [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 13, attack mod +5) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch [*]Spell Slots: 3/0/0/0/0/0/0/0/0 [*]Spells Known: 5 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water, Detect Magic (+ false life, ray of sickness) [/LIST] [LIST] [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [*]Channel Divinity: 1/ short or long rest. [/LIST] [LIST] [*]Turn Undead (wisdom save or undead w/in 30' turned) [*]Touch of Death (after successful melee attack, 5+(2x level) necrotic damage). [/LIST] [B]Skills[/B]: [B]+4 (dex) Acrobatics[/B] +3 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+5 (cha) Deception[/B] -1 (int) History [B]+5 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +3 (wis) Medicine -1 (int) Nature [B]+5 (wis) Perception[/B] +3 (cha) Performance [B]+5 (cha) Persuasion +1 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +3 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock] [sblock="Level 3"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 16 (+3) (save +5) CHA 16 (+3) (save +5) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 17 (with shield) [B]Init[/B] +2 [B]Hit Points[/B]: 21 (3d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+5. Damage = 1d8 [two beams vs. opponents w/in 5']. range 120' Short sword: to hit: 1d20+4. Damage = 1d6+2 piercing. [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 13, attack mod +5) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch [*]Spell Slots: 4/2/0/0/0/0/0/0/0 [*]Spells Known: 6 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water, Detect Magic (+ false life, ray of sickness) [*]Level 2: Lesser Restoration (+blindness/deafness, ray of enfeeblement) [/LIST] [LIST] [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [*]Channel Divinity: 1/ short or long rest. [/LIST] [LIST] [*]Turn Undead (wisdom save or undead w/in 30' turned) [*]Touch of Death (after successful melee attack, 5+(2x level) necrotic damage). [/LIST] [B]Skills[/B]: [B]+4 (dex) Acrobatics[/B] +3 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+5 (cha) Deception[/B] -1 (int) History [B]+5 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +3 (wis) Medicine -1 (int) Nature [B]+5 (wis) Perception[/B] +3 (cha) Performance [B]+5 (cha) Persuasion +1 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +3 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock][sblock="Level 4"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 18 (+4) (save +6) CHA 16 (+3) (save +5) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 17 (with shield) [B]Init[/B] +2 [B]Hit Points[/B]: 27 (4d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+6. Damage = 1d8 [two beams vs. opponents w/in 5']. range 120' Short sword: to hit: 1d20+4. Damage = 1d6+2 piercing. [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 14, attack mod +5) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy [*]Spell Slots: 4/3/0/0/0/0/0/0/0 [*]Spells Known: 8 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water, Detect Magic (+ false life, ray of sickness) [*]Level 2: Lesser Restoration, Enhance Ability, Calm Emotions (+blindness/deafness, ray of enfeeblement) [/LIST] [LIST] [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [*]Channel Divinity: 1/ short or long rest. [/LIST] [LIST] [*]Turn Undead (wisdom save or undead w/in 30' turned) [*]Touch of Death (after successful melee attack, 5+(2x level) necrotic damage). [/LIST] [B]Skills[/B]: [B]+4 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+5 (cha) Deception[/B] -1 (int) History [B]+6 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine -1 (int) Nature [B]+6 (wis) Perception[/B] +3 (cha) Performance [B]+5 (cha) Persuasion +1 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +4 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock][sblock="Level 5"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 18 (+4) (save +7) CHA 16 (+3) (save +6) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 17 (with shield) [B]Init[/B] +2 [B]Hit Points[/B]: 33 (5d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+7. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120' Short sword: to hit: 1d20+5. Damage = 1d6+2 piercing. [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 14, attack mod +5) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy [*]Spell Slots: 4/3/2/0/0/0/0/0/0 [*]Spells Known: 9 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness) [*]Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement) [*]Level 3: Revivify, Bestow Curse, Speak with Dead (+animate dead, vampiric touch) [/LIST] [LIST] [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [*]Channel Divinity: 1/ short or long rest. [/LIST] [LIST] [*]Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1/2 or lower) [*]Touch of Death (after successful melee attack, 5+(2x level) necrotic damage). [/LIST] [B]Skills[/B]: [B]+5 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+6 (cha) Deception[/B] -1 (int) History [B]+7 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine -1 (int) Nature [B]+7 (wis) Perception[/B] +3 (cha) Performance [B]+6 (cha) Persuasion +2 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +4 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock][sblock="Level 6"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 18 (+4) (save +7) CHA 16 (+3) (save +6) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 17 (with shield) [B]Init[/B] +2 [B]Hit Points[/B]: 39 (6d8) [B]Proficiency bonus[/B]: +2 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+7. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120' Short sword: to hit: 1d20+5. Damage = 1d6+2 piercing. [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 14, attack mod +5) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy [*]Spell Slots: 4/3/3/0/0/0/0/0/0 [*]Spells Known: 10 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness) [*]Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement) [*]Level 3: Revivify, Bestow Curse, Speak with Dead, Dispel Magic (+animate dead, vampiric touch) [/LIST] [LIST] [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [*]Channel Divinity: 2/ short or long rest. [/LIST] [LIST] [*]Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1/2 or lower) [*]Touch of Death (after successful melee attack, 5+(2x level) necrotic damage). [/LIST] * Inescapable destruction: necrotic energy ignores resistance. [B]Skills[/B]: [B]+5 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+6 (cha) Deception[/B] -1 (int) History [B]+7 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine -1 (int) Nature [B]+7 (wis) Perception[/B] +3 (cha) Performance [B]+6 (cha) Persuasion +2 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +4 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/sblock] [sblock=Equipment] Chain shirt shield short sword Light crossbow with 20 bolts Explorer’s pack Holy symbol scroll case filled with notes and prayers winter blanket common clothes herbalism kit amulet (holy symbol) with Continual Flame 7gp, 4 sp, 4 cp[/sblock] [spoiler="Level 7"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) INT 8 (-1) WIS 18 (+4) (save +7) CHA 16 (+3) (save +6) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 17 (with shield) [B]Init[/B] +2 [B]Hit Points[/B]: 45 (7d8) [B]Proficiency bonus[/B]: +3 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+7. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120' Short sword: to hit: 1d20+5. Damage = 1d6+2 piercing. [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 14, attack mod +5) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy [*]Spell Slots: 4/3/3/1/0/0/0/0/0 [*]Spells Known: 11 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Create or Destroy Water (+ false life, ray of sickness) [*]Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement) [*]Level 3: Revivify, Bestow Curse, Speak with Dead, Dispel Magic (+animate dead, vampiric touch) [*]Level 4: Banishment (+ blight, death ward) [/LIST] [LIST] [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [*]Channel Divinity: 2/ short or long rest. [/LIST] [LIST] [*]Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1/2 or lower) [*]Touch of Death (after successful melee attack, 5+(2x level) necrotic damage). [/LIST] * Inescapable destruction: necrotic energy ignores resistance. [B]Skills[/B]: [B]+5 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+6 (cha) Deception[/B] -1 (int) History [B]+7 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine -1 (int) Nature [B]+7 (wis) Perception[/B] +3 (cha) Performance [B]+6 (cha) Persuasion +2 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +4 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/spoiler] [spoiler="Level 9"][B]Abilities[/B]: STR 10 (0) DEX 14 (+2) CON 12 (+1) [advantage on concentration checks] INT 8 (-1) WIS 18 (+4) (save +8) CHA 16 (+3) (save +7) [B]Size[/B] M [B]Speed[/B] 30 [B]AC[/B] 17 (with shield) [B]Init[/B] +2 [B]Hit Points[/B]: 57 (9d8) [B]Proficiency bonus[/B]: +4 [B]Proficiencies[/B]: light and medium armor, simple and martial weapons [B]Skills[/B]: Perception, Acrobatics, Persuasion, Insight, Religion, Deception [B]Tools[/B]: Thieves’ Tools, Herbalism kit [B]Languages[/B]: Common, Elf, Gnoll [B]Attacks[/B]: Chill Touch: to hit 1d20+8. Damage = 2d8 [two beams vs. opponents w/in 5']. range 120' Short sword: to hit: 1d20+6. Damage = 1d6+2 piercing + 1d8 necrotic (no resistance). [B]Background[/B]: Gravedigger (custom) [LIST] [*]skills: Deception, Religion [*]tools: Thieves’ Tools, Herbalism kit [*]feature: Bad Reputation (from Sailor) [*]equipment (as Hermit) [/LIST] [B]Race abilitie[/B]s: [LIST] [*]Darkvision 60’ [*]Fey Ancestry (no magical sleep, advantage on charm) [/LIST] [B]Cleric abilities[/B]: * Spellcasting (DC 16, attack mod +8) [LIST] [*]Cantrips: Guidance, Mending, Spare the Dying, Chill Touch, Thaumaturgy [*]Spell Slots: 4/3/3/3/1/0/0/0/0 [*]Spells Known: 13 (+domain) [*]Level 1: Inflict Wounds, Cure Wounds, Bless, Command (+ false life, ray of sickness) [*]Level 2: Lesser Restoration, Calm Emotions (+blindness/deafness, ray of enfeeblement) [*]Level 3: Revivify, Bestow Curse, Speak with Dead, Dispel Magic (+animate dead, vampiric touch) [*]Level 4: Banishment (+blight, death ward) [*]Level 5: Commune, Mass Cure Wounds (R) (+antilife shell, cloudkill) [/LIST] [LIST] [*]Ritual Casting [*]Reaper: Chill Touch can target two creatures within 5’ [*]Divine Strike: 1/turn +1d8 necrotic to a weapon strike [*]Inescapable destruction: necrotic energy ignores resistance [*]Channel Divinity: 2/ short or long rest. [LIST] [*]Turn Undead (wisdom save or undead w/in 30' turned; destroyed if CR 1 or lower) [*]Touch of Death (after successful melee attack, 5+(2x level) necrotic damage). [/LIST] [/LIST] [B]Feat: [/B] Warcaster [LIST] [*]advantge on Constitution saves for concentration [*]can perform semantic components with weapon in hand [*]can cast spell as opportunity attack. [/LIST] [B]Skills[/B]: [B]+6 (dex) Acrobatics[/B] +4 (wis) Animal Handling -1 (int) Arcana +0 (str) Athletics [B]+7 (cha) Deception[/B] -1 (int) History [B]+8 (wis) Insight[/B] +3 (cha) Intimidation -1 (int) Investigation +4 (wis) Medicine -1 (int) Nature [B]+8 (wis) Perception[/B] +3 (cha) Performance [B]+7 (cha) Persuasion +3 (int) Religion[/B] +2 (dex) Sleight of Hand +2 (dex) Stealth +4 (wis) Survival [B]Characteristics[/B]: Personality: Upbeat and encouraging. Now he's seen Death, he knows how to enjoy life. Ideal: Tranio believes death is misunderstood. He wants others to see Death as he does, not as something to be feared. Bond: Tranio is always falling in love, and his affections seem to flit from person to person. Flaw: Tranio has no respect for social hierarchies, and will be rude to those who see themselves as superior. [/spoiler] [spoiler=Equipment] Chain shirt shield short sword Light crossbow with 20 bolts Explorer’s pack Holy symbol scroll case filled with notes and prayers winter blanket common clothes herbalism kit amulet (holy symbol) with Continual Flame 7gp, 2 sp, 4 cp[/spoiler] [/spoiler] [/QUOTE]
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