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Storm King's Thunder Rogue Gallery
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<blockquote data-quote="TallIan" data-source="post: 7038938" data-attributes="member: 6853819"><p><strong>Fistan</strong></p><p><strong></strong>Wizard 7</p><p></p><p>[SBLOCK=Mini Stats]</p><p>AC: 12 (15 with mage armour, 17/20 with shield)</p><p>Initiative: +2</p><p>HP: 44/44 (HD: 7/7d6)</p><p>Arcane Ward: 18/18 </p><p></p><p>Offense</p><p>Spell attack: +7 to hit Spell DC: 16</p><p>Quarterstaff: +2 1d6-1B</p><p></p><p>Luck: 3/3</p><p>Healing Potion</p><p></p><p>Spells</p><p>CANTRIPS (4): FireBolt, Light, Minor Illusion, Mage Hand</p><p>LEVEL 1: (4/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R), Identify (R)</p><p>LEVEL 2: (4/4) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)</p><p>LEVEL 3: (3/3) *Counterspell, *Fireball, Tiny Hut (R), Fear*</p><p>LEVEL 4: (1/1) *Polymorph</p><p>[/SBLOCK]</p><p></p><p><img src="https://s-media-cache-ak0.pinimg.com/originals/c5/fc/8d/c5fc8d23694621fa1d7342095fa2d7a5.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>[SBLOCK=Features]</p><p>Human (Variant), LN</p><p>Increase two ability scores by one (DEX, INT)</p><p>Gain 1 feat (Lucky)</p><p>Gain 1 skills: Perception</p><p>Languages: Common, Elven (Human), Celestial (Noble)</p><p>Member of the Lords Alliance</p><p></p><p>Wizard (Level 1, 2, 3, 4, 5, 6, 7)</p><p>HD: d6</p><p>Weapon Proficiencies: Daggers, Darts, slings, quarterstaffs, light crossbows</p><p>Saves: INT, WIS</p><p>Skills: Insight, Arcana</p><p>Spellcasting</p><p>Arcane Recovery</p><p>Ritual Casting</p><p>Arcane Tradition: Abjuration</p><p> Arcane Ward: Gain level*2 + INT ward when you cast an abjuration spell. The Ward recharges twice the spell level whenever I cast an abjuration spell</p><p> Projected Ward: When a creature within 30ft of you takes damage use your reaction absorb the damage with your ward.</p><p></p><p>Waterdavian Noble:</p><p>Skills: History, Persuasion</p><p>Feature: Kept in Style: You go not have to pay up to 2GP per day to maintain a comfortable or better lifestyle as long as people know Waterdeep.</p><p></p><p><strong>FEATS AND ASI</strong></p><p>Lucky: re-roll a d20 roll you make, or an attack against you 3/day</p><p>+1 INT[/SBLOCK]</p><p></p><p>[SBLOCK=Abilities and saves]</p><p><strong>ABILITIES</strong>(mod/save)</p><p>STR: 8 (-1/-1)</p><p>DEX:14(+2/+2)</p><p>CON:14(+2/+2)</p><p>INT*:18(+4/+7)</p><p>WIS*: 12(+1/+4) </p><p>CHA: 10(+0/+0)</p><p></p><p>AC: 12 (15 with mage armour, 17/20 with shield)</p><p>Initiative: +2</p><p>HP: 38/38 (HD: 6/6d6)</p><p>Profciency bonus: +3</p><p></p><p><strong>OFFENSE:</strong></p><p>Spell attack: +7 to hit Spell DC: 15</p><p>Spell Attack Modifier: +7</p><p></p><p><strong>SKILLS</strong>:</p><p>Athletics: -1</p><p></p><p>Acrobatics: 2</p><p>Sleight of Hand: 2</p><p>Stealth: 2</p><p></p><p><strong>*Arcana: +7</strong></p><p><strong>*History: +7</strong></p><p>Investigation: +4</p><p>Nature: +4</p><p>Religion: +4</p><p></p><p>Animal Handling: +2</p><p><strong>*Insight: +4</strong></p><p>Medicine: +1</p><p><strong>*Perception: +4</strong></p><p>Survival: +1</p><p></p><p>Deception: +0</p><p>Intimidation: +0</p><p>Performance: +0</p><p><strong>*Persuasion: +3</strong></p><p></p><p>Passive Perception: 13[/SBLOCK]</p><p></p><p>[SBLOCK=Equipment and Spells]</p><p><strong>EQUIPMENT</strong></p><p>Runed Quarterstaff (Spell focus)</p><p>Explorers Pack (backpack, bedroll, mess kit, a tinderbox, 10 torches, 10 rations, and a waterskin, 50 feet hemp rope)</p><p>Spellbook</p><p>Fine Clothes</p><p>Bottle of fine wine</p><p>Scroll of Pedigree</p><p>Signet Ring</p><p>Belt pouch</p><p><span style="color: #000000"><span style="font-family: 'Verdana'">Potion of Healing</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span><a href="http://www.enworld.org/forum/showthread.php?528062-Storm-King-s-Thunder/page130&p=7551583&viewfull=1#post7551583" target="_blank">Runed Conch Shell</a> As an action, you can cast the teleport spell by blowing into the shell. The destination is fixed, and there is no chance of either a mishap or the spell being off target. Anyone teleported by the conch appears in a specific location designated by the item's creator at the time the uvar rune is inscribed on the conch. It doesn't allow teleportation to any other destination. Once its spell is cast, the conch can't be used again until the next dawn.</p><p></p><p>PP GP EP SP CP</p><p>0 0 0 4 4</p><p>IOU of 7GP each to <span style="color: #000000"><span style="font-family: 'Verdana'">Ordar, Aremus and Bethany</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p><strong>SPELLS</strong></p><p>Spells</p><p>CANTRIPS (4): FireBolt, Light, Minor Illusion, Mage Hand</p><p>LEVEL 1: (4/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R), Identify (R)</p><p>LEVEL 2: (4/4) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C)</p><p>LEVEL 3: (3/3) *Counterspell, *Fireball, Tiny Hut (R), Fear*</p><p>LEVEL 4: (1/1) *Polymorph</p><p></p><p>[/SBLOCK]</p><p>[SBLOCK=Rillix]</p><p><a href="http://www.enworld.org/forum/showthread.php?527136-Storm-King-s-Thunder-OOC/page12&p=7093070&viewfull=1#post7093070" target="_blank">Tressym</a></p><p>AC: 12 HP:5 Speed: 40 climb 30 Fly 40</p><p>STR DEX CON INT WIS CHA</p><p>3(-4) 15(+2) 10(0) 11(0) 12(+1) 12(+1)</p><p></p><p>Skills<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />er +5; Stealth +4</p><p>Damage Immunities: Poison</p><p>Condition Immunities: Poison</p><p>Senses: Darkvision 60ft Passive Perception: 15</p><p>Languages: Tressymspeak; Understands Common</p><p>Challenge 0</p><p></p><p>Detect Invisibility: Within 60ft magical invisibility fails to conceal anything from the Tressym's sight</p><p>Keen Smell: Advantage on WIS Perception checks that rely on smell</p><p>Poison Sense: A tressym can detect if a substance is poisoned by taste touch or smell</p><p>[/SBLOCK]</p><p>[SBLOCK=personality]</p><p><strong>DESCRIPTION</strong></p><p>Fistan is of average height but slight of build. His stooped shoulders give away his preference for books, but he still seems to enjoy the hardships of being outdoors, at least for short intervals. He takes great pains to be clean and neat, but clearly is behind on the current fashions, both in clothing style and conversation topics, much preferring practical clothes and obscure subjects.</p><p></p><p><strong>TRAITS</strong></p><p>Personality: Despite my noble birth, I do not place myself above other folk. We all have the same blood.</p><p>Ideal: Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) </p><p>Bond: I would like my life's work to be a set of great tomes detailing secrets of the world</p><p>Flaw: I am easily distracted by the promise of information.</p><p></p><p><strong>BACKGROUND:</strong></p><p>Growing up Fistan always wanted to read, he found the pointless rhetoric of court mind numbingly boring. His parents always insisted that he learn the intrigues of court and he would have not had a choice had he been the first born.</p><p></p><p>After some rebellion and public embarrassment for his family Fistan was finally allowed to apprentice as a mage. During his absence rumours grew and multiplied about the strange child in the family, was he disfigured, simple, insane?</p><p></p><p>Years later Fistan returned to find life at court awkward. He had even less desire than before to tolerate the mundane nothings that nobles choose to discuss. Things were especially difficult because of the rumours regarding his absence.</p><p></p><p>It didn't take Fistan long to commenting the conclusion that he wanted something else. The rumours regarding goblins around nightstand would make an excellent opportunity to prove his worth as a mage and would give him the opportunity to prove to Lady Velrosa that he wasn't crazy, that would go some way to making his life more tolerable.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="TallIan, post: 7038938, member: 6853819"] [B]Fistan [/B]Wizard 7 [SBLOCK=Mini Stats] AC: 12 (15 with mage armour, 17/20 with shield) Initiative: +2 HP: 44/44 (HD: 7/7d6) Arcane Ward: 18/18 Offense Spell attack: +7 to hit Spell DC: 16 Quarterstaff: +2 1d6-1B Luck: 3/3 Healing Potion Spells CANTRIPS (4): FireBolt, Light, Minor Illusion, Mage Hand LEVEL 1: (4/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R), Identify (R) LEVEL 2: (4/4) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C) LEVEL 3: (3/3) *Counterspell, *Fireball, Tiny Hut (R), Fear* LEVEL 4: (1/1) *Polymorph [/SBLOCK] [IMG]https://s-media-cache-ak0.pinimg.com/originals/c5/fc/8d/c5fc8d23694621fa1d7342095fa2d7a5.jpg[/IMG] [SBLOCK=Features] Human (Variant), LN Increase two ability scores by one (DEX, INT) Gain 1 feat (Lucky) Gain 1 skills: Perception Languages: Common, Elven (Human), Celestial (Noble) Member of the Lords Alliance Wizard (Level 1, 2, 3, 4, 5, 6, 7) HD: d6 Weapon Proficiencies: Daggers, Darts, slings, quarterstaffs, light crossbows Saves: INT, WIS Skills: Insight, Arcana Spellcasting Arcane Recovery Ritual Casting Arcane Tradition: Abjuration Arcane Ward: Gain level*2 + INT ward when you cast an abjuration spell. The Ward recharges twice the spell level whenever I cast an abjuration spell Projected Ward: When a creature within 30ft of you takes damage use your reaction absorb the damage with your ward. Waterdavian Noble: Skills: History, Persuasion Feature: Kept in Style: You go not have to pay up to 2GP per day to maintain a comfortable or better lifestyle as long as people know Waterdeep. [B]FEATS AND ASI[/B] Lucky: re-roll a d20 roll you make, or an attack against you 3/day +1 INT[/SBLOCK] [SBLOCK=Abilities and saves] [B]ABILITIES[/B](mod/save) STR: 8 (-1/-1) DEX:14(+2/+2) CON:14(+2/+2) INT*:18(+4/+7) WIS*: 12(+1/+4) CHA: 10(+0/+0) AC: 12 (15 with mage armour, 17/20 with shield) Initiative: +2 HP: 38/38 (HD: 6/6d6) Profciency bonus: +3 [B]OFFENSE:[/B] Spell attack: +7 to hit Spell DC: 15 Spell Attack Modifier: +7 [B]SKILLS[/B]: Athletics: -1 Acrobatics: 2 Sleight of Hand: 2 Stealth: 2 [B]*Arcana: +7[/B] [B]*History: +7[/B] Investigation: +4 Nature: +4 Religion: +4 Animal Handling: +2 [B]*Insight: +4[/B] Medicine: +1 [B]*Perception: +4[/B] Survival: +1 Deception: +0 Intimidation: +0 Performance: +0 [B]*Persuasion: +3[/B] Passive Perception: 13[/SBLOCK] [SBLOCK=Equipment and Spells] [B]EQUIPMENT[/B] Runed Quarterstaff (Spell focus) Explorers Pack (backpack, bedroll, mess kit, a tinderbox, 10 torches, 10 rations, and a waterskin, 50 feet hemp rope) Spellbook Fine Clothes Bottle of fine wine Scroll of Pedigree Signet Ring Belt pouch [COLOR=#000000][FONT=Verdana]Potion of Healing [/FONT][/COLOR][URL=http://www.enworld.org/forum/showthread.php?528062-Storm-King-s-Thunder/page130&p=7551583&viewfull=1#post7551583]Runed Conch Shell[/URL] As an action, you can cast the teleport spell by blowing into the shell. The destination is fixed, and there is no chance of either a mishap or the spell being off target. Anyone teleported by the conch appears in a specific location designated by the item's creator at the time the uvar rune is inscribed on the conch. It doesn't allow teleportation to any other destination. Once its spell is cast, the conch can't be used again until the next dawn. PP GP EP SP CP 0 0 0 4 4 IOU of 7GP each to [COLOR=#000000][FONT=Verdana]Ordar, Aremus and Bethany [/FONT][/COLOR] [B]SPELLS[/B] Spells CANTRIPS (4): FireBolt, Light, Minor Illusion, Mage Hand LEVEL 1: (4/4): *Mage Armour, *Shield, *Fog Cloud (C), *Thunderwave, Sleep, Unseen Servant (R), Alarm (R), Find Familiar (R), Comprehend Languages (R), Identify (R) LEVEL 2: (4/4) Flaming Sphere (C), *Misty Step, *Levitate (C), *Web(C) LEVEL 3: (3/3) *Counterspell, *Fireball, Tiny Hut (R), Fear* LEVEL 4: (1/1) *Polymorph [/SBLOCK] [SBLOCK=Rillix] [URL="http://www.enworld.org/forum/showthread.php?527136-Storm-King-s-Thunder-OOC/page12&p=7093070&viewfull=1#post7093070"]Tressym[/URL] AC: 12 HP:5 Speed: 40 climb 30 Fly 40 STR DEX CON INT WIS CHA 3(-4) 15(+2) 10(0) 11(0) 12(+1) 12(+1) Skills:Per +5; Stealth +4 Damage Immunities: Poison Condition Immunities: Poison Senses: Darkvision 60ft Passive Perception: 15 Languages: Tressymspeak; Understands Common Challenge 0 Detect Invisibility: Within 60ft magical invisibility fails to conceal anything from the Tressym's sight Keen Smell: Advantage on WIS Perception checks that rely on smell Poison Sense: A tressym can detect if a substance is poisoned by taste touch or smell [/SBLOCK] [SBLOCK=personality] [B]DESCRIPTION[/B] Fistan is of average height but slight of build. His stooped shoulders give away his preference for books, but he still seems to enjoy the hardships of being outdoors, at least for short intervals. He takes great pains to be clean and neat, but clearly is behind on the current fashions, both in clothing style and conversation topics, much preferring practical clothes and obscure subjects. [B]TRAITS[/B] Personality: Despite my noble birth, I do not place myself above other folk. We all have the same blood. Ideal: Respect is due to me because of my position, but all people regardless of station deserve to be treated with dignity. (Good) Bond: I would like my life's work to be a set of great tomes detailing secrets of the world Flaw: I am easily distracted by the promise of information. [B]BACKGROUND:[/B] Growing up Fistan always wanted to read, he found the pointless rhetoric of court mind numbingly boring. His parents always insisted that he learn the intrigues of court and he would have not had a choice had he been the first born. After some rebellion and public embarrassment for his family Fistan was finally allowed to apprentice as a mage. During his absence rumours grew and multiplied about the strange child in the family, was he disfigured, simple, insane? Years later Fistan returned to find life at court awkward. He had even less desire than before to tolerate the mundane nothings that nobles choose to discuss. Things were especially difficult because of the rumours regarding his absence. It didn't take Fistan long to commenting the conclusion that he wanted something else. The rumours regarding goblins around nightstand would make an excellent opportunity to prove his worth as a mage and would give him the opportunity to prove to Lady Velrosa that he wasn't crazy, that would go some way to making his life more tolerable. [/SBLOCK] [/QUOTE]
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