Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Storm King's Thunder Rogue Gallery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="xynthoros" data-source="post: 7038945" data-attributes="member: 6788545"><p><strong>Eldrath,</strong> A Druid of the Circle of the Shepherd</p><p>Neutral Wood Elf</p><p>[ATTACH]81612[/ATTACH]</p><p></p><p>[sblock=Abilities<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p><strong>STR</strong> 8 (-1) </p><p><strong>DEX</strong> 16 (+3) </p><p><strong>CON</strong> 13 (+1) </p><p><strong>INT</strong> 10 (0) (save +2</p><p><strong>WIS</strong> 16 (+3) (save +5)</p><p><strong>CHA</strong> 12 (+1)</p><p></p><p><strong>Speed:</strong> 35</p><p><strong>AC:</strong> 16</p><p><strong>Init:</strong> +3</p><p><strong>HP:</strong> 9 (1d8)[/sblock]</p><p></p><p>[sblock=Proficiencies]</p><p><strong>Proficiency bonus:</strong> +2</p><p><strong>Weapon/Armor:</strong> light and medium armor, Shields, Druid and Elf Weapons </p><p><strong>Skills:</strong> Insight, Nature, Perception, Persuasion, Survival </p><p><strong>Tools:</strong> Lyre, Herbalism kit</p><p><strong>Languages:</strong> Common, Elf, Goblin, Druidic[/sblock]</p><p></p><p>[Sblock=Attacks<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p><strong>Scimitar:</strong> +5/1d6+3 Slashing</p><p><strong>Produce Flame:</strong> +5/1d8 fire (range 30)</p><p><strong>Thorn Whip:</strong> +5/1d6 Piercing (Melee 30ft, pull target 10ft)[/sblock]</p><p></p><p>[sblock=Background: Outlander]</p><p><strong>Wanderer:</strong> I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around me. in addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/sblock]</p><p></p><p>[sblock=Race abilities (Wood Elf)<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>* Darkvision 60’ </p><p>* Fey Ancestry: no magical sleep, advantage on charm</p><p>* Fleet of Foot: Move speed increased by 5ft (35ft total)</p><p>* Trance: Meditate for 4 hours instead of sleep</p><p>* Mask of the wild: Hide when lightly obscured by natural phenomona.[/sblock]</p><p></p><p>[sblock=Druid abilities<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>* Spellcasting (DC 13, attack mod +5)</p><p>- Cantrips: Produce Flame, Thorn whip</p><p>- Spell Slots: 2/0/0/0/0/0/0/0/0</p><p>- Spells Prepared: 4</p><p>- Level 1: Animal Friendship, Entangle, Healing Word, Speak </p><p>* Ritual Casting[/sblock]</p><p></p><p>[sblock=Skills<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p>+3 (dex) Acrobatics</p><p>+3 (wis) Animal Handling</p><p>+0 (int) Arcana</p><p>-1 (str) Athletics </p><p>+1 (cha) Deception</p><p>+0 (int) History </p><p>+5 (wis) Insight</p><p>+0 (cha) Intimidation</p><p>+0(int) Investigation</p><p>+3 (wis) Medicine</p><p>+0 (int) Nature</p><p>+5 (wis) Perception</p><p>+1 (cha) Performance</p><p>+3 (cha) Persuasion</p><p>+0 (int) Religion</p><p>+3 (dex) Sleight of Hand</p><p>+3 (dex) Stealth (disadvantage in armor)</p><p>+5 (wis) Survival[/sblock]</p><p></p><p>[sblock=Characteristics<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p><p><strong>Personality:</strong> I watch over my friends as if they were a litter of newborn pups. I feel far more comfortable around animals than people.</p><p><strong>Ideal: </strong>Nature: the natural world is more important than all the constructs of civilization. (Neutral)</p><p><strong>Bond:</strong> I suffer awful visions of a coming disaster and will do anything to prevent it.</p><p><strong>Flaw:</strong> I am slow to trust members of other races, tribes, and societies.</p><p><strong>Story:</strong> The spirits have guided Eldrath his entire life, guiding him on his path as a druid, allowing him to protect his home when necessary. Recently his communication with the spirits has grown somewhat strange, as if there was some type of impending doom. The nature of the situation is unclear, but the spirits have guided him to the village of Nightstone where Humans stand in conflict with a tribe of Wood Elves and the surrounding wilderness.</p><p> As a druid, Eldrath is tied more to the land and the spirits of the wilderness than to the tribe itself. While the people of Nightstone encroach on the wilderness, conflict between the elves and the humans of Nightstone is just as bad as their encroachment. Hoping to come to some agreement that would avoid bloodshed and protect the wilderness while allowing the village to survive, Eldrath has set out from the wilderness to speak with the Lady of the keep.</p><p> While uncertain if this has anything to do with the sense of impending doom the spirits keep conveying, he is certain they have led him to Nightstone for a reason.[/sblock]</p></blockquote><p></p>
[QUOTE="xynthoros, post: 7038945, member: 6788545"] [B]Eldrath,[/B] A Druid of the Circle of the Shepherd Neutral Wood Elf [ATTACH=CONFIG]81612._xfImport[/ATTACH] [sblock=Abilities:] [B]STR[/B] 8 (-1) [B]DEX[/B] 16 (+3) [B]CON[/B] 13 (+1) [B]INT[/B] 10 (0) (save +2 [B]WIS[/B] 16 (+3) (save +5) [B]CHA[/B] 12 (+1) [B]Speed:[/B] 35 [B]AC:[/B] 16 [B]Init:[/B] +3 [B]HP:[/B] 9 (1d8)[/sblock] [sblock=Proficiencies] [B]Proficiency bonus:[/B] +2 [B]Weapon/Armor:[/B] light and medium armor, Shields, Druid and Elf Weapons [B]Skills:[/B] Insight, Nature, Perception, Persuasion, Survival [B]Tools:[/B] Lyre, Herbalism kit [B]Languages:[/B] Common, Elf, Goblin, Druidic[/sblock] [Sblock=Attacks:] [B]Scimitar:[/B] +5/1d6+3 Slashing [B]Produce Flame:[/B] +5/1d8 fire (range 30) [B]Thorn Whip:[/B] +5/1d6 Piercing (Melee 30ft, pull target 10ft)[/sblock] [sblock=Background: Outlander] [B]Wanderer:[/B] I have an excellent memory for maps and geography, and I can always recall the general layout of terrain, settlements, and other features around me. in addition, I can find food and fresh water for myself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/sblock] [sblock=Race abilities (Wood Elf):] * Darkvision 60’ * Fey Ancestry: no magical sleep, advantage on charm * Fleet of Foot: Move speed increased by 5ft (35ft total) * Trance: Meditate for 4 hours instead of sleep * Mask of the wild: Hide when lightly obscured by natural phenomona.[/sblock] [sblock=Druid abilities:] * Spellcasting (DC 13, attack mod +5) - Cantrips: Produce Flame, Thorn whip - Spell Slots: 2/0/0/0/0/0/0/0/0 - Spells Prepared: 4 - Level 1: Animal Friendship, Entangle, Healing Word, Speak * Ritual Casting[/sblock] [sblock=Skills:] +3 (dex) Acrobatics +3 (wis) Animal Handling +0 (int) Arcana -1 (str) Athletics +1 (cha) Deception +0 (int) History +5 (wis) Insight +0 (cha) Intimidation +0(int) Investigation +3 (wis) Medicine +0 (int) Nature +5 (wis) Perception +1 (cha) Performance +3 (cha) Persuasion +0 (int) Religion +3 (dex) Sleight of Hand +3 (dex) Stealth (disadvantage in armor) +5 (wis) Survival[/sblock] [sblock=Characteristics:] [B]Personality:[/B] I watch over my friends as if they were a litter of newborn pups. I feel far more comfortable around animals than people. [B]Ideal: [/B]Nature: the natural world is more important than all the constructs of civilization. (Neutral) [B]Bond:[/B] I suffer awful visions of a coming disaster and will do anything to prevent it. [B]Flaw:[/B] I am slow to trust members of other races, tribes, and societies. [B]Story:[/B] The spirits have guided Eldrath his entire life, guiding him on his path as a druid, allowing him to protect his home when necessary. Recently his communication with the spirits has grown somewhat strange, as if there was some type of impending doom. The nature of the situation is unclear, but the spirits have guided him to the village of Nightstone where Humans stand in conflict with a tribe of Wood Elves and the surrounding wilderness. As a druid, Eldrath is tied more to the land and the spirits of the wilderness than to the tribe itself. While the people of Nightstone encroach on the wilderness, conflict between the elves and the humans of Nightstone is just as bad as their encroachment. Hoping to come to some agreement that would avoid bloodshed and protect the wilderness while allowing the village to survive, Eldrath has set out from the wilderness to speak with the Lady of the keep. While uncertain if this has anything to do with the sense of impending doom the spirits keep conveying, he is certain they have led him to Nightstone for a reason.[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Storm King's Thunder Rogue Gallery
Top