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<blockquote data-quote="Charwoman Gene" data-source="post: 7039192" data-attributes="member: 5044"><p>Bethany's Updated stats are <a href="https://ddb.ac/characters/3856196/er2bYp" target="_blank">HERE</a></p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">Bethany the Bold</span></strong></p><p><strong>Human(Variant) Fighter(Battlemaster) 6</strong></p><p><strong>Soldier NG</strong></p><p><strong>Faction: </strong>Order of the Gauntlet</p><p><strong>XP:</strong> 0 / 300</p><table style='width: 100%'><tr><td><strong>Strength 20</strong> (+5)<br /> <strong>Dexterity 10</strong> (+0)<br /> <strong>Constitution 14</strong> (+2)</td><td><strong>Intelligence 8</strong> (-1)<br /> <strong>Wisdom 14</strong> (+2)<br /> <strong>Charisma 12</strong> (+1)</td></tr></table> <p style="margin-left: 20px">Bethany is a former soldier at loose ends, with no home to go back to. She longs to use her sword and shield to do good in the world.</p><p>[ATTACH]81620[/ATTACH]</p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 19</p><p><strong>Gender</strong> Female</p><p><strong>Height</strong> 6'3""</p><p><strong>Weight</strong> 225 lbs.</p><p><strong>Hair</strong> Brown</p><p><strong>Skin</strong> Fair</p><p><strong>Eyes</strong> Brown</p><p></p><p><strong>Description</strong></p><p style="margin-left: 20px">A statuesque woman, Bethany seems almost stern at first, but can warm up with those she is close too. Her long hair is usually worn coiled in a bun at the back of her head.</p><p></p><p><strong>Traits</strong></p><p style="margin-left: 20px">She loves games of physical skill of all types.</p> <p style="margin-left: 20px">Bethany reacts from her heart, not her head usually.</p><p><strong>Ideal</strong></p><p style="margin-left: 20px">The strong are obligated to help the weak.</p><p><strong>Bond</strong></p><p style="margin-left: 20px">Bethany has no bonds to specific things, except her sense of honor and obligation to help people.</p><p><strong>Flaw</strong></p><p style="margin-left: 20px">She is a notoriously bad gambler, her sense of risk and reward is skewed.</p><p>[ATTACH]81619[/ATTACH]</p><p><strong>Backstory</strong></p><p style="margin-left: 20px">Bethany was the daughter of an innkeeper. Her mother died in childbirth, so her dad raised her as best he could. Bethany dreamed of life as anywhere but working in her father's inn as a cook or barmaid.She was fascinated by stories of battle travelers brought in, and when she was sixteen she ran off to Baldur’s Gate and joined the Flaming Fists. As a rookie, she mostly cooked and kept watch over the beggars in the slums.</p> <p style="margin-left: 20px">Her opportunity for glory came when the Fists took part in the Klauthen Crusade, a coalition effort to slay an ancient red dragon that has made the North it's home. Beth would be sent on this mission, but only as a cook far away from the action. Her one bright spot was training with Ednar of Neverwinter, a grizzled quartermaster who used to be an active soldier. He sparred with her and he tried to get her a combat position. It was he who inducted her into the Order of the Gauntlet.</p> <p style="margin-left: 20px">Klauth, commonly called Old Snarl, easily scattered the invading forces. Rather than make the long trip back South, she returned home and learned of her father's death. She is at a loss as to what is next. She came to Nightstone to find work, whether a guard on a hunt, or whatever looked tempting.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +3</p><p></p><p><strong>Skills</strong></p><ul> <li data-xf-list-type="ul">Acrobatics +0</li> <li data-xf-list-type="ul">Animal Handling +2</li> <li data-xf-list-type="ul">Arcana -1</li> <li data-xf-list-type="ul"><strong>Athletics +8</strong></li> <li data-xf-list-type="ul">Deception +1</li> <li data-xf-list-type="ul">History -1</li> <li data-xf-list-type="ul"><strong>Insight +5</strong></li> <li data-xf-list-type="ul"><strong>Intimidation +4</strong></li> <li data-xf-list-type="ul">Investigation -1</li> <li data-xf-list-type="ul"><strong>Medicine +5</strong></li> <li data-xf-list-type="ul">Nature -1</li> <li data-xf-list-type="ul"><strong>Perception +5</strong></li> <li data-xf-list-type="ul">Performance +1</li> <li data-xf-list-type="ul">Persuasion +1</li> <li data-xf-list-type="ul">Religion -1</li> <li data-xf-list-type="ul">Sleight of Hand +0</li> <li data-xf-list-type="ul">Stealth +0</li> <li data-xf-list-type="ul">Survival +2</li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> All Armor, Shields</p><p><em>Weapons</em> Simple Weapons, Martial Weapons</p><p><em>Tools</em> Dice, Vehicles(land),</p><p><em>Languages</em> Common, Orcish[/sblock][sblock=Combat]<strong>AC</strong> 18</p><p><strong>Initiative</strong> +0</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +15</p><p><strong>HP</strong> 53</p><p><strong>Hit Dice</strong> 5/5</p><p><strong>HD type</strong> 1d10+2</p><p></p><p><strong>Saving Throws</strong></p><ul> <li data-xf-list-type="ul"><em><strong>Strength</strong></em> +8</li> <li data-xf-list-type="ul"><strong>Dexterity</strong> +0</li> <li data-xf-list-type="ul"><em><strong>Constitution</strong></em> +5</li> <li data-xf-list-type="ul"><strong>Intelligence</strong> -1</li> <li data-xf-list-type="ul"><strong>Wisdom</strong> +2</li> <li data-xf-list-type="ul"><strong>Charisma</strong> +1</li> </ul><p><strong>Attacks</strong></p><ul> <li data-xf-list-type="ul"><strong>Longsword</strong> <span style="font-size: 9px">melee</span> <strong>+8 / 1d8+7</strong> <span style="font-size: 9px">slashing</span> <span style="font-size: 9px"><em>versatile(1d10)</em></span></li> <li data-xf-list-type="ul"><strong>Handaxe</strong> <span style="font-size: 9px">melee/ranged</span> <strong>+8 / 1d6+7</strong> <span style="font-size: 9px">slashing</span> [20/60] <span style="font-size: 9px"><em>light, thrown</em></span></li> </ul><p><strong>Combat Options</strong></p><ul> <li data-xf-list-type="ul"><strong>Shove with shield</strong><br /> <p style="margin-left: 20px">Knock a creature back 5 ft, or prone.</p> <ul> <li data-xf-list-type="ul">Must Be a Large or smaller enemy within 5ft.</li> <li data-xf-list-type="ul">Athletics(+6) opposed by Athletics or Acrobatics</li> </ul></li> <li data-xf-list-type="ul"><strong>Goading attack</strong><br /> <p style="margin-left: 20px">Disadvantage to all foes other than me.</p> <ul> <li data-xf-list-type="ul">Superiority Die to damage</li> <li data-xf-list-type="ul">Wis save DC 13</li> </ul></li> <li data-xf-list-type="ul"><strong>Menacing attack</strong><br /> <p style="margin-left: 20px">Frightened of me</p> <ul> <li data-xf-list-type="ul">Superiority Die to damage</li> <li data-xf-list-type="ul">Wis save DC 13</li> </ul></li> <li data-xf-list-type="ul"><strong>Riposte</strong><br /> <p style="margin-left: 20px">Reaction when missed</p> <ul> <li data-xf-list-type="ul">Superiority Die to damage</li> </ul></li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Soldier(Military Rank)</p><p style="margin-left: 20px">I have a military rank from my career as a soldier. Soldiers loyal to my former military organization still recognize my authority and influence. I can invoke my rank to influence soldiers and temporarily requisition simple equipment or horses. I can usually gain access to friendly military encampments and fortresses where my rank is recognized.</p><p><strong>Feats</strong></p><p><strong>Shield Master</strong></p><p style="margin-left: 20px"></p><p></p><ul> <li data-xf-list-type="ul">As a bonus action, when I use the Attack action, I can shove someone within 5 ft with my shield.</li> <li data-xf-list-type="ul">I add my shield's AC bonus to Dex saves vs. effects targeting only me.</li> <li data-xf-list-type="ul">As a reaction, if I succeed on a Dex save for half damage, I can interpose my shield to avoid the damage.</li> </ul><p><strong>Fighter Features</strong></p><p><strong>Fighting Style: Dueling</strong></p><p style="margin-left: 20px">You gain a +2 bonus to damage while wielding a weapon in one hand and no other weapons.</p><p><strong>Second Wind</strong></p><p style="margin-left: 20px">On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. (1d10+5) Once you use this feature, you must finish a short or long rest before you can use it again.</p><p><strong>Action Surge</strong></p><p style="margin-left: 20px">1 extra action on your turn, 1/SR</p><p><strong>Extra Attack</strong></p><p style="margin-left: 20px">You can attack twice, instead of once, whenever you take the Attack action on your turn.</p><p><strong>Battlemaster Features</strong></p><p><strong>Combat Superiority</strong></p><p style="margin-left: 20px">4d8 superiority dice. Save DC 13</p><p></p><ul> <li data-xf-list-type="ul">Goading Attack - Sup. Die to damage; Wis save or disadv. to all targets other than me.</li> <li data-xf-list-type="ul">Menacing Attack - Sup. Die to Damage; Wis save or frightened of me.</li> <li data-xf-list-type="ul">Riposte - Missed attack on you; reaction one attack on creature; Sup. Die to damage</li> </ul><p><strong>Student of War</strong></p><p style="margin-left: 20px">Artisan's Tool proficiency.</p><p></p><p></p><p></p><p>[/sblock][sblock=Spellcasting]</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong></p><p style="margin-left: 20px">0 pp, 0 gp, 0 ep, 0 sp, 0 cp</p><p><strong>Carried</strong></p><ul> <li data-xf-list-type="ul">Chainmail</li> <li data-xf-list-type="ul">Longsword</li> <li data-xf-list-type="ul">Shield</li> <li data-xf-list-type="ul">Two handaxes</li> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Mess kit,</li> <li data-xf-list-type="ul">Tinderbox</li> <li data-xf-list-type="ul">10 torches</li> <li data-xf-list-type="ul">10 days of rations</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">50 feet of hempen rope</li> <li data-xf-list-type="ul">Insignia of Rank</li> <li data-xf-list-type="ul">Trophy from fallen Enemy</li> <li data-xf-list-type="ul">Bone Dice</li> <li data-xf-list-type="ul">Set of common clothes</li> <li data-xf-list-type="ul">Belt pouch</li> </ul><p>[/sblock][sblock=Notes][/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7039192, member: 5044"] Bethany's Updated stats are [URL='https://ddb.ac/characters/3856196/er2bYp']HERE[/URL] [B][SIZE=4]Bethany the Bold[/SIZE] Human(Variant) Fighter(Battlemaster) 6 Soldier NG Faction: [/B]Order of the Gauntlet [B]XP:[/B] 0 / 300 [TABLE] [TR] [TD][B]Strength 20[/B] (+5) [B]Dexterity 10[/B] (+0) [B]Constitution 14[/B] (+2)[/TD] [TD][B]Intelligence 8[/B] (-1) [B]Wisdom 14[/B] (+2) [B]Charisma 12[/B] (+1)[/TD] [/TR] [/TABLE] [INDENT]Bethany is a former soldier at loose ends, with no home to go back to. She longs to use her sword and shield to do good in the world.[/INDENT] [ATTACH alt="bethany token.jpeg"]81620[/ATTACH] [sblock=Appearance, Personality and Backstory][B]Age[/B] 19 [B]Gender[/B] Female [B]Height[/B] 6'3"" [B]Weight[/B] 225 lbs. [B]Hair[/B] Brown [B]Skin[/B] Fair [B]Eyes[/B] Brown [B]Description[/B] [INDENT]A statuesque woman, Bethany seems almost stern at first, but can warm up with those she is close too. Her long hair is usually worn coiled in a bun at the back of her head.[/INDENT] [B]Traits[/B] [INDENT]She loves games of physical skill of all types.[/INDENT] [INDENT]Bethany reacts from her heart, not her head usually.[/INDENT] [B]Ideal[/B] [INDENT]The strong are obligated to help the weak.[/INDENT] [B]Bond[/B] [INDENT]Bethany has no bonds to specific things, except her sense of honor and obligation to help people.[/INDENT] [B]Flaw[/B] [INDENT]She is a notoriously bad gambler, her sense of risk and reward is skewed.[/INDENT] [ATTACH alt="bethanybright.jpeg"]81619[/ATTACH] [B]Backstory[/B] [INDENT]Bethany was the daughter of an innkeeper. Her mother died in childbirth, so her dad raised her as best he could. Bethany dreamed of life as anywhere but working in her father's inn as a cook or barmaid.She was fascinated by stories of battle travelers brought in, and when she was sixteen she ran off to Baldur’s Gate and joined the Flaming Fists. As a rookie, she mostly cooked and kept watch over the beggars in the slums.[/INDENT] [INDENT]Her opportunity for glory came when the Fists took part in the Klauthen Crusade, a coalition effort to slay an ancient red dragon that has made the North it's home. Beth would be sent on this mission, but only as a cook far away from the action. Her one bright spot was training with Ednar of Neverwinter, a grizzled quartermaster who used to be an active soldier. He sparred with her and he tried to get her a combat position. It was he who inducted her into the Order of the Gauntlet.[/INDENT] [INDENT]Klauth, commonly called Old Snarl, easily scattered the invading forces. Rather than make the long trip back South, she returned home and learned of her father's death. She is at a loss as to what is next. She came to Nightstone to find work, whether a guard on a hunt, or whatever looked tempting.[/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [/sblock][sblock=Skills & Proficiencies][B]Proficiency Bonus:[/B] +3 [B]Skills[/B] [LIST] [*]Acrobatics +0 [*]Animal Handling +2 [*]Arcana -1 [*][B]Athletics +8[/B] [*]Deception +1 [*]History -1 [*][B]Insight +5[/B] [*][B]Intimidation +4[/B] [*]Investigation -1 [*][B]Medicine +5[/B] [*]Nature -1 [*][B]Perception +5[/B] [*]Performance +1 [*]Persuasion +1 [*]Religion -1 [*]Sleight of Hand +0 [*]Stealth +0 [*]Survival +2 [/LIST] [B]Proficiencies[/B] [I]Armor[/I] All Armor, Shields [I]Weapons[/I] Simple Weapons, Martial Weapons [I]Tools[/I] Dice, Vehicles(land), [I]Languages[/I] Common, Orcish[/sblock][sblock=Combat][B]AC[/B] 18 [B]Initiative[/B] +0 [B]Speed[/B] 30 ft [B]Passive Perception[/B] +15 [B]HP[/B] 53 [B]Hit Dice[/B] 5/5 [B]HD type[/B] 1d10+2 [B]Saving Throws[/B] [LIST] [*][I][B]Strength[/B][/I] +8 [*][B]Dexterity[/B] +0 [*][I][B]Constitution[/B][/I] +5 [*][B]Intelligence[/B] -1 [*][B]Wisdom[/B] +2 [*][B]Charisma[/B] +1 [/LIST] [B]Attacks[/B] [LIST] [*][B]Longsword[/B] [SIZE=1]melee[/SIZE] [B]+8 / 1d8+7[/B] [SIZE=1]slashing[/SIZE] [SIZE=1][I]versatile(1d10)[/I][/SIZE] [*][B]Handaxe[/B] [SIZE=1]melee/ranged[/SIZE] [B]+8 / 1d6+7[/B] [SIZE=1]slashing[/SIZE] [20/60] [SIZE=1][I]light, thrown[/I][/SIZE] [/LIST] [B]Combat Options[/B] [LIST] [*][B]Shove with shield[/B] [INDENT]Knock a creature back 5 ft, or prone.[/INDENT] [LIST] [*]Must Be a Large or smaller enemy within 5ft. [*]Athletics(+6) opposed by Athletics or Acrobatics [/LIST] [*][B]Goading attack[/B] [INDENT]Disadvantage to all foes other than me.[/INDENT] [LIST] [*]Superiority Die to damage [*]Wis save DC 13 [/LIST] [*][B]Menacing attack[/B] [INDENT]Frightened of me[/INDENT] [LIST] [*]Superiority Die to damage [*]Wis save DC 13 [/LIST] [*][B]Riposte[/B] [INDENT]Reaction when missed[/INDENT] [LIST] [*]Superiority Die to damage [/LIST] [/LIST] [/sblock][sblock=Features][B]Background: [/B]Soldier(Military Rank) [INDENT]I have a military rank from my career as a soldier. Soldiers loyal to my former military organization still recognize my authority and influence. I can invoke my rank to influence soldiers and temporarily requisition simple equipment or horses. I can usually gain access to friendly military encampments and fortresses where my rank is recognized.[/INDENT] [B]Feats Shield Master[/B] [INDENT][/INDENT] [LIST] [*]As a bonus action, when I use the Attack action, I can shove someone within 5 ft with my shield. [*]I add my shield's AC bonus to Dex saves vs. effects targeting only me. [*]As a reaction, if I succeed on a Dex save for half damage, I can interpose my shield to avoid the damage. [/LIST] [B]Fighter Features Fighting Style: Dueling[/B] [INDENT]You gain a +2 bonus to damage while wielding a weapon in one hand and no other weapons.[/INDENT] [B]Second Wind[/B] [INDENT]On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. (1d10+5) Once you use this feature, you must finish a short or long rest before you can use it again.[/INDENT] [B]Action Surge[/B] [INDENT]1 extra action on your turn, 1/SR[/INDENT] [B]Extra Attack[/B] [INDENT]You can attack twice, instead of once, whenever you take the Attack action on your turn.[/INDENT] [B]Battlemaster Features Combat Superiority[/B] [INDENT]4d8 superiority dice. Save DC 13[/INDENT] [LIST] [*]Goading Attack - Sup. Die to damage; Wis save or disadv. to all targets other than me. [*]Menacing Attack - Sup. Die to Damage; Wis save or frightened of me. [*]Riposte - Missed attack on you; reaction one attack on creature; Sup. Die to damage [/LIST] [B]Student of War[/B] [INDENT]Artisan's Tool proficiency.[/INDENT] [/sblock][sblock=Spellcasting] [INDENT][/INDENT] [INDENT][/INDENT] [/sblock][sblock=Money and Equipment][B]Money[/B] [INDENT]0 pp, 0 gp, 0 ep, 0 sp, 0 cp[/INDENT] [B]Carried[/B] [LIST] [*]Chainmail [*]Longsword [*]Shield [*]Two handaxes [*]Backpack [*]Bedroll [*]Mess kit, [*]Tinderbox [*]10 torches [*]10 days of rations [*]Waterskin [*]50 feet of hempen rope [*]Insignia of Rank [*]Trophy from fallen Enemy [*]Bone Dice [*]Set of common clothes [*]Belt pouch [/LIST] [/sblock][sblock=Notes][/sblock] [/QUOTE]
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