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Storms of Change Rogues Gallery Part 3
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<blockquote data-quote="Verbatim" data-source="post: 1615023" data-attributes="member: 15549"><p><strong>Dunathar Without Name</strong></p><p></p><p>Dunathar Without Name</p><p>Race: Dwarf</p><p>Class: Rogue/Ranger</p><p>Level: 1/1</p><p>Alignment: NG</p><p>Experience: 2124 xp.</p><p></p><p>AGE: 65</p><p>HGT: 4´1´´</p><p>WGT: 140 lb</p><p>SEX: Male</p><p></p><p>Abilities:</p><p></p><p>STR: 12 (+1) </p><p>DEX: 16 (+3) </p><p>CON: 14 (+2)</p><p>INT: 14 (+2) </p><p>WIS: 14 (+2) </p><p>CHA: 8 (-1)</p><p></p><p>HP: 16 (1d6+1d8+4)</p><p></p><p>Saves: </p><p> Total...Base...Ability</p><p>Fort.........+4......+2......+2</p><p>Ref..........+6......+3......+3</p><p>Will..........+2......+0......+2</p><p></p><p>Skills: </p><p></p><p>Spot +7 = 5 ranks +2 Wis </p><p>Listen +7 = 5 ranks +2 Wis </p><p>Search +7 = 5 ranks +2 Int</p><p>Hide +8 = 5 ranks +3 Dex</p><p>Move Silently +8 = 5 ranks +3 Dex </p><p>Tumble +7 = 4 ranks +3 Dex </p><p>Balance +5 = 2 ranks +3 Dex </p><p>Climb +4 = 3 ranks +1 Str </p><p>Open Lock +9 = 4 ranks +3 Dex +2 Misc</p><p>Disable Device +6 = 2 ranks +2 Int +2 Misc</p><p>Pick Pockets +5 = 2 ranks +3 Dex </p><p>Appraise +6 = 4 ranks +2 Int (+8 when stone or metal objects)</p><p>Survival +4 = 2 ranks +2 Wis</p><p></p><p>Feats:</p><p></p><p>-Nimble Fingers</p><p>-Track</p><p></p><p>Languages</p><p></p><p>Common</p><p>Dwarven </p><p>Gnome </p><p>Undercommon</p><p></p><p>Combat stats:</p><p></p><p>AC: 16 (+3 MW Studded Leather Armor; +3 Dex) (+4 against Giants) </p><p></p><p>Speed 20 feet.</p><p></p><p>Initiative: +3 (+3 dex)</p><p>Attack: Melee: +2, ranged +4 (+1 against orcs and goblinoids)</p><p></p><p>Weapons:</p><p>MW Morningstar: +1, Damage 1d8+1, Critical x2</p><p>MW Light Crossbow: +3 Damage: 1d6 Critical: 19-20/x2</p><p>Dagger: +1 melee, +3 ranged Damage: 1d4+1 Critical: 19-20/x2</p><p></p><p>Special qualities and class features:</p><p></p><p>Darkvision.</p><p>Stonecraft</p><p>Bonus with metal and stone items </p><p>Resistant to poison</p><p>Resistant to spells and spell like abilities</p><p>Sneak attack +1d6</p><p>Trapfinding</p><p>Favored Enemies (humans) (+2 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks when using these skills against creatures of this type. +2 bonus on weapon damage rolls against such creatures)</p><p></p><p>Equipment:</p><p></p><p>Dagger x3</p><p>Silver Dagger</p><p>MW Morningstar x2</p><p>MW Light Crossbow</p><p>MW Studded Leather Armor</p><p></p><p>Backpack with: </p><p>-rope</p><p>-waterskin</p><p>-one day´s trail rations</p><p>-bedroll</p><p>-sack</p><p>-Explorer outfit</p><p>-Antitoxin</p><p></p><p>Light warhorse</p><p>-standard bit and bridle</p><p>-military saddle</p><p>-saddlebags</p><p>--7 days rations and 7 waterskins</p><p>-studded leather barding</p><p></p><p>Case with 20 crossbow bolts</p><p></p><p>134 gold coins.</p><p></p><p>Dunathar was a member of the clan Steelhammer, a proud family of miners and artisans, living embodyment of the most pure dwarven way of life: hard work, respect for elders, and loyalty to the clan. Dunathar turned to be the family´s black sheep; though talented, his capacities were oriented to the wrong kind of things. That things were, well, himself. As he grew up, his distaste for the clan´s laws did the same: not that he thinks they are stupid or not useful, following them blindly is. This kind of personal philosophy finally clashed with the rest of the clan and he was stripped from his family name and exiled. Now, he sees a way to amass as much money as he can, with the secret hope of being allowed back if he becomes rich enough.</p><p></p><p>Dunathar looks like your typical dwarf, except for the lack of heavy armor and weapons and that he carefully trimmers his black beard and tries to show as much wealth as possible.</p></blockquote><p></p>
[QUOTE="Verbatim, post: 1615023, member: 15549"] [b]Dunathar Without Name[/b] Dunathar Without Name Race: Dwarf Class: Rogue/Ranger Level: 1/1 Alignment: NG Experience: 2124 xp. AGE: 65 HGT: 4´1´´ WGT: 140 lb SEX: Male Abilities: STR: 12 (+1) DEX: 16 (+3) CON: 14 (+2) INT: 14 (+2) WIS: 14 (+2) CHA: 8 (-1) HP: 16 (1d6+1d8+4) Saves: Total...Base...Ability Fort.........+4......+2......+2 Ref..........+6......+3......+3 Will..........+2......+0......+2 Skills: Spot +7 = 5 ranks +2 Wis Listen +7 = 5 ranks +2 Wis Search +7 = 5 ranks +2 Int Hide +8 = 5 ranks +3 Dex Move Silently +8 = 5 ranks +3 Dex Tumble +7 = 4 ranks +3 Dex Balance +5 = 2 ranks +3 Dex Climb +4 = 3 ranks +1 Str Open Lock +9 = 4 ranks +3 Dex +2 Misc Disable Device +6 = 2 ranks +2 Int +2 Misc Pick Pockets +5 = 2 ranks +3 Dex Appraise +6 = 4 ranks +2 Int (+8 when stone or metal objects) Survival +4 = 2 ranks +2 Wis Feats: -Nimble Fingers -Track Languages Common Dwarven Gnome Undercommon Combat stats: AC: 16 (+3 MW Studded Leather Armor; +3 Dex) (+4 against Giants) Speed 20 feet. Initiative: +3 (+3 dex) Attack: Melee: +2, ranged +4 (+1 against orcs and goblinoids) Weapons: MW Morningstar: +1, Damage 1d8+1, Critical x2 MW Light Crossbow: +3 Damage: 1d6 Critical: 19-20/x2 Dagger: +1 melee, +3 ranged Damage: 1d4+1 Critical: 19-20/x2 Special qualities and class features: Darkvision. Stonecraft Bonus with metal and stone items Resistant to poison Resistant to spells and spell like abilities Sneak attack +1d6 Trapfinding Favored Enemies (humans) (+2 bonus on Bluff, Listen, Sense Motive, Spot and Survival checks when using these skills against creatures of this type. +2 bonus on weapon damage rolls against such creatures) Equipment: Dagger x3 Silver Dagger MW Morningstar x2 MW Light Crossbow MW Studded Leather Armor Backpack with: -rope -waterskin -one day´s trail rations -bedroll -sack -Explorer outfit -Antitoxin Light warhorse -standard bit and bridle -military saddle -saddlebags --7 days rations and 7 waterskins -studded leather barding Case with 20 crossbow bolts 134 gold coins. Dunathar was a member of the clan Steelhammer, a proud family of miners and artisans, living embodyment of the most pure dwarven way of life: hard work, respect for elders, and loyalty to the clan. Dunathar turned to be the family´s black sheep; though talented, his capacities were oriented to the wrong kind of things. That things were, well, himself. As he grew up, his distaste for the clan´s laws did the same: not that he thinks they are stupid or not useful, following them blindly is. This kind of personal philosophy finally clashed with the rest of the clan and he was stripped from his family name and exiled. Now, he sees a way to amass as much money as he can, with the secret hope of being allowed back if he becomes rich enough. Dunathar looks like your typical dwarf, except for the lack of heavy armor and weapons and that he carefully trimmers his black beard and tries to show as much wealth as possible. [/QUOTE]
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