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<blockquote data-quote="chubbyloremaster" data-source="post: 5678979" data-attributes="member: 6681181"><p>Thanks for all your advice</p><p></p><p>I choose the good guy aproach and tried to think positive about the campaign and the game despite all the things I would dislike in an evil, power hungry setting like this. </p><p></p><p>Personally I am more of a "If you can play someone better than you are in reality why would you want to play someone who is worse?" type of roleplayer so its hard for me to understand why the dark side is so seductive but I understood the players wishes and mingled with the setting, as much as I could, to my liking.</p><p></p><p>The reply was very very astonishing. It seems that the players were thinking very hard about the concept they have given me and agreed with my ominous thoughts about the story and design flaws in their idea that lead them to a conclusion where they agreed on a self-discovery adventure, which I really like.</p><p></p><p>Unfortunatly the issue about them giving me demands on what they want to see still looms over the game. If the problem escalates, I will try to make them GM instead.</p><p></p><p>Once again thank you very much</p><p></p><p></p><p>One more thing. How do you manage to keep up with all those mechanic challenges. I am now struggling to learn optimizing my encounters and it is a hell of a task to create a challenging battle (for a high level PCs) or a skill challenge.</p></blockquote><p></p>
[QUOTE="chubbyloremaster, post: 5678979, member: 6681181"] Thanks for all your advice I choose the good guy aproach and tried to think positive about the campaign and the game despite all the things I would dislike in an evil, power hungry setting like this. Personally I am more of a "If you can play someone better than you are in reality why would you want to play someone who is worse?" type of roleplayer so its hard for me to understand why the dark side is so seductive but I understood the players wishes and mingled with the setting, as much as I could, to my liking. The reply was very very astonishing. It seems that the players were thinking very hard about the concept they have given me and agreed with my ominous thoughts about the story and design flaws in their idea that lead them to a conclusion where they agreed on a self-discovery adventure, which I really like. Unfortunatly the issue about them giving me demands on what they want to see still looms over the game. If the problem escalates, I will try to make them GM instead. Once again thank you very much One more thing. How do you manage to keep up with all those mechanic challenges. I am now struggling to learn optimizing my encounters and it is a hell of a task to create a challenging battle (for a high level PCs) or a skill challenge. [/QUOTE]
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