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<blockquote data-quote="megamania" data-source="post: 1945700" data-attributes="member: 9255"><p>THE CREATION SCHEMA</p><p></p><p>This is an Eberron Campaign that I am DMing twice a month with a group of five players. These players have between 5 and 0 years of experience with DnD. Play style is clearly reflected as some think out the problems and want intrigue and others want to kick down doors and destroy whatever is on the otherside.</p><p></p><p>The Creation Schema is planned to run from 1st level to about 16-18th level and thus will take a good two years to complete. I try to use as much pre-made adventures as I can due to time restraints and because I never have and thought it may be fun to do and fun for readers to see how different it turns out.</p><p></p><p>The Creation Schema is a puzzle that aids in the creation of warforged or placing life into a non-living construct. Anyone with this power has a great deal of advantage and influence.</p><p></p><p>Factions thus far revealed are two seperate branches of House Cannith, The warforged lead by Lord of Blades, The Emerald Claw and now one of the PCs hoping to gain introduction to the semi-secret spy network of the gnomes of Zilargo- The Trust. Another faction has been introduced but not revealed to the players.</p><p></p><p>Intrigue. or at least a good game of " Hot Potato"</p><p></p><p>I try to keep the action fast and free with many laughs.</p><p></p><p>I use an unique logging method for my ALL my Storyhours (3 running- 1 to begin this summer) called Segments. It makes reading easier and researching easier.</p><p></p><p>The lead up-</p><p></p><p>Of the five members, only two have survived the trip to the ruined country of Cyre (Mournlands). They are Boddynoc Grinkle and Cedious. Boddynoc hopes to use the Schema to further the power and influence of his race the gnomes. He is the team leader and thinker. Cedious is a halfling rogue whom likes anything to get a buzz and often gets the group into trouble. The three new members will be introduced on the ship they are boarding.</p><p></p><p>Boddynoc just made a grievious error and thus has been robbed of most of his schemas and most importantly- the baseplate. Unknown to him, House Cannith is on the verge of fracturing. Three heads are currently trying to gain power to become THE head of the House. Whomever has the Creation Schema will most likely be the head. </p><p></p><p>They were set up by an agent of Cannith South and as a result, Boddynoc has been taken captive on a prisoner ship. Cedious, as always, managed to escape but hid outside the ship using an invisibility potion.</p><p></p><p>There are many dangerous prisoners on board including (unknown to them- a serial killer of Gnomes known as Fracture Makker- An Ogre). Boddynoc has given to despair while Cedious is attempting to board the ship. Unknown to anyone, another figure is doing the same thing.</p><p></p><p>To top it off, it is night and a severe storm has risen that threatens to destroy the massive armored ship.</p><p></p><p>Then it gets difficult .....</p><p></p><p></p><p>EBERRON</p><p>01/01/05</p><p>SEGMENT 032</p><p>STORMS OF DECIET</p><p> </p><p>The two guards were very used to this kind of storm. The rise and fall. The rocking. Even the vibration of crashing into waves and walls of the swells. Boddynoc was not.</p><p></p><p>What set him off was not the weather. It was looking at the bald human next to him whom was green. The barbarian next to him ate something green. From across the cells a smell of something worse was rising. It was a storm. A bad one. Boddynoc had heard of such storms. Even when overhearing a House Lyrandar member was aboard didn’t help his unease however. This Dragonmarked House controlled weather and thus was greatly involving in agriculture and …trade. Especially sea trade. They could influence the very weather. However, there was a limit and Boddynoc was certain this storm exceeded that limit. In a perverse way, he was glad the captain was going to die with him.</p><p></p><p>His negative introverted thoughts are interrupted by the rage of the barbarian next to him. He is convinced the ship is going down and he wants free. The guards do little as the ship swells. They merely steady themselves and wait it out.</p><p></p><p>Then Boddynoc picks up on something. It is not the warforged playing mindgames with the monk. Nor is it the frightened barbarian next to him. No –something he can hear. After each thooming thud of the ship falling back into the water something else is striking the ship. Something nearby. Boddynoc, now with something to interest him sits upright and pays attention to everything happening around him. He spots the food brought to them long ago. The creature across from him has a clay plate and carefully has broken it to create a sharp edged stabbing weapon. The far warforged is looking at the bars carefully. He sees they are attached to the wooden hull and floor using large heavy and strong spikes. The guards are also watching a vent more carefully than before. Then looking carefully, it is just a vent- There is a large holding cell there. Something big and possibly dangerous is within an enclosed holding cell. </p><p></p><p>Suddenly, Boddynoc has new insight –maybe there can be a way out. If these people will not give up yet- why should he. After all- he is a gnome damn it. </p><p></p><p>The creature across from Boddynoc gives up on the idea of slicing up a guard. The bastards are keeping a good distance from him. He gets up and the chains hang heavily on his arms and upper body. Still, it seems to be thinking of something. Even the warforged that rarely moves turns to him. </p><p></p><p>“RAAAARRRRGH!” and he rushes the bars. WHAM! And he stumbles back a few steps. The guards glare at him as if that was enough to silence it.</p><p></p><p>“RRRAAAARGH!” and he rushes the bars again and strikes it even as thunder crashes overhead creating an eerie moment of silence.</p><p></p><p>The warforged stands up and looks over head. A bolt has been broken! He calls out to the creature- but the storm makes it impossible to hear. He motions for him to do it again.</p><p></p><p>Boddynoc has no idea what is going on. But still- the warforged is alert and seems to note everything that happens and suddenly has an idea or thought of action. Maybe he knows something that eludes him. Boddynoc watches with intense emotions.</p><p></p><p>BOOOOOOM! A board cracks within the secret holding cell. Suddenly the guards look panicked. They are ignoring the Creature and warforged now. One staggers back to a pull string and begins to yang on it several times.</p><p></p><p>BOOOOOM!…..aghhhhh! Yells Cedious as the thunders hurts his head. He has finally made it to the top rail. He begins to climb over when suddenly the ship pitches and he is thrown over …again. This makes the third time. Someone is going to die for this.</p><p></p><p>The creature’s screams of rage hide the sound of two more bolts that break. The creature, a warforged with adamantine plating and one of the barbarians are now charging and striking the cells in unison. With their combined force they are breaking the bolts that hold the entire iron cage to the ship! The other barbarian has noted a 3-inch gap that was not there before and is trying to force it wider. A guard finally notices there is a method to the madness and goes for a crossbow. </p><p></p><p>= <span style="color: Indigo">be prepared to act</span>=</p><p></p><p>“huh?!?” thinks Boddynoc. That was from within my head.</p><p></p><p>The warforged that is aiding in the attacks on the cell thinks he saw something in the shadows in the hallway but dismisses it and goes back to pounding the cell.</p><p></p><p>BOOOOOM another board cracks and a large pale hand reaches out and tries to wrench more boards free. A guard fires at the hand but misses as the ship pitches again. The guard stumbles back to the wall for support and goes to reload. Excitement getting the better of him, Boddynoc reaches out with his magic and castes a fusion onto the armor of the guards.</p><p></p><p>[I forgot to gag him darn it! And not all spells require use of hands errrrr my bad]</p><p></p><p>THROOOM! And over he goes again onto the deck. Cedious spots the long haired youngman trying to control the ship and one crewman doing his best to secure lines and equipment. Cedious unties himself and tries to sneak up on the man. There is just no way to do this, thinks Cedious as he half stumbles into the man as the ship pitches forward. He nearly losses his last meal as the ship rises and falls thirty feet! The man is unarmed and easily taken out. Cedious considers killing the pilot whom has seen him but notes two things- </p><p></p><p>1- The man is too occupied controlling the ship to do anything else</p><p>2- Without this man- the ship may go down.</p><p></p><p>Let him live ...at least until after the storm.</p><p></p><p>He stumbles and slides across the upper deck and nearly becomes airborne as he strikes a ballista. He rolls and fumbles to the rail overlooking the main deck. There he sees 6 men working their way to the stairs leading down.</p><p></p><p>Cedious smiles. It has to be Boddynoc. He is escaping.</p><p></p><p> </p><p></p><p>Go to the links below in my Signature to find out what else lead to this moment and how they get off ...they do.</p></blockquote><p></p>
[QUOTE="megamania, post: 1945700, member: 9255"] THE CREATION SCHEMA This is an Eberron Campaign that I am DMing twice a month with a group of five players. These players have between 5 and 0 years of experience with DnD. Play style is clearly reflected as some think out the problems and want intrigue and others want to kick down doors and destroy whatever is on the otherside. The Creation Schema is planned to run from 1st level to about 16-18th level and thus will take a good two years to complete. I try to use as much pre-made adventures as I can due to time restraints and because I never have and thought it may be fun to do and fun for readers to see how different it turns out. The Creation Schema is a puzzle that aids in the creation of warforged or placing life into a non-living construct. Anyone with this power has a great deal of advantage and influence. Factions thus far revealed are two seperate branches of House Cannith, The warforged lead by Lord of Blades, The Emerald Claw and now one of the PCs hoping to gain introduction to the semi-secret spy network of the gnomes of Zilargo- The Trust. Another faction has been introduced but not revealed to the players. Intrigue. or at least a good game of " Hot Potato" I try to keep the action fast and free with many laughs. I use an unique logging method for my ALL my Storyhours (3 running- 1 to begin this summer) called Segments. It makes reading easier and researching easier. The lead up- Of the five members, only two have survived the trip to the ruined country of Cyre (Mournlands). They are Boddynoc Grinkle and Cedious. Boddynoc hopes to use the Schema to further the power and influence of his race the gnomes. He is the team leader and thinker. Cedious is a halfling rogue whom likes anything to get a buzz and often gets the group into trouble. The three new members will be introduced on the ship they are boarding. Boddynoc just made a grievious error and thus has been robbed of most of his schemas and most importantly- the baseplate. Unknown to him, House Cannith is on the verge of fracturing. Three heads are currently trying to gain power to become THE head of the House. Whomever has the Creation Schema will most likely be the head. They were set up by an agent of Cannith South and as a result, Boddynoc has been taken captive on a prisoner ship. Cedious, as always, managed to escape but hid outside the ship using an invisibility potion. There are many dangerous prisoners on board including (unknown to them- a serial killer of Gnomes known as Fracture Makker- An Ogre). Boddynoc has given to despair while Cedious is attempting to board the ship. Unknown to anyone, another figure is doing the same thing. To top it off, it is night and a severe storm has risen that threatens to destroy the massive armored ship. Then it gets difficult ..... EBERRON 01/01/05 SEGMENT 032 STORMS OF DECIET The two guards were very used to this kind of storm. The rise and fall. The rocking. Even the vibration of crashing into waves and walls of the swells. Boddynoc was not. What set him off was not the weather. It was looking at the bald human next to him whom was green. The barbarian next to him ate something green. From across the cells a smell of something worse was rising. It was a storm. A bad one. Boddynoc had heard of such storms. Even when overhearing a House Lyrandar member was aboard didn’t help his unease however. This Dragonmarked House controlled weather and thus was greatly involving in agriculture and …trade. Especially sea trade. They could influence the very weather. However, there was a limit and Boddynoc was certain this storm exceeded that limit. In a perverse way, he was glad the captain was going to die with him. His negative introverted thoughts are interrupted by the rage of the barbarian next to him. He is convinced the ship is going down and he wants free. The guards do little as the ship swells. They merely steady themselves and wait it out. Then Boddynoc picks up on something. It is not the warforged playing mindgames with the monk. Nor is it the frightened barbarian next to him. No –something he can hear. After each thooming thud of the ship falling back into the water something else is striking the ship. Something nearby. Boddynoc, now with something to interest him sits upright and pays attention to everything happening around him. He spots the food brought to them long ago. The creature across from him has a clay plate and carefully has broken it to create a sharp edged stabbing weapon. The far warforged is looking at the bars carefully. He sees they are attached to the wooden hull and floor using large heavy and strong spikes. The guards are also watching a vent more carefully than before. Then looking carefully, it is just a vent- There is a large holding cell there. Something big and possibly dangerous is within an enclosed holding cell. Suddenly, Boddynoc has new insight –maybe there can be a way out. If these people will not give up yet- why should he. After all- he is a gnome damn it. The creature across from Boddynoc gives up on the idea of slicing up a guard. The bastards are keeping a good distance from him. He gets up and the chains hang heavily on his arms and upper body. Still, it seems to be thinking of something. Even the warforged that rarely moves turns to him. “RAAAARRRRGH!” and he rushes the bars. WHAM! And he stumbles back a few steps. The guards glare at him as if that was enough to silence it. “RRRAAAARGH!” and he rushes the bars again and strikes it even as thunder crashes overhead creating an eerie moment of silence. The warforged stands up and looks over head. A bolt has been broken! He calls out to the creature- but the storm makes it impossible to hear. He motions for him to do it again. Boddynoc has no idea what is going on. But still- the warforged is alert and seems to note everything that happens and suddenly has an idea or thought of action. Maybe he knows something that eludes him. Boddynoc watches with intense emotions. BOOOOOOM! A board cracks within the secret holding cell. Suddenly the guards look panicked. They are ignoring the Creature and warforged now. One staggers back to a pull string and begins to yang on it several times. BOOOOOM!…..aghhhhh! Yells Cedious as the thunders hurts his head. He has finally made it to the top rail. He begins to climb over when suddenly the ship pitches and he is thrown over …again. This makes the third time. Someone is going to die for this. The creature’s screams of rage hide the sound of two more bolts that break. The creature, a warforged with adamantine plating and one of the barbarians are now charging and striking the cells in unison. With their combined force they are breaking the bolts that hold the entire iron cage to the ship! The other barbarian has noted a 3-inch gap that was not there before and is trying to force it wider. A guard finally notices there is a method to the madness and goes for a crossbow. = [COLOR=Indigo]be prepared to act[/COLOR]= “huh?!?” thinks Boddynoc. That was from within my head. The warforged that is aiding in the attacks on the cell thinks he saw something in the shadows in the hallway but dismisses it and goes back to pounding the cell. BOOOOOM another board cracks and a large pale hand reaches out and tries to wrench more boards free. A guard fires at the hand but misses as the ship pitches again. The guard stumbles back to the wall for support and goes to reload. Excitement getting the better of him, Boddynoc reaches out with his magic and castes a fusion onto the armor of the guards. [I forgot to gag him darn it! And not all spells require use of hands errrrr my bad] THROOOM! And over he goes again onto the deck. Cedious spots the long haired youngman trying to control the ship and one crewman doing his best to secure lines and equipment. Cedious unties himself and tries to sneak up on the man. There is just no way to do this, thinks Cedious as he half stumbles into the man as the ship pitches forward. He nearly losses his last meal as the ship rises and falls thirty feet! The man is unarmed and easily taken out. Cedious considers killing the pilot whom has seen him but notes two things- 1- The man is too occupied controlling the ship to do anything else 2- Without this man- the ship may go down. Let him live ...at least until after the storm. He stumbles and slides across the upper deck and nearly becomes airborne as he strikes a ballista. He rolls and fumbles to the rail overlooking the main deck. There he sees 6 men working their way to the stairs leading down. Cedious smiles. It has to be Boddynoc. He is escaping. Go to the links below in my Signature to find out what else lead to this moment and how they get off ...they do. [/QUOTE]
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