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<blockquote data-quote="Greybar" data-source="post: 866094" data-attributes="member: 4938"><p>I read these steadily and fear greatly becoming attached to any others. As I start to write these quick descriptions if they sound like wine reviews, perhaps that's a good analogy. Here they are in the order I starting reading them:</p><p></p><p>Piratecat's Defenders of Daybreak - The one that got me started. Well-rounded and fun. Creative dashes that cry out classic D&D fun.</p><p></p><p>Seasong's Light Against the Dark - Creative and imaginative. Came for the world setting, stayed for the characters.</p><p></p><p>Jester's Agents of Chaos - rolicking fun of hack'n'slash at great power. The opposite in many ways of...</p><p></p><p>Sepulchrave's Wyre series - Deep, brooding potentcy. Once you start on it, you won't have a chance. Intellectually challenging. You may want to have <a href="http://www.dictionary.com" target="_blank">www.dictionary.com</a> loaded at times. Makes me want to break out the philosophy and religion books.</p><p></p><p>There's a mixed blessing to reading these, particularly if you're a GM. Your own game may seem terribly inferior. If you can get past this, you'll find they are potentially great inspiration. I have to remember that every gaming group comes to the table looking for something different. If I was even capable of producing a Sepulchrave-like game, I don't know if my players would like it.</p><p></p><p>John</p></blockquote><p></p>
[QUOTE="Greybar, post: 866094, member: 4938"] I read these steadily and fear greatly becoming attached to any others. As I start to write these quick descriptions if they sound like wine reviews, perhaps that's a good analogy. Here they are in the order I starting reading them: Piratecat's Defenders of Daybreak - The one that got me started. Well-rounded and fun. Creative dashes that cry out classic D&D fun. Seasong's Light Against the Dark - Creative and imaginative. Came for the world setting, stayed for the characters. Jester's Agents of Chaos - rolicking fun of hack'n'slash at great power. The opposite in many ways of... Sepulchrave's Wyre series - Deep, brooding potentcy. Once you start on it, you won't have a chance. Intellectually challenging. You may want to have [url]www.dictionary.com[/url] loaded at times. Makes me want to break out the philosophy and religion books. There's a mixed blessing to reading these, particularly if you're a GM. Your own game may seem terribly inferior. If you can get past this, you'll find they are potentially great inspiration. I have to remember that every gaming group comes to the table looking for something different. If I was even capable of producing a Sepulchrave-like game, I don't know if my players would like it. John [/QUOTE]
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