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STR and DEX fighter stupid?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6768080" data-attributes="member: 6775031"><p>Initiative matters. It's a check that you'll be making during every single encounter, so constantly going last might get annoying. Granted, the difference between a -1 and a +2 will only matter three times in twenty, but that could easily be an everyday occurrence.</p><p></p><p>It really comes down to which kinds of saving throws you're most afraid of, though. Dex saves aren't usually fatal, but there are a <em>lot</em> of creatures that offer them - including dragons. Wisdom might be more useful if you're dealing with fey. Even Int might be worthwhile, depending on how many Mind Flayers you end up dealing with.</p><p></p><p>Really, that's the spectrum. Either take Dex because Dex saves are common, even though they aren't so horrible, or take Int because the one Int save in the game is absolutely terrifying if you fail it. Everything other stat is somewhere between the two extremes.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6768080, member: 6775031"] Initiative matters. It's a check that you'll be making during every single encounter, so constantly going last might get annoying. Granted, the difference between a -1 and a +2 will only matter three times in twenty, but that could easily be an everyday occurrence. It really comes down to which kinds of saving throws you're most afraid of, though. Dex saves aren't usually fatal, but there are a [I]lot[/I] of creatures that offer them - including dragons. Wisdom might be more useful if you're dealing with fey. Even Int might be worthwhile, depending on how many Mind Flayers you end up dealing with. Really, that's the spectrum. Either take Dex because Dex saves are common, even though they aren't so horrible, or take Int because the one Int save in the game is absolutely terrifying if you fail it. Everything other stat is somewhere between the two extremes. [/QUOTE]
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STR and DEX fighter stupid?
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