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Stradh Von Zarovich, formidable Necromancer? / Necromancer build for 5e
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<blockquote data-quote="Dausuul" data-source="post: 6699315" data-attributes="member: 58197"><p>My recommended build would be either straight necromancer or cleric 1/necromancer [everything else]. If multiclassing, put your first level in cleric for the proficiencies--pick a domain that gives you heavy armor. After that, straight necro all the way.</p><p></p><p>Key spells to pick up:</p><p></p><ul> <li data-xf-list-type="ul"><em>Animate dead</em>, obviously. You get this for free at level 6, though, so don't sweat it.</li> <li data-xf-list-type="ul"><em>Cloudkill</em> and <em>stinking cloud</em>. Poison AoE is your friend.</li> <li data-xf-list-type="ul"><em>Seeming</em>. From time to time, you will need to go into places where undead are not welcome, like... well... everywhere. Being able to make them look like a bunch of regular men-at-arms is essential.</li> <li data-xf-list-type="ul"><em>Counterspell.</em> One of the biggest threats you face is enemy wizards and sorcerers, who can nuke your whole army if they win initiative. <em>Counterspell</em> can buy you the round you need to fill those pesky spellslingers full of arrows.</li> </ul><p>Make sure to stock up on gear for your skeletons--bows and arrows are the most important, but they should also have shortswords for melee, and shovels to dig up graves. You'll need to find the right balance between maintaining your skeleton army and keeping spell slots available for actual casting. I found I usually used about half my mid-range slots (3-5) for skeletons and kept the rest open.</p><p></p><p>Also, check with your DM (if you're not the DM) to see if s/he would allow <em>acid splash</em> to be used on a dead creature. (The spell says it targets creatures, but it doesn't say the creatures have to be alive.) If so, add <em>acid splash</em> to the list of key spells. If not, consider picking up a background as a butcher or a surgeon... anything that gives you a plausible argument for why your PC can quickly strip the flesh off a corpse.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6699315, member: 58197"] My recommended build would be either straight necromancer or cleric 1/necromancer [everything else]. If multiclassing, put your first level in cleric for the proficiencies--pick a domain that gives you heavy armor. After that, straight necro all the way. Key spells to pick up: [LIST] [*][I]Animate dead[/I], obviously. You get this for free at level 6, though, so don't sweat it. [*][I]Cloudkill[/I] and [I]stinking cloud[/I]. Poison AoE is your friend. [*][I]Seeming[/I]. From time to time, you will need to go into places where undead are not welcome, like... well... everywhere. Being able to make them look like a bunch of regular men-at-arms is essential. [*][I]Counterspell.[/I] One of the biggest threats you face is enemy wizards and sorcerers, who can nuke your whole army if they win initiative. [I]Counterspell[/I] can buy you the round you need to fill those pesky spellslingers full of arrows. [/LIST] Make sure to stock up on gear for your skeletons--bows and arrows are the most important, but they should also have shortswords for melee, and shovels to dig up graves. You'll need to find the right balance between maintaining your skeleton army and keeping spell slots available for actual casting. I found I usually used about half my mid-range slots (3-5) for skeletons and kept the rest open. Also, check with your DM (if you're not the DM) to see if s/he would allow [I]acid splash[/I] to be used on a dead creature. (The spell says it targets creatures, but it doesn't say the creatures have to be alive.) If so, add [I]acid splash[/I] to the list of key spells. If not, consider picking up a background as a butcher or a surgeon... anything that gives you a plausible argument for why your PC can quickly strip the flesh off a corpse. [/QUOTE]
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