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Strahd's Goblinoid mini campaign "Yar Gock" - character's page
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 3853184" data-attributes="member: 24609"><p>This is RG for my new campaign</p><p></p><p>List of Players:</p><p>Rhun – Goblin Druid 2</p><p>Free Xenon – Bugbear Ranger 1</p><p>renau1g - Goblin Bandit 1 / Fighter 1</p><p>Doghead – female Gobin Fighter 2</p><p>Walking dad - Goblin Savage Bard 2</p><p>Blackrat - female Goblin sorceress 2</p><p></p><p></p><p></p><p>[sblock=Game's houserulles]</p><p>Classes should be as follow: (The names I wrote are only for Tribal Metaphore)</p><p>Bandit and Skirmisher (following the Rogue Class)</p><p>Bard</p><p>Elite Warriors or Slavers (following the Fighter class)</p><p>Barbarians</p><p>Hunters or Wolf Riders (Rangers)</p><p>Shaman (Sorcerer)</p><p>Witch Doctor (Druid or Priest)</p><p>No Wizard and no Paladins.</p><p></p><p>Level: 2nd</p><p>Starting Equipment: 500 gp. (Well, goblins are poor, the leader owns most of the treasure, I suggest spending it all, because, if any gold coins are left, they will be transferred to the leader)</p><p>Alignment: Any Evil</p><p>Ability Generation: 28 point buy.</p><p>Hit Points: Max HP at 1st level, leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next level.</p><p>Source Material: Core + Complete Series, subject to approval by me.</p><p>Setting: I'll pick up a remote place in Greyhawk world, haven't decided yet.</p><p>Speed: I am looking for a moderate paced game, three posts per week is sufficient for this game, I'm DMing two more games over here.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 3853184, member: 24609"] This is RG for my new campaign List of Players: Rhun – Goblin Druid 2 Free Xenon – Bugbear Ranger 1 renau1g - Goblin Bandit 1 / Fighter 1 Doghead – female Gobin Fighter 2 Walking dad - Goblin Savage Bard 2 Blackrat - female Goblin sorceress 2 [sblock=Game's houserulles] Classes should be as follow: (The names I wrote are only for Tribal Metaphore) Bandit and Skirmisher (following the Rogue Class) Bard Elite Warriors or Slavers (following the Fighter class) Barbarians Hunters or Wolf Riders (Rangers) Shaman (Sorcerer) Witch Doctor (Druid or Priest) No Wizard and no Paladins. Level: 2nd Starting Equipment: 500 gp. (Well, goblins are poor, the leader owns most of the treasure, I suggest spending it all, because, if any gold coins are left, they will be transferred to the leader) Alignment: Any Evil Ability Generation: 28 point buy. Hit Points: Max HP at 1st level, leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next level. Source Material: Core + Complete Series, subject to approval by me. Setting: I'll pick up a remote place in Greyhawk world, haven't decided yet. Speed: I am looking for a moderate paced game, three posts per week is sufficient for this game, I'm DMing two more games over here. [/sblock] [/QUOTE]
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