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Strahd's Goblinoid mini campaign "Yar Gock" - character's page
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<blockquote data-quote="Rhun" data-source="post: 3864580" data-attributes="member: 29098"><p><strong>Nerrack Spleenbite, goblin witchdoctor (druid)</strong></p><p></p><p>"Black as midnight, black as pitch, blacker than the foulest witch."</p><p></p><p><strong><u><span style="font-size: 12px">Nerrak Spleenbiter</span></u></strong></p><p><strong>Neutral Evil Goblin Druid 2</strong></p><p><strong>Experience: 1000 (?)</strong></p><p></p><p>[sblock=FLAVOR]</p><p>APPEARANCE</p><p>Nerrak is tall for a goblin, and has a wiry, athletic build. Nerrak’s eyes are a yellow-green, similar to a cat's eyes. His skin is dark, a sort of mottled blackish-grey in color. His features are typically hideous, at least to most humanoids: long, sharp jawline, jagged teeth, long hooked nose. He generally dresses in fine studded leather armor (gained when he sliced one of his rival's throats), over which he wears warm furs to protect against the chill of the wilderness. Nerrak wears several pieces of jewelry fashioned out of odd bits of bone, wood and rock: bracelets, necklaces, earrings and the like. </p><p></p><p>BACKGROUND</p><p>The story around the tribe is that Nerrak had been abandoned in the wilderness as a youngling. While being taught the ways of the hunt by several adult goblins, the hunting party had stumbled upon a dire bear. Od course, the goblin arrows had done little more than anger the beast. During the ensuing route, the adults had left Nerrak behind to buy time to cover their escape. Somehow, the young Nerrak managed to calm the beast, and then miraculously survived the long and dangerous trek back to the goblin camp alone.</p><p></p><p>It was at this point that Nerrak found that he had the ability to commune with the earth and the creatures of the land. Although his powers are still weak, they are growing as he learns to control those forces. He can already use his connection with the earth to heal minor wounds, to conjure fire, and even summon animals to serve him. These abilities have elevated him to a level of esteem in the Yar-Gock tribe, and Nerrack has found a place among the witchdoctors. </p><p></p><p>Always one to carry a grudge, Nerrak made sure to use his newfound authority and power to ensure that those that had abandoned him met with untimely, and quite painful, deaths. Nerrak's wolf companion, a great black beast by the name of Daggermouth, watches the young witchdoctor's back.</p><p></p><p>PERSONALITY</p><p>Nerrak is a nasty, vile specimen of a goblin, cruel and capricious. He believes he is one of the chosen of Maglubyet...although not a cleric, Nerrak views his closeness with the earth as a closeness to the god, as earth is part of Maglubyet's portfolio. Nerrak is arrogant, and believes that someday he will take his place as true master of the tribe.</p><p></p><p>Despite Nerrak's connection with the earth (or maybe because of it), the young goblin is deathly afraid of water.</p><p>[/sblock]</p><p></p><p>[sblock=CRUNCH]</p><p><strong>Age:</strong> 15</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 3’ 6”</p><p><strong>Weight:</strong> 45 lb</p><p><strong>Eyes:</strong> Green-Yellow</p><p><strong>Hair:</strong> Black</p><p><strong>Skin:</strong> Blackish-grey</p><p></p><p><strong>STR:</strong> 12 [+1] 6 points, -2 racial </p><p><strong>DEX:</strong> 14 [+2] 4 points, +2 racial</p><p><strong>CON:</strong> 12 [+1] 4 points</p><p><strong>INT:</strong> 10 [+0] 2 points</p><p><strong>WIS:</strong> 16 [+3] 10 points</p><p><strong>CHA:</strong> 08 [-1] 2 points, -2 racial</p><p></p><p><strong>HP:</strong> 16 (14 + 2)</p><p><strong>Armor Class:</strong> 17 (10 base + 2 dex + 3 armor + 2 shield)</p><p><strong>Initiative:</strong> +3</p><p><strong>Speed:</strong> 30' (30’ base)</p><p><strong>BAB:</strong> +1</p><p><strong><u>Attack:</u></strong><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- +3 Shortspear (1d4+1, x2) melee, +4 Shortspear (2d4+1, x2, 20 ft) thrown</span></p><p><span style="font-size: 9px">- +3 Scimitar (1d4+1, 18-20)</span></p><p><span style="font-size: 9px">- +4 Sling (1d3+1, x2, 50ft)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>FORT:</strong> +4 (3 base + 1 con)</span></p><p><span style="font-size: 9px"><strong>REFL:</strong> +2 (0 base + 2 dex)</span></p><p><span style="font-size: 9px"><strong>WILL:</strong> +5 (3 base + 2 wis)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u><strong>Abilities:</strong></u><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Small Size</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Darkvision 60'</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Spellcasting, divine</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Spontaneously cast Summon Nature's Ally spells</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Animal Companion</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Nature Sense</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Wild Empathy</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Woodland Stride</em></span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">1st Level</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Spell Focus: Conjuration</em></span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u><strong>Skills:</strong></u> <span style="font-size: 9px"> (20) </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Concentration +6 (5 ranks, +1 con)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Handle Animal +3 (4 ranks, -1 cha)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Hide +6 (0 ranks, +2 dex, +4 size)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Knowledge (nature) +3 (3 ranks)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Listen +5 (2 ranks, +3 wis)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Move Silently +6 (0 ranks, +2 dex, +4 racial)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Ride +8 (2 ranks, +2 dex, +4 racial)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Spot +5 (2 ranks, +3 wis)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Survival +5 (2 ranks, +3 wis)</span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Goblin</em></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- <em>Common</em></span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u><strong>Spells Per Day:</strong></u><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Level 0 (DC13): 4 – Cure Minor Wounds, Light, Detect Magic, Resistance</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Level 1 (DC14): 3 – Cure Light Wounds, Produce Flame, Entangle</span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Armor & Shield</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Studded Leather, masterwork (175gp, 10lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Heavy wooden shield, masterwork (157gp, 5lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Melee weapons</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Scimitar (15gp, 2lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Shortspear (1gp, 1.5lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Dagger (2gp, 0.5lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Ranged weapons</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Sling (-, -)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- 10 bullets (1sp, 2.5lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- N/A</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Potions</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Potion of Sanctuary (50gp, -)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Potion of Cure Light Wounds (50gp, -)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"><strong>Mundane equipment</strong></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Traveler’s Outfit (1gp, -lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Backpack (2gp, 0.5lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Bedroll (1sp, 1.25lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Flint & steel (1gp, -lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Chalk, 3 pieces (3cp, -lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- 4 sacks (4sp, 1lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- 5 days trail rations (25sp, 1.25 lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">- Waterskin (1gp, 1lb)</span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px"></span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Weight Carried: </span></span></p><p><span style="font-size: 9px"><span style="font-size: 9px">Remaining money: 40gp, 16sp, 27cp</span></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">[sblock=Daggermouth, the wolf]</span></p><p><span style="font-size: 9px">Size/Type: Medium Animal </span></p><p><span style="font-size: 9px">Hit Dice: 2d8+4 (13 hp) </span></p><p><span style="font-size: 9px">Initiative: +2 </span></p><p><span style="font-size: 9px">Speed: 50 ft. (10 squares) </span></p><p><span style="font-size: 9px">Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 </span></p><p><span style="font-size: 9px">Base Attack/Grapple: +1/+2 </span></p><p><span style="font-size: 9px">Attack: Bite +3 melee (1d6+1) </span></p><p><span style="font-size: 9px">Full Attack: Bite +3 melee (1d6+1) </span></p><p><span style="font-size: 9px">Space/Reach: 5 ft./5 ft. </span></p><p><span style="font-size: 9px">Special Attacks: Trip </span></p><p><span style="font-size: 9px">Special Qualities: Low-light vision, scent </span></p><p><span style="font-size: 9px">Saves: Fort +5, Ref +5, Will +1 </span></p><p><span style="font-size: 9px">Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 </span></p><p><span style="font-size: 9px">Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* </span></p><p><span style="font-size: 9px">Feats: TrackB, Weapon Focus (bite) </span></p><p><span style="font-size: 9px">Advancement: 3 HD (Medium); 4-6 HD (Large) </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Trip (Ex)</span></p><p><span style="font-size: 9px">A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Skills</span></p><p><span style="font-size: 9px">*Wolves have a +4 racial bonus on Survival checks when tracking by scent. </span></p><p><span style="font-size: 9px">[/sblock]</span></p><p><span style="font-size: 9px">[/sblock]</span></p></blockquote><p></p>
[QUOTE="Rhun, post: 3864580, member: 29098"] [b]Nerrack Spleenbite, goblin witchdoctor (druid)[/b] "Black as midnight, black as pitch, blacker than the foulest witch." [b][u][Size=3]Nerrak Spleenbiter[/size][/u][/b] [b]Neutral Evil Goblin Druid 2[/b] [b]Experience: 1000 (?)[/b] [sblock=FLAVOR] APPEARANCE Nerrak is tall for a goblin, and has a wiry, athletic build. Nerrak’s eyes are a yellow-green, similar to a cat's eyes. His skin is dark, a sort of mottled blackish-grey in color. His features are typically hideous, at least to most humanoids: long, sharp jawline, jagged teeth, long hooked nose. He generally dresses in fine studded leather armor (gained when he sliced one of his rival's throats), over which he wears warm furs to protect against the chill of the wilderness. Nerrak wears several pieces of jewelry fashioned out of odd bits of bone, wood and rock: bracelets, necklaces, earrings and the like. BACKGROUND The story around the tribe is that Nerrak had been abandoned in the wilderness as a youngling. While being taught the ways of the hunt by several adult goblins, the hunting party had stumbled upon a dire bear. Od course, the goblin arrows had done little more than anger the beast. During the ensuing route, the adults had left Nerrak behind to buy time to cover their escape. Somehow, the young Nerrak managed to calm the beast, and then miraculously survived the long and dangerous trek back to the goblin camp alone. It was at this point that Nerrak found that he had the ability to commune with the earth and the creatures of the land. Although his powers are still weak, they are growing as he learns to control those forces. He can already use his connection with the earth to heal minor wounds, to conjure fire, and even summon animals to serve him. These abilities have elevated him to a level of esteem in the Yar-Gock tribe, and Nerrack has found a place among the witchdoctors. Always one to carry a grudge, Nerrak made sure to use his newfound authority and power to ensure that those that had abandoned him met with untimely, and quite painful, deaths. Nerrak's wolf companion, a great black beast by the name of Daggermouth, watches the young witchdoctor's back. PERSONALITY Nerrak is a nasty, vile specimen of a goblin, cruel and capricious. He believes he is one of the chosen of Maglubyet...although not a cleric, Nerrak views his closeness with the earth as a closeness to the god, as earth is part of Maglubyet's portfolio. Nerrak is arrogant, and believes that someday he will take his place as true master of the tribe. Despite Nerrak's connection with the earth (or maybe because of it), the young goblin is deathly afraid of water. [/sblock] [sblock=CRUNCH] [B]Age:[/B] 15 [B]Gender:[/B] Male [B]Height:[/B] 3’ 6” [B]Weight:[/B] 45 lb [B]Eyes:[/B] Green-Yellow [B]Hair:[/B] Black [B]Skin:[/B] Blackish-grey [B]STR:[/B] 12 [+1] 6 points, -2 racial [B]DEX:[/B] 14 [+2] 4 points, +2 racial [B]CON:[/B] 12 [+1] 4 points [B]INT:[/B] 10 [+0] 2 points [B]WIS:[/B] 16 [+3] 10 points [B]CHA:[/B] 08 [-1] 2 points, -2 racial [B]HP:[/B] 16 (14 + 2) [B]Armor Class:[/B] 17 (10 base + 2 dex + 3 armor + 2 shield) [B]Initiative:[/B] +3 [B]Speed:[/B] 30' (30’ base) [B]BAB:[/B] +1 [B][u]Attack:[/u][/B][u][/u][size=1] - +3 Shortspear (1d4+1, x2) melee, +4 Shortspear (2d4+1, x2, 20 ft) thrown - +3 Scimitar (1d4+1, 18-20) - +4 Sling (1d3+1, x2, 50ft) [B]FORT:[/B] +4 (3 base + 1 con) [B]REFL:[/B] +2 (0 base + 2 dex) [B]WILL:[/B] +5 (3 base + 2 wis) [u][B]Abilities:[/B][/u][size=1] - [i]Small Size[/i] - [i]Darkvision 60'[/i] - [I]Spellcasting, divine[/I] - [I]Spontaneously cast Summon Nature's Ally spells[/I] - [I]Animal Companion[/I] - [I]Nature Sense[/I] - [I]Wild Empathy[/I] - [I]Woodland Stride[/I][/size] [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Spell Focus: Conjuration[/i][/size] [u][B]Skills:[/B][/u] [size=1] (20) Concentration +6 (5 ranks, +1 con) Handle Animal +3 (4 ranks, -1 cha) Hide +6 (0 ranks, +2 dex, +4 size) Knowledge (nature) +3 (3 ranks) Listen +5 (2 ranks, +3 wis) Move Silently +6 (0 ranks, +2 dex, +4 racial) Ride +8 (2 ranks, +2 dex, +4 racial) Spot +5 (2 ranks, +3 wis) Survival +5 (2 ranks, +3 wis)[/size] [u][B]Languages:[/B][/u][size=1] - [i]Goblin[/i] - [i]Common[/i][/size] [u][b]Spells Per Day:[/b][/u][size=1] Level 0 (DC13): 4 – Cure Minor Wounds, Light, Detect Magic, Resistance Level 1 (DC14): 3 – Cure Light Wounds, Produce Flame, Entangle[/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] - Studded Leather, masterwork (175gp, 10lb) - Heavy wooden shield, masterwork (157gp, 5lb) [b]Melee weapons[/b] - Scimitar (15gp, 2lb) - Shortspear (1gp, 1.5lb) - Dagger (2gp, 0.5lb) [b]Ranged weapons[/b] - Sling (-, -) - 10 bullets (1sp, 2.5lb) [b]Miscellaneous Magical or Psionic Items[/b] - N/A [b]Potions[/b] - Potion of Sanctuary (50gp, -) - Potion of Cure Light Wounds (50gp, -) [b]Mundane equipment[/b] - Traveler’s Outfit (1gp, -lb) - Backpack (2gp, 0.5lb) - Bedroll (1sp, 1.25lb) - Flint & steel (1gp, -lb) - Chalk, 3 pieces (3cp, -lb) - 4 sacks (4sp, 1lb) - 5 days trail rations (25sp, 1.25 lb) - Waterskin (1gp, 1lb) Weight Carried: Remaining money: 40gp, 16sp, 27cp[/size] [sblock=Daggermouth, the wolf] Size/Type: Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Advancement: 3 HD (Medium); 4-6 HD (Large) Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills *Wolves have a +4 racial bonus on Survival checks when tracking by scent. [/sblock] [/sblock][/size] [/QUOTE]
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