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Strahd's Goblinoid mini campaign "Yar Gock" - (recruiting is currently closed)
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<blockquote data-quote="Strahd_Von_Zarovich" data-source="post: 3844250" data-attributes="member: 24609"><p>I would like to thank all the applying voices, now that I saw interest, I'll change this thread into a recruiting thread. </p><p></p><p>I was thinking about a party of four, allowed races are Goblin, Hobgoblin and Bugbear, I will pick the four winners and place the rest as alts in the tribe.</p><p>Note the +1 LA of Hobgoblins and Bugbears.</p><p>I'll allow only the core classes with the rerstrication I note below, but for feats you can use the core books and the Complete series as well.</p><p></p><p>Classes should be as follow: (The names I wrote are only for Tribal Metaphore)</p><p>Bandit and Skirmisher (following the Rogue Class)</p><p>Bard</p><p>Elite Warriors or Slavers (following the Fighter class)</p><p>Barbarians</p><p>Hunters or Wolf Riders (Rangers)</p><p>Shaman (Sorcerer)</p><p>Witch Doctor (Druid or Priest)</p><p></p><p>No Wizard and no Paladins.</p><p></p><p>The Pecking Order of such Lawful Evil Society is:</p><p>1. Mogur</p><p>2. The Ruthless Ogre, Personal Super elite Bodyguards, the tribe's High Priest of</p><p> Maglubiyet (The Mighty One, The Lord of Depths and Darkness).</p><p>3. Witch Doctors – A party member can be from within this social rank.</p><p> Shamans – A party member can be from within this social rank. </p><p>4. Hired Hobgoblins, Bugbear Slavers and Elite Goblin Warriors (Including Wolf</p><p> riders), and other classes – A party member can be from within this social rank.</p><p>5. Ordinary Goblin warriors.</p><p>6. Female goblins.</p><p>7. goblins-imps</p><p>8. The old, crippled, and sick.</p><p>9. Slaves and prisoners.</p><p></p><p>Level: 2nd</p><p>Starting Equipment: 500 gp. (Well, goblins are poor, the leader owns most of the treasure, I suggest spending it all, because, if any gold coins are left, they will be transferred to the leader)</p><p>Alignment: Any Evil</p><p>Ability Generation: 28 point buy.</p><p>Hit Points: Max HP at 1st level, leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next level.</p><p>Source Material: Core + Complete Series, subject to approval by me.</p><p>Setting: I'll pick up a remote place in Greyhawk world, haven't decided yet.</p><p>Speed: I am looking for a moderate paced game, three posts per week is sufficient for this game, I'm DMing two more games over here.</p></blockquote><p></p>
[QUOTE="Strahd_Von_Zarovich, post: 3844250, member: 24609"] I would like to thank all the applying voices, now that I saw interest, I'll change this thread into a recruiting thread. I was thinking about a party of four, allowed races are Goblin, Hobgoblin and Bugbear, I will pick the four winners and place the rest as alts in the tribe. Note the +1 LA of Hobgoblins and Bugbears. I'll allow only the core classes with the rerstrication I note below, but for feats you can use the core books and the Complete series as well. Classes should be as follow: (The names I wrote are only for Tribal Metaphore) Bandit and Skirmisher (following the Rogue Class) Bard Elite Warriors or Slavers (following the Fighter class) Barbarians Hunters or Wolf Riders (Rangers) Shaman (Sorcerer) Witch Doctor (Druid or Priest) No Wizard and no Paladins. The Pecking Order of such Lawful Evil Society is: 1. Mogur 2. The Ruthless Ogre, Personal Super elite Bodyguards, the tribe's High Priest of Maglubiyet (The Mighty One, The Lord of Depths and Darkness). 3. Witch Doctors – A party member can be from within this social rank. Shamans – A party member can be from within this social rank. 4. Hired Hobgoblins, Bugbear Slavers and Elite Goblin Warriors (Including Wolf riders), and other classes – A party member can be from within this social rank. 5. Ordinary Goblin warriors. 6. Female goblins. 7. goblins-imps 8. The old, crippled, and sick. 9. Slaves and prisoners. Level: 2nd Starting Equipment: 500 gp. (Well, goblins are poor, the leader owns most of the treasure, I suggest spending it all, because, if any gold coins are left, they will be transferred to the leader) Alignment: Any Evil Ability Generation: 28 point buy. Hit Points: Max HP at 1st level, leveling up, take 3/4 of the maximum possible roll for your hit points. For classes using a d6 or d10, round down, but make it up at the next level. Source Material: Core + Complete Series, subject to approval by me. Setting: I'll pick up a remote place in Greyhawk world, haven't decided yet. Speed: I am looking for a moderate paced game, three posts per week is sufficient for this game, I'm DMing two more games over here. [/QUOTE]
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