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Strahd's Goblinoid mini campaign "Yar Gock" - (recruiting is currently closed)
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<blockquote data-quote="Redclaw" data-source="post: 3844642" data-attributes="member: 53791"><p>Gark </p><p>Goblin Barbarian 2</p><p>Alignment C Neutral</p><p></p><p>[code]Str 14 (10 point buy, -2 racial)</p><p>Dex 14 (4 point buy, +2 racial)</p><p>Con 16 (10 point buy)</p><p>Int 10 (2 point buy)</p><p>Wis 8 (0 point buy)</p><p>Cha 6 (0 point buy, -2 racial)</p><p></p><p>AC: 17 (+4 armor, +2 Dex, +1 size) Touch: 13 Flat-Footed: 17 (Uncanny Dodge)</p><p>HP: 27 (2d12+6)</p><p>Move: 40'</p><p></p><p>Fort +5 (+2 base, +3 Con)</p><p>Ref +2 (+0 base, +2 Dex)</p><p>Will -1 (+0 base, -1 Wis)</p><p></p><p>MW Greataxe +5(+1 BAB, +2 Str, +1 MW, +1 size) (1d10+3) 20/x3</p><p>Warhammer +4 (1d6+3) 20/x3</p><p>Dagger +4 (1d3+2) 19-20/x2</p><p>Shortbow +4 (1d4) 20/x3</p><p></p><p>Feats/Abilities</p><p>Power Attack (1st level feat)</p><p>Fast Movement (Barb 1)</p><p>Rage 1/day (Barb 1)</p><p>Uncanny Dodge (Barb 2)</p><p></p><p>Skills</p><p>Climb +2 (2 ranks, +2 Str, -2 ACP)</p><p>Hide +6 (2 ranks, +2 Dex, +4 size, -2 ACP)</p><p>Jump +2 (2 ranks, +2 Str, -2 ACP)</p><p>Ride +6 (4 ranks, +2 Dex)</p><p>Spot +1 (2 ranks, -1 Wis) (CC)</p><p>Survival +1 (2 ranks, -1 Wis)</p><p></p><p>Equipment</p><p>MW Greataxe (320)</p><p>Warhammer (12)</p><p>Dagger (2)</p><p>Short Bow (30)</p><p>20 Arrows (1)</p><p>Chain Shirt (100)</p><p>Waterskin (1)</p><p>5 Tindertwigs (5)</p><p>Alchemist's Fire (20)</p><p></p><p>Total: 491</p><p>[/code]</p><p></p><p>Gark was always a bit out of control. He was the goblin who stood up to those bigger than he, often with such ferocity that his opponent backed down. As he grew up, he was put to work gathering and chopping wood for the camp's fires. he found that he enjoyed the feeling of an axe in his hands, and there was a certain satisfaction in the feeling of a thick branch or trunk snapping under his repeated assaults. His temper and tendency to glare at anyone who made a noise around him made him even less liked in the camp than most goblins, but he didn't care. He just kept chopping wood, building muscle, and testing himself against anyone who drew his ire. He even fought one of the hobgoblin mercenaries over the dagger he now carries, before he had even been on a raid.</p><p>That fight led to him being trained to focus his anger and strength. He was given a chance to prove his worth to the tribe, and he responded by leading a charge against a hastily-fortified wagon train. He took hits from three crossbow bolts before he reached the enemy, but he didn't stop chopping until all were down, earning him first pick of the spoils (after Mogur, of course), and that was how he got his axe, <em>Kneechopper</em>.</p></blockquote><p></p>
[QUOTE="Redclaw, post: 3844642, member: 53791"] Gark Goblin Barbarian 2 Alignment C Neutral [code]Str 14 (10 point buy, -2 racial) Dex 14 (4 point buy, +2 racial) Con 16 (10 point buy) Int 10 (2 point buy) Wis 8 (0 point buy) Cha 6 (0 point buy, -2 racial) AC: 17 (+4 armor, +2 Dex, +1 size) Touch: 13 Flat-Footed: 17 (Uncanny Dodge) HP: 27 (2d12+6) Move: 40' Fort +5 (+2 base, +3 Con) Ref +2 (+0 base, +2 Dex) Will -1 (+0 base, -1 Wis) MW Greataxe +5(+1 BAB, +2 Str, +1 MW, +1 size) (1d10+3) 20/x3 Warhammer +4 (1d6+3) 20/x3 Dagger +4 (1d3+2) 19-20/x2 Shortbow +4 (1d4) 20/x3 Feats/Abilities Power Attack (1st level feat) Fast Movement (Barb 1) Rage 1/day (Barb 1) Uncanny Dodge (Barb 2) Skills Climb +2 (2 ranks, +2 Str, -2 ACP) Hide +6 (2 ranks, +2 Dex, +4 size, -2 ACP) Jump +2 (2 ranks, +2 Str, -2 ACP) Ride +6 (4 ranks, +2 Dex) Spot +1 (2 ranks, -1 Wis) (CC) Survival +1 (2 ranks, -1 Wis) Equipment MW Greataxe (320) Warhammer (12) Dagger (2) Short Bow (30) 20 Arrows (1) Chain Shirt (100) Waterskin (1) 5 Tindertwigs (5) Alchemist's Fire (20) Total: 491 [/code] Gark was always a bit out of control. He was the goblin who stood up to those bigger than he, often with such ferocity that his opponent backed down. As he grew up, he was put to work gathering and chopping wood for the camp's fires. he found that he enjoyed the feeling of an axe in his hands, and there was a certain satisfaction in the feeling of a thick branch or trunk snapping under his repeated assaults. His temper and tendency to glare at anyone who made a noise around him made him even less liked in the camp than most goblins, but he didn't care. He just kept chopping wood, building muscle, and testing himself against anyone who drew his ire. He even fought one of the hobgoblin mercenaries over the dagger he now carries, before he had even been on a raid. That fight led to him being trained to focus his anger and strength. He was given a chance to prove his worth to the tribe, and he responded by leading a charge against a hastily-fortified wagon train. He took hits from three crossbow bolts before he reached the enemy, but he didn't stop chopping until all were down, earning him first pick of the spoils (after Mogur, of course), and that was how he got his axe, [I]Kneechopper[/I]. [/QUOTE]
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