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Strahd's Goblinoid mini campaign "Yar Gock" - (recruiting is currently closed)
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<blockquote data-quote="snowcone" data-source="post: 3852744" data-attributes="member: 41191"><p>I'm interested in playing as well.</p><p></p><p>Hruggek, Goblin Witch Doctor (Druid 2)</p><p></p><p>Hruggek was apprenticed to the witch doctor balgurt at an early age. His master was cruel and beat him often, as is normal in the master/apprentice relationship. Balgurt showed Hruggek the glory of serving Maglubiyet. During the dwarven incursion, Hruggek took advantage of the situation to kill his master and ascend to his rightful place in the tribe as a witch doctor. The tribe has grown week, allowing Mogur to seize control with the aid of a non believer and non goblin. What’s even worse is that the high priest supports this weakling. Hruggek seeks to bring the tribe back into the fold of glorious Maglubiyet by replacing the leader with a strong goblin leader who does not rely on outside races to assert their authority, but does it in the true goblin way of beating the tribe into submission. He also seeks to take back the tribes territory from the filthy dwarves.</p><p></p><p>Hruggek, Goblin Druid 2</p><p>Str 10 (4 pts)</p><p>Dex 12 (2 pts)</p><p>Con 14 (6 pts)</p><p>Int 10 (2 pts)</p><p>Wis 16 (10 pts)</p><p>Cha 10 (4 pts)</p><p></p><p>Hit points: 18</p><p>AC: 17, Touch: 12, Flat-footed: 16 (+5 armor (Hide +3, Hvy Wood shield +2) +1 Dex, +1 size)</p><p>Initiative +1</p><p>Alignment: Neutral Evil</p><p></p><p>Saving throws:</p><p>Fortitude +5 (+2 Con, 3 base)</p><p>Reflex: +1 (+1 Dex)</p><p>Will: +6 (+3 Base, 3 Wis)</p><p></p><p>Base Attack : +1 Grapple –3 (+1 BAB, -1 Str, -4 Size)</p><p>Melee: +2 (+1 BAB, +1 size)</p><p>Ranged +5 (+1 BAB, +1 Dex, +1 size)</p><p></p><p>Scimitar, melee +2, dmg 1d4, crit 18-20/x2</p><p>Sling, ranged 50ft, +5, dmg 1d3, crit 20/x2</p><p></p><p>Skills: </p><p>Handle Animal (CHA 5 ranks) +5</p><p>Diplomacy (CHA 4 ranks) +4</p><p>Concentration (CON 5 Ranks) +7</p><p>Survival (Wis 5 Ranks) +10</p><p>Knowledge Nature (INT 1 Rank) +3</p><p></p><p>Feats: </p><p>Spell Focus Conjuration</p><p></p><p>Languages: Goblin, druidic</p><p></p><p>Other notes: </p><p>Darkvision to 60ft</p><p>Speed 30ft/x4</p><p>Animal Companion (Wolf, Balgurt) Average Monster Manual?</p><p>Nature Sense +2 Knowledge Nature, +2 Survival</p><p>Wild Empathy</p><p>Woodland Stride</p><p></p><p>Equipment:</p><p>Battleaxe (used for beheadings) 10gp</p><p>Scimitar 15gp</p><p>Sling 20 bullets 2sp</p><p>Hide 15gp</p><p>Heavy wooden shield 7gp</p><p>Backpack 2gp</p><p>Holy symbol 1gp</p><p></p><p></p><p>Can we purchase wands with fewer than 50 chrgs i.e. wand of clw with 10 chrgs?</p></blockquote><p></p>
[QUOTE="snowcone, post: 3852744, member: 41191"] I'm interested in playing as well. Hruggek, Goblin Witch Doctor (Druid 2) Hruggek was apprenticed to the witch doctor balgurt at an early age. His master was cruel and beat him often, as is normal in the master/apprentice relationship. Balgurt showed Hruggek the glory of serving Maglubiyet. During the dwarven incursion, Hruggek took advantage of the situation to kill his master and ascend to his rightful place in the tribe as a witch doctor. The tribe has grown week, allowing Mogur to seize control with the aid of a non believer and non goblin. What’s even worse is that the high priest supports this weakling. Hruggek seeks to bring the tribe back into the fold of glorious Maglubiyet by replacing the leader with a strong goblin leader who does not rely on outside races to assert their authority, but does it in the true goblin way of beating the tribe into submission. He also seeks to take back the tribes territory from the filthy dwarves. Hruggek, Goblin Druid 2 Str 10 (4 pts) Dex 12 (2 pts) Con 14 (6 pts) Int 10 (2 pts) Wis 16 (10 pts) Cha 10 (4 pts) Hit points: 18 AC: 17, Touch: 12, Flat-footed: 16 (+5 armor (Hide +3, Hvy Wood shield +2) +1 Dex, +1 size) Initiative +1 Alignment: Neutral Evil Saving throws: Fortitude +5 (+2 Con, 3 base) Reflex: +1 (+1 Dex) Will: +6 (+3 Base, 3 Wis) Base Attack : +1 Grapple –3 (+1 BAB, -1 Str, -4 Size) Melee: +2 (+1 BAB, +1 size) Ranged +5 (+1 BAB, +1 Dex, +1 size) Scimitar, melee +2, dmg 1d4, crit 18-20/x2 Sling, ranged 50ft, +5, dmg 1d3, crit 20/x2 Skills: Handle Animal (CHA 5 ranks) +5 Diplomacy (CHA 4 ranks) +4 Concentration (CON 5 Ranks) +7 Survival (Wis 5 Ranks) +10 Knowledge Nature (INT 1 Rank) +3 Feats: Spell Focus Conjuration Languages: Goblin, druidic Other notes: Darkvision to 60ft Speed 30ft/x4 Animal Companion (Wolf, Balgurt) Average Monster Manual? Nature Sense +2 Knowledge Nature, +2 Survival Wild Empathy Woodland Stride Equipment: Battleaxe (used for beheadings) 10gp Scimitar 15gp Sling 20 bullets 2sp Hide 15gp Heavy wooden shield 7gp Backpack 2gp Holy symbol 1gp Can we purchase wands with fewer than 50 chrgs i.e. wand of clw with 10 chrgs? [/QUOTE]
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