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Strahd's "RttToEE"
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<blockquote data-quote="Land Outcast" data-source="post: 2990911" data-attributes="member: 29160"><p>[sblock=Eliron Redilameri, Battledancer of The Protector]</p><p><strong>Male Elven Battledancer<span style="color: Red">*</span> 4 of Corellon</strong></p><p>NG Medium humanoid</p><p><strong>Init:</strong> +5; </p><p><strong>Senses:</strong> Listen +2, Spot +2, Search +4 </p><p>Low-light Vision</p><p>Detect Secret Doors</p><p><strong>Languages:</strong> Common, Elven, Draconic, Sylvan</p><p>------------------------------------------------------------------------</p><p><strong>AC</strong> <span style="color: Blue">[Fighting Defensively]</span> [ACP= 0]:</p><p>19 <span style="color: Blue">22</span> [+5 Dex, +4 Armor <span style="color: Blue">+3 Dodge</span>], touch 15 <span style="color: Blue">18</span>, flat-footed 14</p><p><strong>HD:</strong> 4d8+4 (<span style="color: Red">hp 25/25</span>)</p><p><strong>Resist:</strong> </p><p>Fort +5 [+4 Ftr, +1 Con]</p><p>Ref +6 [+1 Ftr, +5 Dex]</p><p>Will +1 [+1 Ftr, +0 Wis]</p><p><strong>Immune:</strong> Magic sleep effects</p><p><strong>Spells:</strong> +2 on saving throws vs. Enchantement Spells or Effects</p><p>-------------------------------------------------------------------------</p><p><strong>Speed:</strong> 30 ft. (6 squares)</p><p><strong>Melee:</strong> "Athas" +11 <span style="color: Blue">[+7]</span> (1d8+2/18-20) </p><p><strong>Ranged:</strong> Mwk. Composite Longbow [+1 Str Rating] +10 <span style="color: Blue">[+6]</span>(1d8+1/x3)</p><p><strong>Space:</strong> 5 ft. Reach: 5 ft.</p><p><strong>Base Atk:</strong> +4; Grp: +5 [+4 Bab, +1 Str]</p><p><strong>Special Actions:</strong> </p><p>1d6 Sneak Attack</p><p>-------------------------------------------------------------------------</p><p><strong>Abilities:</strong> Str 13 (05), Dex 20 (13), Con 12 (06), Int 14 (06), Wis 10 (02), Cha 10 (02)</p><p><strong>Feats:</strong> Arterial Strike (CW), Combat Expertise, Improved Feint, Improved Weapon Familiarity (CW), Weapon Finesse</p><p><strong>Skills:</strong></p><p>Appraise +2 </p><p>Balance +7 [+5 Dex, +2 Synergy]</p><p>Bluff +7 [7 ranks] [+11 when feinting]</p><p>Climb +1</p><p>Concentration +1</p><p>Diplomacy +2 [+2 Synergy]</p><p>Disguise +0</p><p>Escape Artist +5</p><p>Forgery +0</p><p>Gather Information +0</p><p>Heal +0</p><p>Hide +5</p><p>Intimidate +2 [+2 Synergy]</p><p>Jump +10 [7 ranks, +1 Str, +2 Synergy]</p><p>Listen +2</p><p>Move Silently +5</p><p>Ride +7 (+5 Dex, +2 Mwk. Bit and Bridle)</p><p>Search +4</p><p>Sense Motive +9 </p><p>Sleight of Hand +7 [+5 Dex, +2 Synergy]</p><p>Spellcraft +2</p><p>Spot +4</p><p>Survival +0</p><p>Swim +1</p><p>Tumble +14 [7 ranks, +5 Dex, +2 Synergy]</p><p>Use Rope +5</p><p><strong>Possessions:</strong></p><p>"Athas" [+1 Elven Thinblade], Mithral Chainshirt, Mwk. Composite Longbow [Str rating +1], 40 arrows, Dagger (x2)</p><p></p><p>Backpack, Bandoleer, Bedroll, Everburning Torch, Flint & Steel, Grappling hook, Sack(x2), Shovel, Silk rope (50ft.), Waterskin, Traveler’s outfit, Torch (x5), Cure Light Wounds Potion (x5)</p><p></p><p>Mwk Bit and bridle, Mwk studded leather barding, Military saddle</p><p></p><p><span style="color: Olive">Honorable servants, although the Viscounty treasury is quite low, I managed to secure some funds, 100 gold each, use it wisely.</span></p><p>[sblock=Expenses (in gp)]</p><p>2400, 1100, 500, 2, 4, 2, 0.5, 0.1, 100, 1, 1, 0.1, 2, 10, 1, 1, 0.05, 150, 50, 250, 60 = 4634.75;</p><p></p><p>-2 stabling for one week[/sblock]</p><p>[/sblock]</p><p>[sblock=Edirion's Steed (Nightwind)]<strong>Nightwind</strong></p><p>Male light warhorse</p><p>N Large animal</p><p><strong>Init</strong> +1; <strong>Senses</strong> low-light vision, scent; Listen +4, Spot +4</p><p>-----------------------------------------------------------------</p><p><strong>AC</strong> 17 touch 13, flat-footed 13</p><p><strong>hp</strong> <span style="color: red">22/22</span> (3d8+9)</p><p><strong>Fort</strong> +6, <strong>Ref</strong> +4, <strong>Will</strong> +2</p><p>-----------------------------------------------------------------</p><p><strong>Spd</strong> 60 ft.</p><p><strong>Melee</strong> hoof +4 (1d4+3) or</p><p><strong>Melee</strong> 2 hooves +4 (1d4+3) and bite -1 (1d3+1)</p><p><strong>Base Atk</strong> +2; <strong>Grp</strong> +9</p><p>-----------------------------------------------------------------</p><p><strong>Abilities</strong> Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p><strong>Feats</strong> Endurance, Run</p><p><strong>Skills</strong> Listen +4, Spot +4</p><p><strong>Possessions</strong> Mwk. Bit and bridle, Mwk studded leather barding, Military saddle[/sblock]</p><p>[sblock=Background(unfinished)]</p><p>Footman in skirmishes against the Iuz threat, dancing through the battlefield and cutting where it hurts, feinting and moving between his enemies until they wore off, defeated by themselves in their attacks against the air.</p><p></p><p>Never accepted to be promoted due to more than one reason: He had grown pretty aquaitanced to his company, he supported fully his commander, knowing that his abilities for leadership -altough he got along with the men- were far from similar, and also a spirit for freedom in action which wouldn't mesh well with the responsability of having men under his command. For ten years (?) they worked together...</p><p></p><p>His last mission was an utter failure... worse... he and a marksman were the only survivors... torn by the happenings and all the men for whose (altough he didn't want to) death felt responsible for, he disappeared for some time... a scout found his unconscious body sorrounded by men in dark armor... some fear arose of him having lost an eye but he hadn't lost it, it was just blanched with a scar running perpendicular to it, having only caressed his eye...</p><p></p><p>Now, what could his superiors do with a loyal, somewhat unruly, and heart-striken elf?</p><p>[/sblock]</p><p></p><p>[sblock=Highfolk(personal note)]Located in the northwestern portion of the continent of the Flanaess, on the world of Oerth, the area now known as Highfolk has long been the source of many conflicts, grand adventures, and stories of heroism down through the years. Elves and humans battle Iuz's forces in the Vesve Forest on the eastern edge of the region; farther to the west, peaceful farmers harvest the land in the verdant earth called the Highvale; to the south, the town of Highfolk moderates the activities of both peace and war, and keeps diplomatic contacts with its allies, Veluna and Furyondy. The region of Highfolk is a wild land, parts untamable to many, a peaceful land, full of the beauty of nature, and a dangerous land, with the forces of evil ever present, looking to destroy the harmony and hard-fought freedoms that the people of the region enjoy.</p><p></p><p>The city of Highfolk is ruled by the human elected mayor, Tavin Ersteader, and is the center for politics with the region. Only about ten percent of the population is human (mostly concentrated in the city and valley of the Velverdyva), with eighty percent of the population being elves. High and Sylvan elves predominate, though there is a small minority of Grey Elves. The people of Highfolk hold their freedom highly, and their fealty to the elven lord Kashafen Tamarel is couched in guarantees of personal liberty. The few humans tend to worship Elohnna, Obad-Hai, the Oeridian sky/agricultural gods, or Trithereon.</p><p></p><p>Founded thousands of years ago, Highfolk was the "Western Watch" of the elves, to keep an eye on the Suel and Baklunish Empires. It suffered heavily from attacks during the brutal wars with Vecna, but found unlooked-for assistace from some Oeridian tribes that had fled east from the Suel and Baklunish. They maintained their independence from the Great Kingdom of Aerdy and befriended Furyondi and Veluna when they broke free of the Great Kingdom. The Elves of the immense Vesve forest have recognized the threat of Iuz, and have supplied their archers and knights to the cause. Iuz has roused dark races and given them greater strength to contend with the elves.</p><p>[/sblock]</p><p>[sblock=Variant Fighter]<span style="color: Red">*</span><span style="font-size: 10px"><u>Variant Fighter:</u></span></p><p><span style="font-size: 10px">No Armor Proficiency (Heavy)</span></p><p><span style="font-size: 10px">No Armor Proficiency (Medium)</span></p><p><span style="font-size: 10px">No Shield Proficiency (Tower)</span></p><p><span style="font-size: 10px">No Shield Proficiency</span></p><p><span style="font-size: 10px">d8 Hit Die</span></p><p><span style="font-size: 10px">Tumble & Bluff as class skills</span></p><p><span style="font-size: 10px">"Sneak" Attack +1d6 at levels 3,6,9,12,15,18</span>[/sblock]</p><p></p><p>Planned for future:</p><p>Continue Fighter...</p><p>Level 6: Dodge, Improved Combat Expertise (Complete Warrior)</p><p>Level 8: Defensive Strike (Complete Warrior)</p></blockquote><p></p>
[QUOTE="Land Outcast, post: 2990911, member: 29160"] [sblock=Eliron Redilameri, Battledancer of The Protector] [B]Male Elven Battledancer[COLOR=Red]*[/COLOR] 4 of Corellon[/B] NG Medium humanoid [B]Init:[/B] +5; [B]Senses:[/B] Listen +2, Spot +2, Search +4 Low-light Vision Detect Secret Doors [B]Languages:[/B] Common, Elven, Draconic, Sylvan ------------------------------------------------------------------------ [B]AC[/B] [COLOR=Blue][Fighting Defensively][/COLOR] [ACP= 0]: 19 [COLOR=Blue]22[/COLOR] [+5 Dex, +4 Armor [COLOR=Blue]+3 Dodge[/COLOR]], touch 15 [COLOR=Blue]18[/COLOR], flat-footed 14 [B]HD:[/B] 4d8+4 ([COLOR=Red]hp 25/25[/COLOR]) [B]Resist:[/B] Fort +5 [+4 Ftr, +1 Con] Ref +6 [+1 Ftr, +5 Dex] Will +1 [+1 Ftr, +0 Wis] [B]Immune:[/B] Magic sleep effects [B]Spells:[/B] +2 on saving throws vs. Enchantement Spells or Effects ------------------------------------------------------------------------- [B]Speed:[/B] 30 ft. (6 squares) [B]Melee:[/B] "Athas" +11 [COLOR=Blue][+7][/COLOR] (1d8+2/18-20) [B]Ranged:[/B] Mwk. Composite Longbow [+1 Str Rating] +10 [COLOR=Blue][+6][/COLOR](1d8+1/x3) [B]Space:[/B] 5 ft. Reach: 5 ft. [B]Base Atk:[/B] +4; Grp: +5 [+4 Bab, +1 Str] [B]Special Actions:[/B] 1d6 Sneak Attack ------------------------------------------------------------------------- [B]Abilities:[/B] Str 13 (05), Dex 20 (13), Con 12 (06), Int 14 (06), Wis 10 (02), Cha 10 (02) [B]Feats:[/B] Arterial Strike (CW), Combat Expertise, Improved Feint, Improved Weapon Familiarity (CW), Weapon Finesse [B]Skills:[/B] Appraise +2 Balance +7 [+5 Dex, +2 Synergy] Bluff +7 [7 ranks] [+11 when feinting] Climb +1 Concentration +1 Diplomacy +2 [+2 Synergy] Disguise +0 Escape Artist +5 Forgery +0 Gather Information +0 Heal +0 Hide +5 Intimidate +2 [+2 Synergy] Jump +10 [7 ranks, +1 Str, +2 Synergy] Listen +2 Move Silently +5 Ride +7 (+5 Dex, +2 Mwk. Bit and Bridle) Search +4 Sense Motive +9 Sleight of Hand +7 [+5 Dex, +2 Synergy] Spellcraft +2 Spot +4 Survival +0 Swim +1 Tumble +14 [7 ranks, +5 Dex, +2 Synergy] Use Rope +5 [B]Possessions:[/B] "Athas" [+1 Elven Thinblade], Mithral Chainshirt, Mwk. Composite Longbow [Str rating +1], 40 arrows, Dagger (x2) Backpack, Bandoleer, Bedroll, Everburning Torch, Flint & Steel, Grappling hook, Sack(x2), Shovel, Silk rope (50ft.), Waterskin, Traveler’s outfit, Torch (x5), Cure Light Wounds Potion (x5) Mwk Bit and bridle, Mwk studded leather barding, Military saddle [COLOR=Olive]Honorable servants, although the Viscounty treasury is quite low, I managed to secure some funds, 100 gold each, use it wisely.[/COLOR] [sblock=Expenses (in gp)] 2400, 1100, 500, 2, 4, 2, 0.5, 0.1, 100, 1, 1, 0.1, 2, 10, 1, 1, 0.05, 150, 50, 250, 60 = 4634.75; -2 stabling for one week[/sblock] [/sblock] [sblock=Edirion's Steed (Nightwind)][b]Nightwind[/b] Male light warhorse N Large animal [b]Init[/b] +1; [b]Senses[/b] low-light vision, scent; Listen +4, Spot +4 ----------------------------------------------------------------- [b]AC[/b] 17 touch 13, flat-footed 13 [b]hp[/b] [color=red]22/22[/color] (3d8+9) [b]Fort[/b] +6, [b]Ref[/b] +4, [b]Will[/b] +2 ----------------------------------------------------------------- [b]Spd[/b] 60 ft. [b]Melee[/b] hoof +4 (1d4+3) or [b]Melee[/b] 2 hooves +4 (1d4+3) and bite -1 (1d3+1) [b]Base Atk[/b] +2; [b]Grp[/b] +9 ----------------------------------------------------------------- [b]Abilities[/b] Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 [b]Feats[/b] Endurance, Run [b]Skills[/b] Listen +4, Spot +4 [b]Possessions[/b] Mwk. Bit and bridle, Mwk studded leather barding, Military saddle[/sblock] [sblock=Background(unfinished)] Footman in skirmishes against the Iuz threat, dancing through the battlefield and cutting where it hurts, feinting and moving between his enemies until they wore off, defeated by themselves in their attacks against the air. Never accepted to be promoted due to more than one reason: He had grown pretty aquaitanced to his company, he supported fully his commander, knowing that his abilities for leadership -altough he got along with the men- were far from similar, and also a spirit for freedom in action which wouldn't mesh well with the responsability of having men under his command. For ten years (?) they worked together... His last mission was an utter failure... worse... he and a marksman were the only survivors... torn by the happenings and all the men for whose (altough he didn't want to) death felt responsible for, he disappeared for some time... a scout found his unconscious body sorrounded by men in dark armor... some fear arose of him having lost an eye but he hadn't lost it, it was just blanched with a scar running perpendicular to it, having only caressed his eye... Now, what could his superiors do with a loyal, somewhat unruly, and heart-striken elf? [/sblock] [sblock=Highfolk(personal note)]Located in the northwestern portion of the continent of the Flanaess, on the world of Oerth, the area now known as Highfolk has long been the source of many conflicts, grand adventures, and stories of heroism down through the years. Elves and humans battle Iuz's forces in the Vesve Forest on the eastern edge of the region; farther to the west, peaceful farmers harvest the land in the verdant earth called the Highvale; to the south, the town of Highfolk moderates the activities of both peace and war, and keeps diplomatic contacts with its allies, Veluna and Furyondy. The region of Highfolk is a wild land, parts untamable to many, a peaceful land, full of the beauty of nature, and a dangerous land, with the forces of evil ever present, looking to destroy the harmony and hard-fought freedoms that the people of the region enjoy. The city of Highfolk is ruled by the human elected mayor, Tavin Ersteader, and is the center for politics with the region. Only about ten percent of the population is human (mostly concentrated in the city and valley of the Velverdyva), with eighty percent of the population being elves. High and Sylvan elves predominate, though there is a small minority of Grey Elves. The people of Highfolk hold their freedom highly, and their fealty to the elven lord Kashafen Tamarel is couched in guarantees of personal liberty. The few humans tend to worship Elohnna, Obad-Hai, the Oeridian sky/agricultural gods, or Trithereon. Founded thousands of years ago, Highfolk was the "Western Watch" of the elves, to keep an eye on the Suel and Baklunish Empires. It suffered heavily from attacks during the brutal wars with Vecna, but found unlooked-for assistace from some Oeridian tribes that had fled east from the Suel and Baklunish. They maintained their independence from the Great Kingdom of Aerdy and befriended Furyondi and Veluna when they broke free of the Great Kingdom. The Elves of the immense Vesve forest have recognized the threat of Iuz, and have supplied their archers and knights to the cause. Iuz has roused dark races and given them greater strength to contend with the elves. [/sblock] [sblock=Variant Fighter][COLOR=Red]*[/COLOR][SIZE=2][U]Variant Fighter:[/U] No Armor Proficiency (Heavy) No Armor Proficiency (Medium) No Shield Proficiency (Tower) No Shield Proficiency d8 Hit Die Tumble & Bluff as class skills "Sneak" Attack +1d6 at levels 3,6,9,12,15,18[/SIZE][/sblock] Planned for future: Continue Fighter... Level 6: Dodge, Improved Combat Expertise (Complete Warrior) Level 8: Defensive Strike (Complete Warrior) [/QUOTE]
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