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Strahd's "RttToEE"
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<blockquote data-quote="HolyMan" data-source="post: 5092280" data-attributes="member: 84167"><p>[sblock=Dei][code]Name: Deimiter "Scarecrow" Witcoff</p><p>Class: Wizard (Conjurer)</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Good</p><p>Deity: Boccob</p><p> </p><p>Str: 11 +0 (03pts.) Level: 6 XP: 15,000</p><p>Dex: 16 +3 (08pts.) BAB: +3 HP: 25 (6d4+6+3)</p><p>Con: 12 +1 (04pts.) Grapple: +3 Dmg Red: none</p><p>Int: 19 +4 (13pts.) Speed: 30' Spell Res: 0%</p><p>Wis: 12 +1 (04pts.) Init: +3 Spell Save: 14+spell lvl </p><p>Cha: 10 +0 (02pts.) ACP: -3 Spell Fail: 0%</p><p> </p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +0 +0 +3 +0 +0 +1 14</p><p>Touch: 14 Flatfooted: 11</p><p> </p><p> Base Mod Misc Total</p><p>Fort: 2 +1 +3</p><p>Reflex: 2 +3 +5</p><p>Will: 5 +1 +6</p><p> </p><p>Weapon Attack Damage Critical Range</p><p>Club(melee) +3 1d6 x2 ---</p><p>Club(thrown) +6 1d6 x2 10'</p><p>Dagger(melee) +3 1d4 19-20x2 ---</p><p>Dagger(thrown) +6 1d4 19-20x2 10'</p><p>Lt. crossbow(mw) +7 1d8 19-20x2 80'</p><p> </p><p>Languages: Common, Draconian, Elven, Gnomish </p><p> </p><p>Racial Abilities:</p><p>• bonus feat at first level</p><p>• +4 skill points at first level</p><p>• +1 skill points at each level after 1st</p><p>• Favored Class: Any</p><p> </p><p>Class Abilities:</p><p>• Summon Familiar</p><p>• Bonus Feats: Scribe Scroll (at 1st lvl), additional feats at 5th, 10th,</p><p>15th, and 20th level. Additional Feats must be </p><p>chosen from metamagic feats, item creation feats, or Spell Mastery</p><p>• Spells and Spellbook</p><p> </p><p>Feats:</p><p>• Simple Weapon Proficiencies: club, dagger, heavy crossbow, </p><p>light crossbow, quarterstaff</p><p>• Scribe Scroll - bonus wizard</p><p>• Toughness - bonus human</p><p>• Spell Focus - (Conjuration) Level 1</p><p>• Augment Summoning - Level 3</p><p>• Heighten Spell - Level 5</p><p>• Maximize spell - Level 6</p><p> </p><p>Spells:</p><p>Per Day-</p><p>0lvl- 5</p><p>1st- 5</p><p>2nd- 5</p><p>3rd- 4</p><p> </p><p>Spellbook:(prohibited schools = Illusion and Necromancy)</p><p>0lvl- All (but illusion and necromancy)</p><p>1st lvl- comprehend languages, magic missile, shield, mage armor, sleep,</p><p>summon monster I, mount, identify</p><p>2nd lvl- Melf's acid arrow, flaming sphere, glitterdust, summon monster II</p><p>3rd lvl- deep slumber, fireball, dispel magic, summon monster III</p><p> </p><p>Skill Points: 60 (2 + INT mod/level) Max Ranks: 9/4.5</p><p>Skills Ranks Mod Misc ACP Total</p><p>Appraise[Int] 0 +4 +4 </p><p>Balance[Dex] 0 +3 -3 +3</p><p>Bluff[Cha] 0 +0 +0</p><p>Climb[Str] 0 +0 -3 -3</p><p>Concentration[Con] 9 +1 +10</p><p>CraftInt] 0 +0 +0</p><p>Decipher Script[Int] 5 +4 +9</p><p>Diplomacy[Cha] 0 +0 +0 </p><p>Disguise[Cha] 0 +0 +0 </p><p>Escape Artist[Dex] 0 +0 -3 -3</p><p>Forgery[Int] 0 +4 +4</p><p>Gather Information[Cha] 0 +0 +2 +0</p><p>Handle Animal[Cha] 0 +0 +0</p><p>HealWis] 0 +3 +3</p><p>Hide[Dex] 0 +2 -3 -1 </p><p>Intimidate[Cha] 0 +0 +0 </p><p>Jump[Str] 0 +0 -3 -3</p><p>Knowledge(Architecture 0 +4 +4 </p><p>and engineering)</p><p>Knowledge(Dungeoneering) 0 +4 +4 </p><p>Knowledge(Geography) 0 +4 +4</p><p>Knowledge(History) 0 +4 +4</p><p>Knowledge(Arcana) 8 +4 +12</p><p>Knowledge(The Planes) 5 +4 +9</p><p>Knowledge(Religion) 9 +4 +13</p><p>Knowledge(Local) 5 +4 +9</p><p>Knowledge(Nobility 0 +4 +4</p><p>and Royalty)</p><p>Listen[Wis] 0 +1 +1</p><p>Move Silently[Dex] 0 +3 -3 +0</p><p>Open Locks[Dex] 0 +3 +3 </p><p>Perform[Cha] 0 +0 +0</p><p>Profession[Wis] 0 +1 +1</p><p>Ride[Dex] 0 +3 +3</p><p>Search[Int] 0 +4 +4</p><p>Sleight of Hand[Dex] 0 +3 -3 +0 </p><p>Spot[Wis] 0 +1 +1</p><p>Sense Motive[Wis] 0 +1 +1</p><p>Spellcraft[Int] 5 +4 +2 +11</p><p>Survival[Wis] 0 +1 (+2) +1(+3 survive in other planes)</p><p>Swim[Str] 0 +1 -6 -5</p><p>Tumble[Dex] 0 +3 -3 +0</p><p>Use Magic Device[Cha] 0 +0 (+4) +0(+4 scrolls only)</p><p>Use Rope[Dex] 0 +3 +3</p><p> </p><p>Equipment: Cost Weight</p><p>Traveler's outfit free 0lb</p><p>Club --- 3lb</p><p>Dagger 2gp 1lb</p><p>Lt. Crossbow(masterwork) 335gp 4lb</p><p> -Case(10 bolts) 1gp 1lb</p><p>Backpack 2gp 2lb</p><p> -trail rations(8days) 4gp 8lb</p><p> -waterskins(2) 2gp 8lb</p><p> -spellbook 15gp 3lb</p><p> -candles(3) 3cp 0lb</p><p> -sack 1sp .5lb</p><p> -oil(2 flasks) 2sp 2lb</p><p> -torches(4) 4cp 4lb</p><p>Bedroll 1sp 5lb</p><p>Rope(50'silk x2) 20gp 10lb</p><p>Scroll Case 1gp .5lb</p><p> -scroll: comprehend languages 25gp ---</p><p>Scroll Case 1gp .5lb</p><p> -scroll: mount 25gp ---</p><p>Spell Component Pouch 5gp 2lb</p><p>Belt Pouch 1gp .5lb</p><p> -flint & steel 1gp ---</p><p> -potions:cure light wounds(3) 150gp .75lb</p><p> -chalk(2) 2cp ---</p><p>Metamagic Rod, extended lesser 3,000gp 5lb</p><p>Wand, magic missle(3rd) 2,250gp ---</p><p>Wand, burning hands 750gp ---</p><p>Headband of intellect +2 4,000gp ---</p><p>Ring of protection +1 2,000gp --- </p><p> </p><p>Total Weight: 60.75lbs (medium) Money: 9gp 5sp 1cp</p><p> Gems: pearls(4) 100gp each</p><p> </p><p> Lgt Med Hvy Lift O.H./O.G. Push</p><p>Max Weight: 38 76 115 115/230 575</p><p> </p><p>Age: 21</p><p>Height: 6'1"</p><p>Weight: 160lbs.</p><p>Eyes: Hazel</p><p>Hair: Sandy Brown</p><p>Skin: tanned[/code][sblock=Appearance] Big nosed and big eared Deimiter is far from handsome. His hair is the color of straw and that with his long limbs gained him the nick name "Scarecrow". He wears basic clothing of a cloak, vest, shirt, and pants so as not to let the general populace know he is a wizard. He keeps his face clean shaven because the golden beard that grows on his face looks ridiculous. [/sblock]</p><p> </p><p>[sblock=Background]</p><p>It wasn't to long ago but after all this traveling it seems a lifetime. Dei was finishing up a new spell that he was copying from an old spellbook of his masters. His master was in the room still working on his latest project. This had been the scene for the past dozen mornings and Dei had become use to it, finding it comfortable. </p><p> </p><p>The tower shook and dust started to fall from the rafters over head. Dei quickly went to the window but could see nothing. but looking around he noticed the shadow of the tower and on top of that something.. monstrous. He turned back into the room <span style="color: orange">"Master..."</span> he started to say but his lips clamped together and he could move. Three men werein the small workroom, two where wearing orched colored robes and hand symbols around their necks. The thrid man wore armor that was dark as midnight itself, a morningstar was at his hip. The armored man bent down and Dei couldn't move a muscle to see what he was doing, even his eyes were transfixed he couldn't close them either.</p><p> </p><p>Oh, how he wished that spell of holding would have somehow closed his ears, the screams uttered by his master were to much to bear afer awhile and tears mixed in with the watering of Dei's eyes. They kept asking about the Fire Summoner, what it did, how did he make it, and more importantly where was it. A spell of truth detection keep these evil priest alert of any deception and their knifes and maces did the rest. Eventually they left with the Fire Summoner, and they left the weeping apprentice and the broken old wizard behind. </p><p> </p><p>That was almost two years ago and Dei has been following them ever since. The morning after the attack Dei made a make shift transport and put his master in it. Summoningg a mount he lashed his carrier to the horse and took his master to Willip in the Kingdom of Furyondy. Dei didn't want to, but he left his master a week later in search of the orche robed priest and their leader. (that takes care of what would have ben lvl 1)</p><p> </p><p>Following the cleric's advice he recieved at the temple he took his master to, Dei booked passage on a boat and headed to Verbobonc to learn more about this strange cult. Dei spent the next year and a half studying adventuring and learning all he could of the attackers. I will not tell his whole story here just let it be known that he is known in every temple in Verbobonc especially the Church of Delleb where he can count Julia Fairfriend a close associate. He is also well known in Gnomesberg and the House of Jimm, where he and some friends helped the gnomes with problems they were having down in the Kron Hills.</p><p> </p><p>Finally all his searching paid off and Dei learned of the cult having been spotted around Nulb and the old Temple of Elemental Evil and in the region around Hommlet. Dei was about to follow up on these leads when but he was side treked trying to help his friends. Another four months pasted as Dei helped out around the town of Rastor, but when word of ochre robed priest in the villiage of Hagthar Dei didn't hesitate. Though his friends stayed behind he struck out alone to the villiage which was so close. [/sblock][/sblock]</p><p>[sblock=Lenuran]</p><p><strong><span style="font-size: 12px">Lenuran of Lortmills CR 6 (15000 xp -- after forest creatures)</span></strong></p><p>Male Gnome Bard 6</p><p>NG Small humanoid </p><p><strong>Init</strong> +2; <strong>Senses</strong> Listen +11, Spot +2</p><p><strong>Languages</strong> Gnomish, Common, Dwarven, Elven, Goblin, Giant, Draconic, Celestial, Abyssal, Orc</p><p>-----------------------------------------------------------------</p><p><strong>AC:</strong> 20, touch 13, flat-footed 18 (+4 Dodge bonus to AC against <em>giants</em>)</p><p><strong>hp</strong> <span style="color: red"><strong>35/35</strong></span> (6 HD)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +8, <strong>Will</strong> +8</p><p>-----------------------------------------------------------------</p><p><strong>Spd</strong> 20 ft.</p><p><strong>Melee:</strong> <em>Frostfang</em>: small blue ice longsword +1 -- +6 (1d6+1/19-20x2/S) </p><p><strong>Ranged:</strong> MW Light Crosbow +8 (1d6/19-20x2/P)</p><p><strong>Base Atk:</strong> +4; <strong>Grp</strong> +4</p><p><strong>Combat Possessions:</strong> 2 <em>potions of cure light wounds</em>, <em>Wand of Invisibility </em>(17 charges)</p><p>-----------------------------------------------------------------</p><p><strong>Abilities</strong> Str 10, Dex 14, Con 14, Int 14, Wis 15, Cha 16</p><p><strong>SQ</strong> bardic music(6x/day), bardic knowledge (+14), countersong, fascinate, inspire courage +2, inspire competence, <em>suggestion</em>. 1/day: <em>Ghost Sound, Dancing Lights, Prestidigitation, Read Magic, Detect Magic, Detect Secret Doors, Speak with Animals</em><strong>Feats</strong> Insightful, Negotiator, Song of the Heart</p><p><strong>Skills</strong> Appraise +2, Balance +2, Bluff +3, Climb +0, Concentration +7, Diplomacy +16, Disguise +3, Escape Artist +2, Forgery +2, Gather Information +5, Heal +2, Hide +6, Intimidate +3, Jump +4, Knowledge (Arcana) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nobility and Royalty) +7, Listen +11, Move Silently +2, Perform (Orator) +11, Profession (astrologer) +6, Ride +2, Search +2, Sense Motive +10, Speak Languages +6 (Draconic, Giant, Goblin, Orc, Abyssal, and Celestial), Spellcraft +8, Spot +2, Survival +2, Swim +0, Use Rope +2</p><p><strong>Possessions:</strong> combat possessions plus <em>"Frostfang": small blue ice longsword +1, small mithral chain shirt +1, small darkwood buckler +1, vest of resistance +1</em>, small MW Light Crossbow w/40 bolts, <em>Heward’s handy haversack</em>, <em>Ring of Mind-Shielding</em>, <em>Headband of the Lorebinder</em>, bedroll, 2 belt pouches, traveler's outfit, journal, 1 inkpen, 2 ink vials, 4 pearls. 15 days trail rations (in <em>Haversack</em>), Earth lesser key, 557gp</p><p> </p><p>[sblock=Greyhoof II]Standard Pony with saddlebag, riding saddle[/sblock]</p><p> </p><p>[sblock=Advancement]</p><p><strong>L1->Bard 1</strong> HP: 8 (1d6+2) SP: +32 (6+2x4)</p><p>Listen +4, Knowledge (Arcana) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility and Royalty) +4, Perform (Orator) +4, Profession (Astrologer) +3, Sense Motive +3, Speak Language +2 (Draconic and Celestial)</p><p> </p><p>Abilities: Str 10 (4pts), Dex 14 (6 pts), Con 14 (4pts), Int 14 (6pts), Wis 14 (6pts), Cha 15 (8pts)</p><p>Feats: Insightful</p><p>Other: Bardic Music, Bardic knowledge, Countersong, Fascinate,</p><p> </p><p><strong>L2->Bard 2</strong> HP: 5 (1d6+2, avg down) SP: +8 (6+2)</p><p>Listen +5, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +5, Profession (Astrologer) +3, Sense Motive +5, Speak Language +2 (Draconic and Celestial)</p><p> </p><p><strong>L3->Bard 3</strong> HP: 6 (1d6+2, avg up) SP: +8 (6+2)</p><p>Diplomacy +5, Listen +5, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +6, Profession (Astrologer) +3, Sense Motive +5, Speak Language +2 (Draconic and Celestial), Spellcraft +2</p><p>Feats: Negotiator</p><p>Other: Inspire Competence</p><p> </p><p><strong>L4->Bard 4</strong> HP: 5 (1d6+2, avg down) SP: +8 (6+2)</p><p>Diplomacy +5, Listen +5, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +7, Profession (Astrologer) +6, Sense Motive +5, Speak Language +2 (Draconic and Celestial), Spellcraft +5</p><p>Other: +1 Bonus to Wisdom from the Black Fruit, CHA +1</p><p> </p><p><strong>L5->Bard 5</strong> HP: 6 (1d6+2, avg up) SP: +8 (6+2)</p><p>Concentration +2, Diplomacy +6, Listen +6, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +8, Profession (Astrologer) +6, Sense Motive +6, Speak Language +4 (Draconic, Goblin, Giant and Celestial), Spellcraft +5</p><p>Other: Add 1 1st and 2nd level spell to known list</p><p> </p><p><strong>L6->Bard 6</strong> HP: 5 (1d6+2, avg down) SP: +8 (6+2)</p><p>Concentration +5, Diplomacy +7, Listen +7, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +9, Profession (Astrologer) +6, Sense Motive +6, Speak Language +6 (Draconic, Goblin, Giant, and Celestial), Spellcraft +5</p><p>Feat: <em>Song of the Heart </em>(Eb 60)</p><p>Other: <em>Suggestion</em></p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Song of the Heart Feat]</p><p>- Inspire Courage, Inspire Competence, Inspire Greatness, & Inspire Heroics have their bonuses increased by 1.</p><p>- Fascinate, Suggestion, & Mass Suggestion have their DC increased by 1.</p><p>[/sblock]</p><p> </p><p>[sblock=Spells Known and Spells per day]</p><p> </p><p> </p><p>0 x3: Mage Hand, Mending, Prestidigitation, Light, Message, Detect Magic <em>(DC 13)</em></p><p>1 x4: Cure Light Wounds, Grease, Silent Image, Identify<em>(DC 14)</em></p><p>2 x3: Minor Image, Glitterdust, Bull's Strength <em>(DC 15)</em></p><p> </p><p>Add +1 to the DC for any illusion spell (gnome racial bonus)</p><p> </p><p>[/sblock]</p><p> </p><p>[sblock=Background] Growing up in the gnomish community of Lortmills, Lenuran seemed to spend all of his free time with a book in his hand. He was fascinated by the power of the written word and as soon as he finished one book, he begged his family to supply him with another. Soon he was borrowing books from everyone in the village and when he encountered a writing that he did not understand; he did not rest until that too had been mastered. His family still held high hopes for him, as it seemed that even with his obsession with books there was nothing in the gnomish culture that he was not partially good at doing. On the eve of his fortieth birthday, he surprised those gathered at his surprise party by having his sister tell everyone there that he had “stepped out” for a short walk and would be back soon. This short walk took him nearly the span of the northern regions of Oerth and forty years to finish.</p><p> </p><p>When he returned to Lortmills, Lenuran’s brown hair was prematurely streaked with gray and he carried himself with an ease that instantly earned him coy smiles by many of the gnomish women, both married and single. From a comfortable seat in the inn over the course of the next three months, Lenuran told of the fierce battle he had witnessed between the glacier dwarves to the far North and the wicked frost giant who sought to enslave their village. He spoke of his time aboard a privateer vessel where he earned his keep by tracking the stars to keep them on course and of the wonders of the open sea. His tales of living with the noble wood elves in their secluded tree homes drew skeptical looks from his relatives until he showed them the fine elvish mesh shirt and nearly weightless shield they had given him when they parted ways.</p><p> </p><p>Everyone assumed that Lenuran’s wandering days were behind him and that like a respectable gnome he would settle down and take a wife, but the one story that Lenuran had not told his family was that his fate no longer was his to control as it was bound to a legend he was chasing.</p><p> </p><p>Twenty years ago, Lenuran apprenticed to the Royal Scribe and was given the task of making sense of the fragmented documents concerning a place known as the Temple of Evil. The details were vague, but Lenuran was able to gather that a small band of strangers had stormed the temple and disrupted a great evil there, but shortly afterwards they all seemed to vanish into thin air.</p><p> </p><p>Jotting down the few notes on who they were, Lenuran began tracking the legendary people down to find out what truly happened, but despite his best effort, his search brought only dead ends upon dead ends.</p><p> </p><p>Returning to Lenuran to rest and weigh the options before him, he received a letter from the Court telling him of the need for another gathering to venture to the Temple once more. As he was still in service to the Crown, albeit on an extended leave of absence from his Scribe duties, Lenuran packed his bag quickly and disappeared into the night once more.[/sblock]</p><p> </p><p> </p><p>[sblock=Appearance and Personality]Lenuran appears to be a gnome of average height and weight with a nose that makes his race proud. His brown hair is shot with gray streaks and while he is well into adulthood, his limbs retain the last vestige of youth in them. He wears his armor under his shirt and vest when traveling, but rarely places himself in situations where he would have to draw <em>Frostfang</em>, the blue ice sword that was crafted for him during his stay in the Far North.</p><p></p><p style="text-align: center"><img src="http://cdn.obsidianportal.com/images/627534/Kevrinsmall.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p> </p><p>Lenuran sees himself as nothing more than a simple scribe who has had the luck to find himself in situations no scribe should ever be. He has seen much in his eighty years and none would fault him if the road began to lose its appeal, but until Lenuran can place the mystery of what happened in the Temple so long ago to rest, his spirit will never allow him to rest.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="HolyMan, post: 5092280, member: 84167"] [sblock=Dei][code]Name: Deimiter "Scarecrow" Witcoff Class: Wizard (Conjurer) Race: Human Size: Medium Gender: Male Alignment: Chaotic Good Deity: Boccob Str: 11 +0 (03pts.) Level: 6 XP: 15,000 Dex: 16 +3 (08pts.) BAB: +3 HP: 25 (6d4+6+3) Con: 12 +1 (04pts.) Grapple: +3 Dmg Red: none Int: 19 +4 (13pts.) Speed: 30' Spell Res: 0% Wis: 12 +1 (04pts.) Init: +3 Spell Save: 14+spell lvl Cha: 10 +0 (02pts.) ACP: -3 Spell Fail: 0% Base Armor Shld Dex Size Nat Misc Total Armor: 10 +0 +0 +3 +0 +0 +1 14 Touch: 14 Flatfooted: 11 Base Mod Misc Total Fort: 2 +1 +3 Reflex: 2 +3 +5 Will: 5 +1 +6 Weapon Attack Damage Critical Range Club(melee) +3 1d6 x2 --- Club(thrown) +6 1d6 x2 10' Dagger(melee) +3 1d4 19-20x2 --- Dagger(thrown) +6 1d4 19-20x2 10' Lt. crossbow(mw) +7 1d8 19-20x2 80' Languages: Common, Draconian, Elven, Gnomish Racial Abilities: • bonus feat at first level • +4 skill points at first level • +1 skill points at each level after 1st • Favored Class: Any Class Abilities: • Summon Familiar • Bonus Feats: Scribe Scroll (at 1st lvl), additional feats at 5th, 10th, 15th, and 20th level. Additional Feats must be chosen from metamagic feats, item creation feats, or Spell Mastery • Spells and Spellbook Feats: • Simple Weapon Proficiencies: club, dagger, heavy crossbow, light crossbow, quarterstaff • Scribe Scroll - bonus wizard • Toughness - bonus human • Spell Focus - (Conjuration) Level 1 • Augment Summoning - Level 3 • Heighten Spell - Level 5 • Maximize spell - Level 6 Spells: Per Day- 0lvl- 5 1st- 5 2nd- 5 3rd- 4 Spellbook:(prohibited schools = Illusion and Necromancy) 0lvl- All (but illusion and necromancy) 1st lvl- comprehend languages, magic missile, shield, mage armor, sleep, summon monster I, mount, identify 2nd lvl- Melf's acid arrow, flaming sphere, glitterdust, summon monster II 3rd lvl- deep slumber, fireball, dispel magic, summon monster III Skill Points: 60 (2 + INT mod/level) Max Ranks: 9/4.5 Skills Ranks Mod Misc ACP Total Appraise[Int] 0 +4 +4 Balance[Dex] 0 +3 -3 +3 Bluff[Cha] 0 +0 +0 Climb[Str] 0 +0 -3 -3 Concentration[Con] 9 +1 +10 CraftInt] 0 +0 +0 Decipher Script[Int] 5 +4 +9 Diplomacy[Cha] 0 +0 +0 Disguise[Cha] 0 +0 +0 Escape Artist[Dex] 0 +0 -3 -3 Forgery[Int] 0 +4 +4 Gather Information[Cha] 0 +0 +2 +0 Handle Animal[Cha] 0 +0 +0 HealWis] 0 +3 +3 Hide[Dex] 0 +2 -3 -1 Intimidate[Cha] 0 +0 +0 Jump[Str] 0 +0 -3 -3 Knowledge(Architecture 0 +4 +4 and engineering) Knowledge(Dungeoneering) 0 +4 +4 Knowledge(Geography) 0 +4 +4 Knowledge(History) 0 +4 +4 Knowledge(Arcana) 8 +4 +12 Knowledge(The Planes) 5 +4 +9 Knowledge(Religion) 9 +4 +13 Knowledge(Local) 5 +4 +9 Knowledge(Nobility 0 +4 +4 and Royalty) Listen[Wis] 0 +1 +1 Move Silently[Dex] 0 +3 -3 +0 Open Locks[Dex] 0 +3 +3 Perform[Cha] 0 +0 +0 Profession[Wis] 0 +1 +1 Ride[Dex] 0 +3 +3 Search[Int] 0 +4 +4 Sleight of Hand[Dex] 0 +3 -3 +0 Spot[Wis] 0 +1 +1 Sense Motive[Wis] 0 +1 +1 Spellcraft[Int] 5 +4 +2 +11 Survival[Wis] 0 +1 (+2) +1(+3 survive in other planes) Swim[Str] 0 +1 -6 -5 Tumble[Dex] 0 +3 -3 +0 Use Magic Device[Cha] 0 +0 (+4) +0(+4 scrolls only) Use Rope[Dex] 0 +3 +3 Equipment: Cost Weight Traveler's outfit free 0lb Club --- 3lb Dagger 2gp 1lb Lt. Crossbow(masterwork) 335gp 4lb -Case(10 bolts) 1gp 1lb Backpack 2gp 2lb -trail rations(8days) 4gp 8lb -waterskins(2) 2gp 8lb -spellbook 15gp 3lb -candles(3) 3cp 0lb -sack 1sp .5lb -oil(2 flasks) 2sp 2lb -torches(4) 4cp 4lb Bedroll 1sp 5lb Rope(50'silk x2) 20gp 10lb Scroll Case 1gp .5lb -scroll: comprehend languages 25gp --- Scroll Case 1gp .5lb -scroll: mount 25gp --- Spell Component Pouch 5gp 2lb Belt Pouch 1gp .5lb -flint & steel 1gp --- -potions:cure light wounds(3) 150gp .75lb -chalk(2) 2cp --- Metamagic Rod, extended lesser 3,000gp 5lb Wand, magic missle(3rd) 2,250gp --- Wand, burning hands 750gp --- Headband of intellect +2 4,000gp --- Ring of protection +1 2,000gp --- Total Weight: 60.75lbs (medium) Money: 9gp 5sp 1cp Gems: pearls(4) 100gp each Lgt Med Hvy Lift O.H./O.G. Push Max Weight: 38 76 115 115/230 575 Age: 21 Height: 6'1" Weight: 160lbs. Eyes: Hazel Hair: Sandy Brown Skin: tanned[/code][sblock=Appearance] Big nosed and big eared Deimiter is far from handsome. His hair is the color of straw and that with his long limbs gained him the nick name "Scarecrow". He wears basic clothing of a cloak, vest, shirt, and pants so as not to let the general populace know he is a wizard. He keeps his face clean shaven because the golden beard that grows on his face looks ridiculous. [/sblock] [sblock=Background] It wasn't to long ago but after all this traveling it seems a lifetime. Dei was finishing up a new spell that he was copying from an old spellbook of his masters. His master was in the room still working on his latest project. This had been the scene for the past dozen mornings and Dei had become use to it, finding it comfortable. The tower shook and dust started to fall from the rafters over head. Dei quickly went to the window but could see nothing. but looking around he noticed the shadow of the tower and on top of that something.. monstrous. He turned back into the room [COLOR=orange]"Master..."[/COLOR] he started to say but his lips clamped together and he could move. Three men werein the small workroom, two where wearing orched colored robes and hand symbols around their necks. The thrid man wore armor that was dark as midnight itself, a morningstar was at his hip. The armored man bent down and Dei couldn't move a muscle to see what he was doing, even his eyes were transfixed he couldn't close them either. Oh, how he wished that spell of holding would have somehow closed his ears, the screams uttered by his master were to much to bear afer awhile and tears mixed in with the watering of Dei's eyes. They kept asking about the Fire Summoner, what it did, how did he make it, and more importantly where was it. A spell of truth detection keep these evil priest alert of any deception and their knifes and maces did the rest. Eventually they left with the Fire Summoner, and they left the weeping apprentice and the broken old wizard behind. That was almost two years ago and Dei has been following them ever since. The morning after the attack Dei made a make shift transport and put his master in it. Summoningg a mount he lashed his carrier to the horse and took his master to Willip in the Kingdom of Furyondy. Dei didn't want to, but he left his master a week later in search of the orche robed priest and their leader. (that takes care of what would have ben lvl 1) Following the cleric's advice he recieved at the temple he took his master to, Dei booked passage on a boat and headed to Verbobonc to learn more about this strange cult. Dei spent the next year and a half studying adventuring and learning all he could of the attackers. I will not tell his whole story here just let it be known that he is known in every temple in Verbobonc especially the Church of Delleb where he can count Julia Fairfriend a close associate. He is also well known in Gnomesberg and the House of Jimm, where he and some friends helped the gnomes with problems they were having down in the Kron Hills. Finally all his searching paid off and Dei learned of the cult having been spotted around Nulb and the old Temple of Elemental Evil and in the region around Hommlet. Dei was about to follow up on these leads when but he was side treked trying to help his friends. Another four months pasted as Dei helped out around the town of Rastor, but when word of ochre robed priest in the villiage of Hagthar Dei didn't hesitate. Though his friends stayed behind he struck out alone to the villiage which was so close. [/sblock][/sblock] [sblock=Lenuran] [B][SIZE=3]Lenuran of Lortmills CR 6 (15000 xp -- after forest creatures)[/SIZE][/B] Male Gnome Bard 6 NG Small humanoid [B]Init[/B] +2; [B]Senses[/B] Listen +11, Spot +2 [B]Languages[/B] Gnomish, Common, Dwarven, Elven, Goblin, Giant, Draconic, Celestial, Abyssal, Orc ----------------------------------------------------------------- [B]AC:[/B] 20, touch 13, flat-footed 18 (+4 Dodge bonus to AC against [I]giants[/I]) [B]hp[/B] [COLOR=red][B]35/35[/B][/COLOR] (6 HD) [B]Fort[/B] +5, [B]Ref[/B] +8, [B]Will[/B] +8 ----------------------------------------------------------------- [B]Spd[/B] 20 ft. [B]Melee:[/B] [I]Frostfang[/I]: small blue ice longsword +1 -- +6 (1d6+1/19-20x2/S) [B]Ranged:[/B] MW Light Crosbow +8 (1d6/19-20x2/P) [B]Base Atk:[/B] +4; [B]Grp[/B] +4 [B]Combat Possessions:[/B] 2 [I]potions of cure light wounds[/I], [I]Wand of Invisibility [/I](17 charges) ----------------------------------------------------------------- [B]Abilities[/B] Str 10, Dex 14, Con 14, Int 14, Wis 15, Cha 16 [B]SQ[/B] bardic music(6x/day), bardic knowledge (+14), countersong, fascinate, inspire courage +2, inspire competence, [I]suggestion[/I]. 1/day: [I]Ghost Sound, Dancing Lights, Prestidigitation, Read Magic, Detect Magic, Detect Secret Doors, Speak with Animals[/I][B]Feats[/B] Insightful, Negotiator, Song of the Heart [B]Skills[/B] Appraise +2, Balance +2, Bluff +3, Climb +0, Concentration +7, Diplomacy +16, Disguise +3, Escape Artist +2, Forgery +2, Gather Information +5, Heal +2, Hide +6, Intimidate +3, Jump +4, Knowledge (Arcana) +7, Knowledge (History) +7, Knowledge (Local) +7, Knowledge (Nobility and Royalty) +7, Listen +11, Move Silently +2, Perform (Orator) +11, Profession (astrologer) +6, Ride +2, Search +2, Sense Motive +10, Speak Languages +6 (Draconic, Giant, Goblin, Orc, Abyssal, and Celestial), Spellcraft +8, Spot +2, Survival +2, Swim +0, Use Rope +2 [B]Possessions:[/B] combat possessions plus [I]"Frostfang": small blue ice longsword +1, small mithral chain shirt +1, small darkwood buckler +1, vest of resistance +1[/I], small MW Light Crossbow w/40 bolts, [I]Heward’s handy haversack[/I], [I]Ring of Mind-Shielding[/I], [I]Headband of the Lorebinder[/I], bedroll, 2 belt pouches, traveler's outfit, journal, 1 inkpen, 2 ink vials, 4 pearls. 15 days trail rations (in [I]Haversack[/I]), Earth lesser key, 557gp [sblock=Greyhoof II]Standard Pony with saddlebag, riding saddle[/sblock] [sblock=Advancement] [B]L1->Bard 1[/B] HP: 8 (1d6+2) SP: +32 (6+2x4) Listen +4, Knowledge (Arcana) +4, Knowledge (History) +4, Knowledge (Local) +4, Knowledge (Nobility and Royalty) +4, Perform (Orator) +4, Profession (Astrologer) +3, Sense Motive +3, Speak Language +2 (Draconic and Celestial) Abilities: Str 10 (4pts), Dex 14 (6 pts), Con 14 (4pts), Int 14 (6pts), Wis 14 (6pts), Cha 15 (8pts) Feats: Insightful Other: Bardic Music, Bardic knowledge, Countersong, Fascinate, [B]L2->Bard 2[/B] HP: 5 (1d6+2, avg down) SP: +8 (6+2) Listen +5, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +5, Profession (Astrologer) +3, Sense Motive +5, Speak Language +2 (Draconic and Celestial) [B]L3->Bard 3[/B] HP: 6 (1d6+2, avg up) SP: +8 (6+2) Diplomacy +5, Listen +5, Knowledge (Arcana) +5, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +6, Profession (Astrologer) +3, Sense Motive +5, Speak Language +2 (Draconic and Celestial), Spellcraft +2 Feats: Negotiator Other: Inspire Competence [B]L4->Bard 4[/B] HP: 5 (1d6+2, avg down) SP: +8 (6+2) Diplomacy +5, Listen +5, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +7, Profession (Astrologer) +6, Sense Motive +5, Speak Language +2 (Draconic and Celestial), Spellcraft +5 Other: +1 Bonus to Wisdom from the Black Fruit, CHA +1 [B]L5->Bard 5[/B] HP: 6 (1d6+2, avg up) SP: +8 (6+2) Concentration +2, Diplomacy +6, Listen +6, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +8, Profession (Astrologer) +6, Sense Motive +6, Speak Language +4 (Draconic, Goblin, Giant and Celestial), Spellcraft +5 Other: Add 1 1st and 2nd level spell to known list [B]L6->Bard 6[/B] HP: 5 (1d6+2, avg down) SP: +8 (6+2) Concentration +5, Diplomacy +7, Listen +7, Knowledge (Arcana) +6, Knowledge (History) +5, Knowledge (Local) +5, Knowledge (Nobility and Royalty) +5, Perform (Orator) +9, Profession (Astrologer) +6, Sense Motive +6, Speak Language +6 (Draconic, Goblin, Giant, and Celestial), Spellcraft +5 Feat: [I]Song of the Heart [/I](Eb 60) Other: [I]Suggestion[/I] [/sblock] [sblock=Song of the Heart Feat] - Inspire Courage, Inspire Competence, Inspire Greatness, & Inspire Heroics have their bonuses increased by 1. - Fascinate, Suggestion, & Mass Suggestion have their DC increased by 1. [/sblock] [sblock=Spells Known and Spells per day] 0 x3: Mage Hand, Mending, Prestidigitation, Light, Message, Detect Magic [I](DC 13)[/I] 1 x4: Cure Light Wounds, Grease, Silent Image, Identify[I](DC 14)[/I] 2 x3: Minor Image, Glitterdust, Bull's Strength [I](DC 15)[/I] Add +1 to the DC for any illusion spell (gnome racial bonus) [/sblock] [sblock=Background] Growing up in the gnomish community of Lortmills, Lenuran seemed to spend all of his free time with a book in his hand. He was fascinated by the power of the written word and as soon as he finished one book, he begged his family to supply him with another. Soon he was borrowing books from everyone in the village and when he encountered a writing that he did not understand; he did not rest until that too had been mastered. His family still held high hopes for him, as it seemed that even with his obsession with books there was nothing in the gnomish culture that he was not partially good at doing. On the eve of his fortieth birthday, he surprised those gathered at his surprise party by having his sister tell everyone there that he had “stepped out” for a short walk and would be back soon. This short walk took him nearly the span of the northern regions of Oerth and forty years to finish. When he returned to Lortmills, Lenuran’s brown hair was prematurely streaked with gray and he carried himself with an ease that instantly earned him coy smiles by many of the gnomish women, both married and single. From a comfortable seat in the inn over the course of the next three months, Lenuran told of the fierce battle he had witnessed between the glacier dwarves to the far North and the wicked frost giant who sought to enslave their village. He spoke of his time aboard a privateer vessel where he earned his keep by tracking the stars to keep them on course and of the wonders of the open sea. His tales of living with the noble wood elves in their secluded tree homes drew skeptical looks from his relatives until he showed them the fine elvish mesh shirt and nearly weightless shield they had given him when they parted ways. Everyone assumed that Lenuran’s wandering days were behind him and that like a respectable gnome he would settle down and take a wife, but the one story that Lenuran had not told his family was that his fate no longer was his to control as it was bound to a legend he was chasing. Twenty years ago, Lenuran apprenticed to the Royal Scribe and was given the task of making sense of the fragmented documents concerning a place known as the Temple of Evil. The details were vague, but Lenuran was able to gather that a small band of strangers had stormed the temple and disrupted a great evil there, but shortly afterwards they all seemed to vanish into thin air. Jotting down the few notes on who they were, Lenuran began tracking the legendary people down to find out what truly happened, but despite his best effort, his search brought only dead ends upon dead ends. Returning to Lenuran to rest and weigh the options before him, he received a letter from the Court telling him of the need for another gathering to venture to the Temple once more. As he was still in service to the Crown, albeit on an extended leave of absence from his Scribe duties, Lenuran packed his bag quickly and disappeared into the night once more.[/sblock] [sblock=Appearance and Personality]Lenuran appears to be a gnome of average height and weight with a nose that makes his race proud. His brown hair is shot with gray streaks and while he is well into adulthood, his limbs retain the last vestige of youth in them. He wears his armor under his shirt and vest when traveling, but rarely places himself in situations where he would have to draw [I]Frostfang[/I], the blue ice sword that was crafted for him during his stay in the Far North. [CENTER][IMG]http://cdn.obsidianportal.com/images/627534/Kevrinsmall.jpg[/IMG][/CENTER] Lenuran sees himself as nothing more than a simple scribe who has had the luck to find himself in situations no scribe should ever be. He has seen much in his eighty years and none would fault him if the road began to lose its appeal, but until Lenuran can place the mystery of what happened in the Temple so long ago to rest, his spirit will never allow him to rest.[/sblock][/sblock] [/QUOTE]
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