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Strahd's "The lost Caverns of Tsojcanth" - Game Ended successfully!
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<blockquote data-quote="Rhun" data-source="post: 4272037" data-attributes="member: 29098"><p>Turo slams his mace down at the nearest creature, and then steps back away from the thing.</p><p></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>AC: 22 (vrs evil)/20, HP <span style="color: green">49/55</span></strong></span></p><p><span style="font-size: 9px"><strong>Initiative +1</strong></span></p><p><span style="font-size: 9px"><strong>Attack +8, 1d6+2/x2</strong></span></p><p><span style="font-size: 9px"><strong>5' step back away</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong>[sblock=Turo Spells & Spell Notes]</strong></span></p><p><span style="font-size: 9px"><strong><u>Domains</u></strong></span></p><p><span style="font-size: 9px"><strong>Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy</strong></span></p><p><span style="font-size: 9px"><strong>Good: Cast good spells at +1 caster level</strong></span></p><p><span style="font-size: 9px"><strong>Inquisition: +4 bonus on all dispel checks</strong></span></p><p><span style="font-size: 9px"><strong>Oracle: Cast divination spells at +2 caster level</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong><u>Spontaneous Casting</u></strong></span></p><p><span style="font-size: 9px"><strong>0th level: Cure Minor Wounds</strong></span></p><p><span style="font-size: 9px"><strong>1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds</strong></span></p><p><span style="font-size: 9px"><strong>2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds</strong></span></p><p><span style="font-size: 9px"><strong>3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds</strong></span></p><p><span style="font-size: 9px"><strong>4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds</strong></span></p><p><span style="font-size: 9px"><strong></strong></span></p><p><span style="font-size: 9px"><strong><u>Current Spells</u></strong></span></p><p><span style="font-size: 9px"><strong>Orisons (DC 14): Create Water, <s>Detect Magic</s>, Detect Poison, Light, Purify Food and Water</strong></span></p><p><span style="font-size: 9px"><strong>1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor</strong></span></p><p><span style="font-size: 9px"><strong>2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence</strong></span></p><p><span style="font-size: 9px"><strong>3rd (DC 17): <s>Searing Light</s>, Dispel Magic, Summon Monster III</strong></span></p><p><span style="font-size: 9px"><strong>4th (DC18): Divine Power, Summon Monster IV</strong></span></p><p><span style="font-size: 9px"><strong>[/sblock]</strong></span></p></blockquote><p></p>
[QUOTE="Rhun, post: 4272037, member: 29098"] Turo slams his mace down at the nearest creature, and then steps back away from the thing. [size=1][b] AC: 22 (vrs evil)/20, HP [color=green]49/55[/color] Initiative +1 Attack +8, 1d6+2/x2 5' step back away [sblock=Turo Spells & Spell Notes] [u]Domains[/u] Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy Good: Cast good spells at +1 caster level Inquisition: +4 bonus on all dispel checks Oracle: Cast divination spells at +2 caster level [u]Spontaneous Casting[/u] 0th level: Cure Minor Wounds 1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds 2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds 3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds 4th level: Tongues, Holy Smite, Discern Lies, Commune, Cure Critical Wounds [u]Current Spells[/u] Orisons (DC 14): Create Water, [s]Detect Magic[/s], Detect Poison, Light, Purify Food and Water 1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor 2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence 3rd (DC 17): [s]Searing Light[/s], Dispel Magic, Summon Monster III 4th (DC18): Divine Power, Summon Monster IV [/sblock][/b][/size] [/QUOTE]
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