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Strahd's "The lost Caverns of Tsojcanth" - [Recruiting thread Closed]
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<blockquote data-quote="Steve Gorak" data-source="post: 2896209" data-attributes="member: 15132"><p>Allright, here is my submission.</p><p>I'll finish the equipment by tomorrow.</p><p></p><p><span style="font-size: 12px">Kosch the Shrike</span></p><p>Bladeling Barbarian 3/Warrior 2[sblock]</p><p></p><p><strong>Str: 17 (+3)</strong> [SPOILER] +1 LEVEL 4 [/SPOILER]</p><p><strong>Dex: 18 (+4)</strong> </p><p><strong>Con: 14 (+2)</strong> </p><p><strong>Wis: 10 (+0)</strong> </p><p><strong>Int: 14 (+2)</strong> </p><p><strong>Cha: 8 (-1)</strong> </p><p></p><p><strong>AC: </strong> 26* [spoiler]10 Base +5 armor +4 natural +1 deflection (ring) +2 Shield +4 dex[/spoiler]</p><p><strong>Touch AC:</strong> 15*</p><p><strong>Flat footed:</strong> 22* </p><p>*<span style="font-size: 9px">Note: Uncanny dodge & trap sense +1, barbarian level 3</span></p><p><strong>ACP:</strong> 0</p><p></p><p><strong>Dmg Red:</strong> 5/+1 (slashing and piercing weapons only) </p><p><strong>HP: </strong> 46 [spoiler][12 + 6.5*2 + 5.5*2 + 10 con][/spoiler] </p><p></p><p><strong>BAB: </strong> +5</p><p><strong>Grapple: </strong> +8</p><p><strong>Init:</strong> + 4</p><p><strong>Speed: </strong> 40 [spoiler]30 base +10 barbarian in light or medium armor[/spoiler]</p><p></p><p><strong><u>Saves</u></strong></p><p> <strong>Fort:</strong> +9 [spoiler]<em>(6 [Base] + 2 [Con] + 1 [Resistance (cloak)] </em> [/spoiler]</p><p> <strong>Ref:</strong> +6* [spoiler]<em>(1 [Base] + 4 [Dex] + 1 [Resistance (cloak)])</em> [/spoiler]</p><p> <strong>Will:</strong> +2 [spoiler]<em>(1 [Base] + 0 [Wis] + 1 [Resistance (cloak)])</em> [/spoiler] </p><p>*<span style="font-size: 9px">Note: Uncanny dodge & trap sense +1, barbarian level 3</span></p><p></p><p><strong><u>Spells & effects usually active</u></strong>[sblock]</p><p> • Darkvision up to 60 feet.</p><p> • Immunities: acid & rust attacks (Bladeling)</p><p> • Cold and fire resistance 5.</p><p> • DR 5/+1 (slashing and piercing weapons only) </p><p> • Uncanny dodge </p><p> • Trap sense +1</p><p></p><p>[/sblock]<u><strong>Skills:</strong></u> [spoiler][skillpoints: (4+2)*6 barbarian +(2+2)*2 fighter = 44][/spoiler][sblock]</p><p> Climb (Ftr,Bar): <strong>+10</strong> [7 ranks + 3 str]</p><p> Jump (Ftr,Bar): <strong>+14</strong> [7 ranks + 3 str +4 speed 40] </p><p> </p><p> Listen (Bar): <strong>+6</strong> [6 ranks + 0 wis]</p><p> Ride (Ftr,Bar): <strong>+11</strong> [7 ranks + 4 dex] </p><p> </p><p> Survival (Bar): <strong>+6</strong> [6 ranks + 0 wis] </p><p> Spell craft: <strong>+4</strong> [2 cross class ranks +2 int]</p><p> </p><p> Swim (Ftr,Bar): <strong>+10</strong> [7 ranks + 3 str][/sblock]</p><p><u><strong>Attacks:</strong></u><p style="margin-left: 20px"><span style="font-size: 9px"><u><em>Melee, Two-weapon</em></u><em>:</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> • Main hand: +1 Small Spike chain (viper): +7 to hit, 1d6+4 damage, x2, P, 10 ft reach </p> <p style="margin-left: 20px"> <span style="font-size: 9px">(can strike adjacent foes)</span></p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str +1 magic -2 2-handed (Medium weapon, offhand weapon is light); Damage: +1 magic +3 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • Off-hand: +1 Small Steel shield (reaper): +7 to hit, 1d4+2 damage, x2, P/B</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str +1 magic -2 2-handed (light offhand weapon); Damage: +1 magic +(3 str)/2 rounded down</span> [/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 9px"><em><u>Other weapons</u>:</em></span> [sblock]</p> <p style="margin-left: 20px"><em><u>Melee, Two-weapon</u>:</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> • Main hand: +1 long sword: +7 to hit, 1d8+4 damage, 19-20/x2, S</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str +1 magic -2 2-handed (Medium weapon, offhand weapon is light); Damage: +1 magic +3 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • Main hand: Claw: +6 to hit, 1d6+3 damage, x2, S</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str -2 2-handed (Light weapon, offhand weapon is light); Damage: +3 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • Main hand: Morningstar: +6 to hit, 1d8+3 damage, x2, P/B</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str -2 2-handed (Medium weapon, offhand weapon is light); Damage: +3 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • Off-hand: Claw: +6 to hit, 1d6+1 damage, x2, S</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str -2 2-handed (Light weapon, offhand weapon is light); Damage: +(3 str)/2 rounded down</span> [/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><u>Melee, 1 handed</u>:</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> • +1 Small Spike chain (viper): +9 to hit, 1d6+4 damage, x2, P, 10 ft reach </p> <p style="margin-left: 20px"> <span style="font-size: 9px">(can strike adjacent foes)</span></p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str +1 magic; Damage: +1 magic +3 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • +1 Small Steel shield (reaper): +9 to hit, 1d4+4 damage, x2, P/B</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str +1 magic; Damage: +1 magic +3 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • +1 long sword: +9 to hit, 1d8+4 damage, 19-20/x2, S</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str +1 magic; Damage: +3 magic +1 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • Claw: +8 to hit, 1d6+3 damage, x2, S</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str; Damage: +3 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • Morningstar: +8 to hit, 1d8+3 damage, x2, P/B</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +3 str; Damage: +3 str</span> [/spoiler][/sblock]</p> <p style="margin-left: 20px"><span style="font-size: 9px"><em><u>Ranged</u>:</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> • dagger: +9 to hit, 1d4+3 damage, 19-20/x2, P/S, 10 ft range</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +4 dex; Damage: 3 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • +1 composite longbow (+3 Str): +10 to hit, 1d8+4 damage, x3, P, 110ft range</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +5 bab +1 magic +4 dex; Damage: +1 magic +3 </span> [/spoiler]</p><p>[spoiler][/spoiler]</p><p><strong><u>Special Abilities</u>:</strong> [sblock]</p><p><strong>Racial</strong></p><p> • +2 Dexterity: Bladelings have a natural agility that makes them deadly warriors.</p><p> • Medium-size humanoid.</p><p> • Bladeling base speed is 30 feet.</p><p> • Darkvision up to 60 feet.</p><p> • Bladelings have a +4 natural armor bonus.</p><p> • Natural Weapons: All bladelings automatically have a claw attack that deals 1d6 + Strength modifier points of slashing damage.</p><p> • Razor Storm (Ex): Once per day, a bladeling can expel shrapnel-like bits of its skin in a 15-foot cone, dealing 2d6 points of piercing damage to any creature in the area. A Reflex save (DC 10 + Constitution modifier) halves the damage. After this attack, the bladeling’s natural armor bonus drops to +2 for 24 hours. </p><p> • Immunities (Ex): A bladeling takes no damage from acid, and it is immune to rust attacks despite its metallic hide.</p><p> • Cold and fire resistance 5.</p><p> • DR 5/+1 (slashing and piercing weapons only)</p><p> • Metal Hide: Certain spells that affect armor, such as heat metal, treat the bladeling as though wearing armor that cannot be taken off. In addition, the spikes on the bladeling’s body make it impossible for a bladeling to wear medium or heavy armor.</p><p> • Automatic Languages: Infernal, Planar Trade, home region. Bonus Languages: Giant, Goblin, Orc.</p><p> • Plane of Origin: Usually Acheron.</p><p> • Favored Class: Fighter.</p><p> • Level Adjustment +1: Bladelings are slightly more powerful and gain levels more slowly than most other races.</p><p></p><p><strong>Barbarian:</strong></p><p> Fast movement</p><p> rage 1/day </p><p> Uncanny dodge </p><p> Trap sense +1 </p><p></p><p><strong>Fighter:</strong></p><p> Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields) [/sblock]</p><p><strong><u>Feats: </u></strong></p><p> • level 1 feat: Exotic weapon: spiked chain</p><p> • level 3 feat: Mage slayer</p><p> • fighter level 1 bonus feat: Two weapon fighting</p><p> • fighter level 2 bonus feat: Improved shield bash</p><p></p><p></p><p><strong><u>Equipment:</u></strong> [sblock]</p><p>+1 mythral chain shirt with spikes 2150 gp, 15 lb, attached on belt on left side </p><p>[spoiler]<span style="font-size: 9px">ACP=0 (mythril); cost: 1100gp mythril shirt +1000 gp +1-enchantement +50gp spikes; weight =10lb armor + 10/2 lb for mythral spikes</span>[/spoiler] </p><p> </p><p>+1 spiked light metal shield (enchanted twice: +1 to hit & +1 to damage) 3469 gp, 11 lb, strapped to back </p><p>[spoiler]<span style="font-size: 9px">ACP=0 (masterwork); cost: 1159gp for AC & 2310gp for spikes enchantment; weight =6lb for shield + 5 lb for spikes</span>[/spoiler] </p><p> </p><p>+1 longsword 2315 gp, 4 lb, attached on belt on right side </p><p>[spoiler]<span style="font-size: 9px">ACP=0 (masterwork); cost: 1159gp for AC & 2310gp for spikes enchantment; weight =6lb for shield + 5 lb for spikes</span>[/spoiler] </p><p> </p><p>ring of protection +1 2000 gp, lb, worn on left hand </p><p> </p><p>cloak of resistance +1 1000 gp, 1 lb, worn </p><p> </p><p>2 Daggers 4 gp, 2 lb, strapped on each thigh </p><p> </p><p>Morningstar 8 gp, 6 lb, attached on belt on backside </p><p> </p><p>+1 composite longbow (+3 str) 2700 gp, 3 lb, strapped on back </p><p> Arrows (20) 1 gp, 3 lb, in quiver on back </p><p> </p><p>Cure moderate wounds potion 300 gp, 0 lb, Hung around neck </p><p> </p><p>Belt Pouch 1 gp, 0.5 lb, worn on left side </p><p>2 Sewing Needles 1 gp, 0 lb, belt pouch, pinned to a cork </p><p> </p><p>Backpack 2 gp, 2 lb, worn on back </p><p> Arrows 2x20 2 gp, 6 lb, in backpack </p><p>Waterskin (water) 1 gp, 2 lb, in backpack </p><p>Trail rations (4 day) 2 gp, 2 lb, in backpack </p><p>Bedroll 1 gp, 5 lb, in backpack </p><p>Winter Blanket 1 gp, 3 lb, in backpack </p><p>Flint & Steel 1 gp, 0 lb, in backpack </p><p>2 large sacks 2 gp, 1 lb, in backpack </p><p>Whetstone 0.02 gp, 1 lb, in backpack </p><p> </p><p> </p><p> </p><p>Money= 38.98 gp, in belt pouch</p><p></p><p>[/sblock]</p><p>Total weight = 67.5 lb </p><p> </p><p><strong><u>Max Weight</u>:</strong> 86 lb Light, 173 lb medium, 260 lb heavy, 520 lb lift, 1300 lb drag</p><p>[/sblock]</p><p></p><p><strong><u>History:</u></strong>[sblock]As a teenager, Kosch was summoned by an unscrupulous mage to the prime material plane. The Mage was well prepared, and the young bladeling quickly fell under the wizard’s mental control. The mage was one of the three leaders of a covenant scheming to secretly take control of the Furyondy kingdom.</p><p>The following years were tough: enslaved by the wizard, Kosch obeyed his every whim. He served as a body guard and executioner, allowing the covenant to carry out its plans.</p><p></p><p>About six months ago, an elite squad of the royal Furyondy army penetrated the covenant’s stronghold. The covenant was prepared and quickly decimated most of the fighters. A few of the more experienced warriors had successfully cornered the three wizard, but almost all hope was lost. As a last stand, an old dwarf warrior charged Kosch’s master, and knocked the wizard unconscious. </p><p></p><p>Immediately, the bladeling felt something he hadn’t felt in many years: control over his own thoughts. He acted quickly, and turned on the two remaining wizards, preventing them from casting. He slew one, and the dwarf finished off the other. </p><p></p><p>The dwarf then faced the bladeling, threatening him with his axe: “Do you yield, beast?”</p><p></p><p>Kosch, overwhelmed with emotion, fell to his knees, and threw his spiked chain on the ground. Looking at the sky, he muttered “I am finally free!”</p><p></p><p>The dwarf signaled a robed figure in the hall: “Does the beast speak true?”, the dwarf asked. Keeping a suspicious eye on the bladeling, the elven cleric invoked eldritch words and nodded to the dwarf. “The creature can be trusted”.</p><p></p><p>Taking a step back, the dwarf withdrew his axe: “Beast, you have caused harm to this Kingdom, albeit not by choice. I offer you the chance to redeem yourself and pay your debt to Furyondy.”</p><p></p><p>Since then, Kosch has been serving as an agent of the royalty in Furyondy and has earned the trust of his peers. </p><p></p><p>He has briefly returned to his home plane of Archeron to visit his family. There, he felt as an outsider (no pun intended!) and returned to the full time service of the Kingdoom of Furyondy.</p><p>[/sblock]</p><p></p><p><strong><u>Appearance</u>: </strong>[sblock]</p><p>Kosch is 6 feet tall, with purple eyes, metallic grey skin and is covered with patches of metallic spines. These spines, combined with his armor spikes and his spiked equipment, give him a fiendish allure. He wears a black cloak and has several weapons strapped to his body. Most noticeable are his spiked chain and his spiked shield.</p><p>[/sblock]</p><p>Cheers,</p><p></p><p>SG</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 2896209, member: 15132"] Allright, here is my submission. I'll finish the equipment by tomorrow. [Size=3]Kosch the Shrike[/Size] Bladeling Barbarian 3/Warrior 2[sblock] [b]Str: 17 (+3)[/b] [SPOILER] +1 LEVEL 4 [/SPOILER] [b]Dex: 18 (+4)[/b] [b]Con: 14 (+2)[/b] [b]Wis: 10 (+0)[/b] [b]Int: 14 (+2)[/b] [b]Cha: 8 (-1)[/b] [b]AC: [/b] 26* [spoiler]10 Base +5 armor +4 natural +1 deflection (ring) +2 Shield +4 dex[/spoiler] [b]Touch AC:[/b] 15* [b]Flat footed:[/b] 22* *[SIZE=1]Note: Uncanny dodge & trap sense +1, barbarian level 3[/SIZE] [b]ACP:[/b] 0 [b]Dmg Red:[/b] 5/+1 (slashing and piercing weapons only) [b]HP: [/b] 46 [spoiler][12 + 6.5*2 + 5.5*2 + 10 con][/spoiler] [b]BAB: [/b] +5 [b]Grapple: [/b] +8 [b]Init:[/b] + 4 [b]Speed: [/b] 40 [spoiler]30 base +10 barbarian in light or medium armor[/spoiler] [b][u]Saves[/u][/b][u][/u] [b]Fort:[/b] +9 [spoiler][i](6 [Base] + 2 [Con] + 1 [Resistance (cloak)] [/i] [/spoiler] [b]Ref:[/b] +6* [spoiler][i](1 [Base] + 4 [Dex] + 1 [Resistance (cloak)])[/i] [/spoiler] [b]Will:[/b] +2 [spoiler][i](1 [Base] + 0 [Wis] + 1 [Resistance (cloak)])[/i] [/spoiler] *[SIZE=1]Note: Uncanny dodge & trap sense +1, barbarian level 3[/SIZE] [b][u]Spells & effects usually active[/u][/b][u][/u][sblock] • Darkvision up to 60 feet. • Immunities: acid & rust attacks (Bladeling) • Cold and fire resistance 5. • DR 5/+1 (slashing and piercing weapons only) • Uncanny dodge • Trap sense +1 [/sblock][u][B]Skills:[/B][/u] [spoiler][skillpoints: (4+2)*6 barbarian +(2+2)*2 fighter = 44][/spoiler][sblock] Climb (Ftr,Bar): [b]+10[/b] [7 ranks + 3 str] Jump (Ftr,Bar): [b]+14[/b] [7 ranks + 3 str +4 speed 40] Listen (Bar): [b]+6[/b] [6 ranks + 0 wis] Ride (Ftr,Bar): [b]+11[/b] [7 ranks + 4 dex] Survival (Bar): [b]+6[/b] [6 ranks + 0 wis] Spell craft: [b]+4[/b] [2 cross class ranks +2 int] Swim (Ftr,Bar): [b]+10[/b] [7 ranks + 3 str][/sblock] [u][B]Attacks:[/B][/u][indent][size=1][u][i]Melee, Two-weapon[/i][/u][i]:[/i][/size] • Main hand: +1 Small Spike chain (viper): +7 to hit, 1d6+4 damage, x2, P, 10 ft reach [size=1](can strike adjacent foes)[/size] [spoiler][SIZE=1] to hit: +5 bab +3 str +1 magic -2 2-handed (Medium weapon, offhand weapon is light); Damage: +1 magic +3 str[/SIZE] [/spoiler] • Off-hand: +1 Small Steel shield (reaper): +7 to hit, 1d4+2 damage, x2, P/B [spoiler][SIZE=1] to hit: +5 bab +3 str +1 magic -2 2-handed (light offhand weapon); Damage: +1 magic +(3 str)/2 rounded down[/SIZE] [/spoiler] [size=1][i][u]Other weapons[/u]:[/i][/size] [sblock] [i][u]Melee, Two-weapon[/u]:[/i] • Main hand: +1 long sword: +7 to hit, 1d8+4 damage, 19-20/x2, S [spoiler][SIZE=1] to hit: +5 bab +3 str +1 magic -2 2-handed (Medium weapon, offhand weapon is light); Damage: +1 magic +3 str[/SIZE] [/spoiler] • Main hand: Claw: +6 to hit, 1d6+3 damage, x2, S [spoiler][SIZE=1] to hit: +5 bab +3 str -2 2-handed (Light weapon, offhand weapon is light); Damage: +3 str[/SIZE] [/spoiler] • Main hand: Morningstar: +6 to hit, 1d8+3 damage, x2, P/B [spoiler][SIZE=1] to hit: +5 bab +3 str -2 2-handed (Medium weapon, offhand weapon is light); Damage: +3 str[/SIZE] [/spoiler] • Off-hand: Claw: +6 to hit, 1d6+1 damage, x2, S [spoiler][SIZE=1] to hit: +5 bab +3 str -2 2-handed (Light weapon, offhand weapon is light); Damage: +(3 str)/2 rounded down[/SIZE] [/spoiler] [i][u]Melee, 1 handed[/u]:[/i] • +1 Small Spike chain (viper): +9 to hit, 1d6+4 damage, x2, P, 10 ft reach [size=1](can strike adjacent foes)[/size] [spoiler][SIZE=1] to hit: +5 bab +3 str +1 magic; Damage: +1 magic +3 str[/SIZE] [/spoiler] • +1 Small Steel shield (reaper): +9 to hit, 1d4+4 damage, x2, P/B [spoiler][SIZE=1] to hit: +5 bab +3 str +1 magic; Damage: +1 magic +3 str[/SIZE] [/spoiler] • +1 long sword: +9 to hit, 1d8+4 damage, 19-20/x2, S [spoiler][SIZE=1] to hit: +5 bab +3 str +1 magic; Damage: +3 magic +1 str[/SIZE] [/spoiler] • Claw: +8 to hit, 1d6+3 damage, x2, S [spoiler][SIZE=1] to hit: +5 bab +3 str; Damage: +3 str[/SIZE] [/spoiler] • Morningstar: +8 to hit, 1d8+3 damage, x2, P/B [spoiler][SIZE=1] to hit: +5 bab +3 str; Damage: +3 str[/SIZE] [/spoiler][/sblock] [size=1][i][u]Ranged[/u]:[/i][/size] • dagger: +9 to hit, 1d4+3 damage, 19-20/x2, P/S, 10 ft range [spoiler][SIZE=1] to hit: +5 bab +4 dex; Damage: 3 str[/SIZE] [/spoiler] • +1 composite longbow (+3 Str): +10 to hit, 1d8+4 damage, x3, P, 110ft range [spoiler][SIZE=1] to hit: +5 bab +1 magic +4 dex; Damage: +1 magic +3 [/SIZE] [/spoiler][/indent][spoiler][/spoiler] [b][u]Special Abilities[/u]:[/b] [sblock] [b]Racial[/b] • +2 Dexterity: Bladelings have a natural agility that makes them deadly warriors. • Medium-size humanoid. • Bladeling base speed is 30 feet. • Darkvision up to 60 feet. • Bladelings have a +4 natural armor bonus. • Natural Weapons: All bladelings automatically have a claw attack that deals 1d6 + Strength modifier points of slashing damage. • Razor Storm (Ex): Once per day, a bladeling can expel shrapnel-like bits of its skin in a 15-foot cone, dealing 2d6 points of piercing damage to any creature in the area. A Reflex save (DC 10 + Constitution modifier) halves the damage. After this attack, the bladeling’s natural armor bonus drops to +2 for 24 hours. • Immunities (Ex): A bladeling takes no damage from acid, and it is immune to rust attacks despite its metallic hide. • Cold and fire resistance 5. • DR 5/+1 (slashing and piercing weapons only) • Metal Hide: Certain spells that affect armor, such as heat metal, treat the bladeling as though wearing armor that cannot be taken off. In addition, the spikes on the bladeling’s body make it impossible for a bladeling to wear medium or heavy armor. • Automatic Languages: Infernal, Planar Trade, home region. Bonus Languages: Giant, Goblin, Orc. • Plane of Origin: Usually Acheron. • Favored Class: Fighter. • Level Adjustment +1: Bladelings are slightly more powerful and gain levels more slowly than most other races. [b]Barbarian:[/b] Fast movement rage 1/day Uncanny dodge Trap sense +1 [b]Fighter:[/b] Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields) [/sblock] [b][u]Feats: [/u][/b][u][/u] • level 1 feat: Exotic weapon: spiked chain • level 3 feat: Mage slayer • fighter level 1 bonus feat: Two weapon fighting • fighter level 2 bonus feat: Improved shield bash [b][u]Equipment:[/u][/b][u][/u] [sblock] +1 mythral chain shirt with spikes 2150 gp, 15 lb, attached on belt on left side [spoiler][size=1]ACP=0 (mythril); cost: 1100gp mythril shirt +1000 gp +1-enchantement +50gp spikes; weight =10lb armor + 10/2 lb for mythral spikes[/size][/spoiler] +1 spiked light metal shield (enchanted twice: +1 to hit & +1 to damage) 3469 gp, 11 lb, strapped to back [spoiler][size=1]ACP=0 (masterwork); cost: 1159gp for AC & 2310gp for spikes enchantment; weight =6lb for shield + 5 lb for spikes[/size][/spoiler] +1 longsword 2315 gp, 4 lb, attached on belt on right side [spoiler][size=1]ACP=0 (masterwork); cost: 1159gp for AC & 2310gp for spikes enchantment; weight =6lb for shield + 5 lb for spikes[/size][/spoiler] ring of protection +1 2000 gp, lb, worn on left hand cloak of resistance +1 1000 gp, 1 lb, worn 2 Daggers 4 gp, 2 lb, strapped on each thigh Morningstar 8 gp, 6 lb, attached on belt on backside +1 composite longbow (+3 str) 2700 gp, 3 lb, strapped on back Arrows (20) 1 gp, 3 lb, in quiver on back Cure moderate wounds potion 300 gp, 0 lb, Hung around neck Belt Pouch 1 gp, 0.5 lb, worn on left side 2 Sewing Needles 1 gp, 0 lb, belt pouch, pinned to a cork Backpack 2 gp, 2 lb, worn on back Arrows 2x20 2 gp, 6 lb, in backpack Waterskin (water) 1 gp, 2 lb, in backpack Trail rations (4 day) 2 gp, 2 lb, in backpack Bedroll 1 gp, 5 lb, in backpack Winter Blanket 1 gp, 3 lb, in backpack Flint & Steel 1 gp, 0 lb, in backpack 2 large sacks 2 gp, 1 lb, in backpack Whetstone 0.02 gp, 1 lb, in backpack Money= 38.98 gp, in belt pouch [/sblock] Total weight = 67.5 lb [b][u]Max Weight[/u]:[/b] 86 lb Light, 173 lb medium, 260 lb heavy, 520 lb lift, 1300 lb drag [/sblock] [b][u]History:[/u][/b][u][/u][sblock]As a teenager, Kosch was summoned by an unscrupulous mage to the prime material plane. The Mage was well prepared, and the young bladeling quickly fell under the wizard’s mental control. The mage was one of the three leaders of a covenant scheming to secretly take control of the Furyondy kingdom. The following years were tough: enslaved by the wizard, Kosch obeyed his every whim. He served as a body guard and executioner, allowing the covenant to carry out its plans. About six months ago, an elite squad of the royal Furyondy army penetrated the covenant’s stronghold. The covenant was prepared and quickly decimated most of the fighters. A few of the more experienced warriors had successfully cornered the three wizard, but almost all hope was lost. As a last stand, an old dwarf warrior charged Kosch’s master, and knocked the wizard unconscious. Immediately, the bladeling felt something he hadn’t felt in many years: control over his own thoughts. He acted quickly, and turned on the two remaining wizards, preventing them from casting. He slew one, and the dwarf finished off the other. The dwarf then faced the bladeling, threatening him with his axe: “Do you yield, beast?” Kosch, overwhelmed with emotion, fell to his knees, and threw his spiked chain on the ground. Looking at the sky, he muttered “I am finally free!” The dwarf signaled a robed figure in the hall: “Does the beast speak true?”, the dwarf asked. Keeping a suspicious eye on the bladeling, the elven cleric invoked eldritch words and nodded to the dwarf. “The creature can be trusted”. Taking a step back, the dwarf withdrew his axe: “Beast, you have caused harm to this Kingdom, albeit not by choice. I offer you the chance to redeem yourself and pay your debt to Furyondy.” Since then, Kosch has been serving as an agent of the royalty in Furyondy and has earned the trust of his peers. He has briefly returned to his home plane of Archeron to visit his family. There, he felt as an outsider (no pun intended!) and returned to the full time service of the Kingdoom of Furyondy. [/sblock] [b][u]Appearance[/u]: [/b][sblock] Kosch is 6 feet tall, with purple eyes, metallic grey skin and is covered with patches of metallic spines. These spines, combined with his armor spikes and his spiked equipment, give him a fiendish allure. He wears a black cloak and has several weapons strapped to his body. Most noticeable are his spiked chain and his spiked shield. [/sblock] Cheers, SG [/QUOTE]
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Strahd's "The lost Caverns of Tsojcanth" - [Recruiting thread Closed]
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