Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
Strahd's "The lost Caverns of Tsojcanth"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steve Gorak" data-source="post: 2922289" data-attributes="member: 15132"><p><span style="font-size: 12px">Keldar the Shrike</span></p><p>Human Rogue 4/Fighter 2/Ranger 1[sblock=Character_Sheet]</p><p></p><p><strong>Str: 18 (+4)</strong> [SPOILER] +1 LEVEL 4 +2 magic gloves [/SPOILER]</p><p><strong>Dex: 16 (+3)</strong> </p><p><strong>Con: 14 (+2)</strong> </p><p><strong>Wis: 10 (+0)</strong> </p><p><strong>Int: 14 (+2)</strong> </p><p><strong>Cha: 10 (+0)</strong> </p><p></p><p><strong>AC: </strong> 20* [spoiler]10 Base +5 armor +2 deflection (ring) +3 dex[/spoiler]</p><p><strong>Touch AC:</strong> 14*</p><p><strong>Flat footed:</strong> 16* </p><p>*<span style="font-size: 9px">Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4</span></p><p><strong>ACP:</strong> 0</p><p> </p><p>[highlight]<strong>HP: </strong> 46/46[/highlight] [spoiler][6 + 5.5*2 + 3.5*3 +4.5+ 14 con][/spoiler] </p><p></p><p><strong>BAB: </strong> +6/+1</p><p><strong>Grapple: </strong> +10</p><p><strong>Init:</strong> + 3</p><p><strong>Speed: </strong> 30 [spoiler]30 base[/spoiler]</p><p></p><p><strong><u>Saves</u></strong></p><p> <strong>For:</strong> +9 [spoiler]<em>(6 [Base] + 2 [Con] + 1 [Resistance (cloak)] </em> [/spoiler]</p><p> <strong>Ref:</strong> +10*[spoiler]<em>(6 [Base] + 3 [Dex] + 1 [Resistance (cloak)])</em> [/spoiler]</p><p> <strong>Wil:</strong> +2 [spoiler]<em>(1 [Base] + 0 [Wis] + 1 [Resistance (cloak)])</em> [/spoiler] </p><p>*<span style="font-size: 9px">Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4</span></p><p></p><p></p><p><u><strong>Skills:</strong></u> [spoiler][skillpoints: 10 human +(8+2)*7 rogue +(2+2)*2 fighter +(6+2) ranger= 96][/spoiler][sblock]</p><p> Appraise (Rog): <strong>+3</strong> [0 ranks +3 int] </p><p></p><p> Balance (Rog): <strong>+10</strong> [7 ranks +3 dex]</p><p> Bluff (Rog): <strong>+7</strong> [7 ranks +0 cha]</p><p> Climb (Ftr,Rog, Rgr): <strong>+17</strong> [9 ranks +4 str +2 use rope synergy +2 climber's kit]</p><p> Diplomacy (Rog): <strong>+4</strong> [0 ranks +2 bluff synergy +2 sense motive synergy]</p><p> Disable device(Rog): <span style="font-size: 9px"> 0 ranks, trained only skills</span></p><p> Escape Artist (Rog): <strong>+10</strong> [7 ranks + 3 dex]</p><p></p><p> Gather info (Rog): <strong>+0</strong> [0 ranks +0 cha]</p><p> Intimidate (Ftr,Rog): <strong>+2</strong> [0 ranks +0 cha +2 bluff synergy]</p><p> Jump (Ftr,Rog,Rgr): <strong>+11</strong> [5 ranks +4 str +2 tumble synergy] </p><p> </p><p> Heal (Rgr): <strong>+0</strong> [0 ranks +0 wis] </p><p> Hide (Rog): <strong>+9</strong> [6 ranks + 3 dex]</p><p> Listen (Rog,Rgr): <strong>+0</strong> [0 ranks +0 wis] </p><p></p><p> Move Silently (Rog): <strong>+7</strong> [7 ranks + 0 wis]</p><p> Open locks (Rog): <span style="font-size: 9px"> 0 ranks, trained only skills</span> </p><p> Ride (Ftr,Rgr): <strong>+11</strong> [8 ranks + 3 dex] </p><p></p><p> Search (Rog, Rgr): <strong>+9</strong> [7 ranks + 2 int]</p><p> Sense Motive (Rog):<strong>+7</strong> [7 ranks +0 wis]</p><p> Sleight of Hand (Rog): <strong>+12</strong> [7 ranks +3 dex +2 bluff synergy]</p><p></p><p> Spell craft(cc): <strong>+4</strong> [2 cross class ranks +2 int]</p><p> Spot (Rog): <strong>+0</strong> [0 ranks +0 wis] </p><p> Survival (Rgr): <strong>+1</strong> [1 ranks + 0 wis]</p><p></p><p> Swim (Ftr,Rog): <strong>+4</strong> [0 ranks +4 str]</p><p> Tumble (Rog): <strong>+12</strong> [7 ranks +3 dex +2 jump synergy]</p><p> Use Rope (Rog): <strong>+10</strong> [7 ranks +3 dex]</p><p></p><p>[/sblock]<u><strong>Languages:</strong></u> Common, elven, dwarven</p><p></p><p><u><strong>Attacks:</strong></u><em>Note: +2 damage against undead (favored ennemy)</em><p style="margin-left: 20px"><span style="font-size: 9px"><u><em>Melee, Two-handed</em></u><em>:</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> • +1 Spiked chain (viper): +11/+6 to hit, 2d4+7 damage, x2, P, 10 ft reach </p> <p style="margin-left: 20px"> <span style="font-size: 9px">(can strike adjacent foes)</span></p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +6/+1 bab +4 str +1 magic; Damage: +1 magic +6 str (2 handed)</span> [/spoiler]</p> <p style="margin-left: 20px"> • Greatsword: +10/+5 to hit, 2d6+6 damage, 19-20/x2, S</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +6/+1 bab +4 str; Damage: +6 str (2 handed)</span> [/spoiler]</p> <p style="margin-left: 20px"> • Morningstar: +10/+5 to hit, 1d8+6 damage, x2, P/B</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +6 bab +4 str; Damage: +6 str (2 handed)</span> [/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 9px"><em><u>Melee, 1 handed</u>:</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> • Morningstar: +10/+5 to hit, 1d8+4 damage, x2, P/B</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +6/+1 bab +4 str; Damage: +4 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • dagger: +10/+5 to hit, 1d4+4 damage, 19-20/x2, P/S, 10 ft range</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +6/+1 bab +4 str; Damage: 4 str</span> [/spoiler]</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><span style="font-size: 9px"><em><u>Ranged</u>:</em></span></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"> • dagger: +9/+4 to hit, 1d4+4 damage, 19-20/x2, P/S, 10 ft range</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +6/+1 bab +3 dex; Damage: 4 str</span> [/spoiler]</p> <p style="margin-left: 20px"> • +1 composite longbow (+4 Str): +10/+5 to hit, 1d8+5 damage, x3, P, 110ft range</p> <p style="margin-left: 20px"> [spoiler]<span style="font-size: 9px"> to hit: +6/+1 bab +1 magic +3 dex; Damage: +1 magic +4 STR </span> [/spoiler]</p><p>[spoiler][/spoiler]</p><p><strong><u>Special Abilities</u>:</strong> [sblock]</p><p><strong>Rogue:</strong></p><p> • Sneak attack +2d6</p><p> • trapfinding</p><p> • Evasion</p><p> • Trap sense +1 </p><p> • Uncanny dodge</p><p></p><p><strong>Fighter:</strong></p><p> Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including </p><p></p><p>tower shields) </p><p></p><p><strong>Ranger:</strong></p><p> • Favored ennemy (undead): +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks. +2 to weapon damage </p><p> • Wild empathy</p><p> • Track[/sblock]</p><p><strong><u>Feats: </u></strong></p><p> • level 1 feat: Combat reflexes</p><p> • human level 1 bonus feat: Combat Expertise</p><p> • level 3 feat: Exotic weapon: spiked chain</p><p> • fighter level 1 bonus feat: Improved feint </p><p> • fighter level 2 bonus feat: Improved trip</p><p> • level 6 feat: Mage slayer</p><p> • ranger level 1: Track</p><p></p><p><strong><u>Equipment</u></strong>[sblock=List]</p><p> </p><p>+1 mythral chain shirt with spikes 2150 gp, 15 lb, attached on belt on left side </p><p>[spoiler]<span style="font-size: 9px">ACP=0 (mythril); cost: 1100gp mythril shirt +1000 gp +1-enchantement +50gp spikes; weight =10lb armor + </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">10/2 lb for mythral spikes</span>[/spoiler] </p><p> </p><p>Greatsword 100 gp, 8 lb, worn on left hand side</p><p> </p><p>ring of protection +1 2000 gp, 0 lb, worn on left hand</p><p></p><p>cloak of resistance +1 1000 gp, 1 lb, worn</p><p></p><p>2 Daggers 4 gp, 2 lb, strapped on each thigh </p><p></p><p>Morningstar 8 gp, 6 lb, attached on belt on backside</p><p></p><p>+1 Composite longbow (+4 str) 2800 gp, 3 lb, strapped on back</p><p> Arrows (20) 1 gp, 3 lb, in quiver on back</p><p></p><p>Cure moderate wounds potion, in metal flask 300 gp, 0 lb, Hung around neck</p><p>Protection from evil potion, in metal flask 50 gp, 0 lb, Hung around neck</p><p>enlarge person potion, in metal flask 250 gp, 0 lb, Hung around neck</p><p>Bull's strenght potion, in metal flask 300 gp, 0 lb, Hung around neck</p><p>Invisibility (potion), in metal flask 300 gp, 0 lb, Hung around neck</p><p>Magic weapon oil, in metal flask 50 gp, 0 lb, in belt pouch</p><p></p><p>gauntlets of ogre power 4000 gp, 4 lb, Worn</p><p></p><p>Belt Pouch 1 gp, 0.5 lb, worn on left side</p><p>2 Sewing Needles 1 gp, 0 lb, belt pouch, pinned to a cork</p><p>Chalk 0.01 gp, 0 lb, </p><p></p><p>Backpack 2 gp, 2 lb, worn on back </p><p> Arrows 2x20 2 gp, 6 lb, in backpack</p><p>Waterskin (water) 1 gp, 2 lb, in backpack</p><p>Trail rations (4 day) 2 gp, 2 lb, in backpack</p><p>Bedroll 1 gp, 5 lb, in backpack</p><p>Winter Blanket 1 gp, 3 lb, in backpack</p><p>Flint & Steel 1 gp, 0 lb, in backpack</p><p>2 large sacks 2 gp, 1 lb, in backpack</p><p>Whetstone 0.02 gp, 1 lb, in backpack</p><p>Cure lightwounds potions x2 100 gp, 0 lb, in backpack</p><p>100 ft silk rope 20 gp, 10 lb, attached to side of backpack</p><p>Grappling Hook 1 gp, 4 lb, attached to side of backpack</p><p></p><p>Climber's kit 80 gp, 5 lb, attached to side of backpack</p><p>Protection from evil potion, in metal flask 50 gp, 0 lb, in backpack, wrapped in cloth</p><p>enlarge person potion, in metal flask 250 gp, 0 lb, in backpack, wrapped in cloth</p><p>Magic weapon oil, in metal flask x2 100 gp, 0 lb, in backpack, wrapped in cloth</p><p></p><p>Extra allowance (given by DM): </p><p>1)box of healing potions - 4 cure light wounds, 2 cure moderate wounds, 1 cure serious wounds</p><p></p><p>2)Light horse</p><p></p><p>Purchased in Mitrik: 1 extra week of trail rations (3.5 gp, 3.5 lb), 1 week of stabling (3.5 gp, 3.5 lb) and 8 waterskins (8 gp, 16 lb). All of this is carried by his light horse</p><p></p><p>From Ketties: Ring of protection +2</p><p></p><p>Money= 145.97 gp, in belt pouch [spoiler]71.97 at start of game +100gp from DM -1gp shrine offering -10 gp food and lodging -15gp food supplies purchases [/spoiler][/sblock]</p><p></p><p>Total weight = 83.5 lb </p><p> </p><p> </p><p><strong><u>Max Weight</u>:</strong> 100 lb Light, 200 lb medium, 300 lb heavy, 600 lb lift, 1500 lb drag</p><p>[/sblock]</p><p></p><p>[sblock=History]As a teenager, Keldar was enslaved by an unscrupulous mage, who kept him under his mental </p><p></p><p>control. The mage was one of the three leaders of a covenant, agent of Iuz - the old one, scheming to secretly take control </p><p></p><p>of the Furyondy kingdom.</p><p>The following years were tough: enslaved by the wizard, Keldar obeyed his every whim. He served as a body guard and </p><p></p><p>executioner, allowing the covenant to carry out its plans.</p><p></p><p>About six months ago, an elite squad of the royal Furyondy army penetrated the covenant’s stronghold. The covenant was </p><p></p><p>prepared and quickly decimated most of the fighters. A few of the more experienced warriors had successfully cornered the </p><p></p><p>three wizard, but almost all hope was lost. As a last stand, an old dwarf warrior charged Keldar’s master, and knocked the </p><p></p><p>wizard unconscious. </p><p></p><p>Immediately, the Keldar felt something he hadn’t felt in many years: control over his own thoughts. He acted quickly, and </p><p></p><p>turned on the two remaining wizards, preventing them from casting. He slew one, and the dwarf finished off the other. </p><p></p><p>The dwarf then faced the bladeling, threatening him with his axe: “Do you yield?”</p><p></p><p>Keldar, overwhelmed with emotion, fell to his knees, and threw his spiked chain on the ground. Looking at the sky, he </p><p></p><p>muttered “I am finally free!”</p><p></p><p>The dwarf signaled a robed figure in the hall: “Does he speak true?”, the dwarf asked. Keeping a suspicious eye on Keldar, </p><p></p><p>the elven cleric invoked eldritch words and nodded to the dwarf. “The human can be trusted”.</p><p></p><p>Taking a step back, the dwarf withdrew his axe: “Human, you have caused harm to this Kingdom, albeit not by choice. I offer </p><p></p><p>you the chance to redeem yourself and pay your debt to Furyondy.”</p><p></p><p>Since then, Keldar has been in the service of the Kingdoom of Furyondy.</p><p>[/sblock]</p><p></p><p>[sblock=Appearance]</p><p>Keldar is 6 feet tall, clearly from Oeridians stock with blue eyes, black hair, and tanned skin. He is also covered with </p><p></p><p>with tatooes, a remnant from his days as a thrall-slave of the agent of Iuz, the old one. He wears a black cloak and has </p><p></p><p>several weapons strapped to his body. Most noticeable are his spiked chain and his spiked armor.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Steve Gorak, post: 2922289, member: 15132"] [Size=3]Keldar the Shrike[/Size] Human Rogue 4/Fighter 2/Ranger 1[sblock=Character_Sheet] [b]Str: 18 (+4)[/b] [SPOILER] +1 LEVEL 4 +2 magic gloves [/SPOILER] [b]Dex: 16 (+3)[/b] [b]Con: 14 (+2)[/b] [b]Wis: 10 (+0)[/b] [b]Int: 14 (+2)[/b] [b]Cha: 10 (+0)[/b] [b]AC: [/b] 20* [spoiler]10 Base +5 armor +2 deflection (ring) +3 dex[/spoiler] [b]Touch AC:[/b] 14* [b]Flat footed:[/b] 16* *[SIZE=1]Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4[/SIZE] [b]ACP:[/b] 0 [highlight][b]HP: [/b] 46/46[/highlight] [spoiler][6 + 5.5*2 + 3.5*3 +4.5+ 14 con][/spoiler] [b]BAB: [/b] +6/+1 [b]Grapple: [/b] +10 [b]Init:[/b] + 3 [b]Speed: [/b] 30 [spoiler]30 base[/spoiler] [b][u]Saves[/u][/b][u][/u] [b]For:[/b] +9 [spoiler][i](6 [Base] + 2 [Con] + 1 [Resistance (cloak)] [/i] [/spoiler] [b]Ref:[/b] +10*[spoiler][i](6 [Base] + 3 [Dex] + 1 [Resistance (cloak)])[/i] [/spoiler] [b]Wil:[/b] +2 [spoiler][i](1 [Base] + 0 [Wis] + 1 [Resistance (cloak)])[/i] [/spoiler] *[SIZE=1]Note: Evasion, Uncanny dodge & trap sense +1, Rogue level 4[/SIZE] [u][B]Skills:[/B][/u] [spoiler][skillpoints: 10 human +(8+2)*7 rogue +(2+2)*2 fighter +(6+2) ranger= 96][/spoiler][sblock] Appraise (Rog): [b]+3[/b] [0 ranks +3 int] Balance (Rog): [b]+10[/b] [7 ranks +3 dex] Bluff (Rog): [b]+7[/b] [7 ranks +0 cha] Climb (Ftr,Rog, Rgr): [b]+17[/b] [9 ranks +4 str +2 use rope synergy +2 climber's kit] Diplomacy (Rog): [b]+4[/b] [0 ranks +2 bluff synergy +2 sense motive synergy] Disable device(Rog): [size=1] 0 ranks, trained only skills[/size] Escape Artist (Rog): [b]+10[/b] [7 ranks + 3 dex] Gather info (Rog): [b]+0[/b] [0 ranks +0 cha] Intimidate (Ftr,Rog): [b]+2[/b] [0 ranks +0 cha +2 bluff synergy] Jump (Ftr,Rog,Rgr): [b]+11[/b] [5 ranks +4 str +2 tumble synergy] Heal (Rgr): [b]+0[/b] [0 ranks +0 wis] Hide (Rog): [b]+9[/b] [6 ranks + 3 dex] Listen (Rog,Rgr): [b]+0[/b] [0 ranks +0 wis] Move Silently (Rog): [b]+7[/b] [7 ranks + 0 wis] Open locks (Rog): [size=1] 0 ranks, trained only skills[/size] Ride (Ftr,Rgr): [b]+11[/b] [8 ranks + 3 dex] Search (Rog, Rgr): [b]+9[/b] [7 ranks + 2 int] Sense Motive (Rog):[b]+7[/b] [7 ranks +0 wis] Sleight of Hand (Rog): [b]+12[/b] [7 ranks +3 dex +2 bluff synergy] Spell craft(cc): [b]+4[/b] [2 cross class ranks +2 int] Spot (Rog): [b]+0[/b] [0 ranks +0 wis] Survival (Rgr): [b]+1[/b] [1 ranks + 0 wis] Swim (Ftr,Rog): [b]+4[/b] [0 ranks +4 str] Tumble (Rog): [b]+12[/b] [7 ranks +3 dex +2 jump synergy] Use Rope (Rog): [b]+10[/b] [7 ranks +3 dex] [/sblock][u][B]Languages:[/B][/u] Common, elven, dwarven [u][B]Attacks:[/B][/u][i]Note: +2 damage against undead (favored ennemy)[/i][indent][size=1][u][i]Melee, Two-handed[/i][/u][i]:[/i][/size] • +1 Spiked chain (viper): +11/+6 to hit, 2d4+7 damage, x2, P, 10 ft reach [size=1](can strike adjacent foes)[/size] [spoiler][SIZE=1] to hit: +6/+1 bab +4 str +1 magic; Damage: +1 magic +6 str (2 handed)[/SIZE] [/spoiler] • Greatsword: +10/+5 to hit, 2d6+6 damage, 19-20/x2, S [spoiler][SIZE=1] to hit: +6/+1 bab +4 str; Damage: +6 str (2 handed)[/SIZE] [/spoiler] • Morningstar: +10/+5 to hit, 1d8+6 damage, x2, P/B [spoiler][SIZE=1] to hit: +6 bab +4 str; Damage: +6 str (2 handed)[/SIZE] [/spoiler] [size=1][i][u]Melee, 1 handed[/u]:[/i][/size] • Morningstar: +10/+5 to hit, 1d8+4 damage, x2, P/B [spoiler][SIZE=1] to hit: +6/+1 bab +4 str; Damage: +4 str[/SIZE] [/spoiler] • dagger: +10/+5 to hit, 1d4+4 damage, 19-20/x2, P/S, 10 ft range [spoiler][SIZE=1] to hit: +6/+1 bab +4 str; Damage: 4 str[/SIZE] [/spoiler] [size=1][i][u]Ranged[/u]:[/i][/size] • dagger: +9/+4 to hit, 1d4+4 damage, 19-20/x2, P/S, 10 ft range [spoiler][SIZE=1] to hit: +6/+1 bab +3 dex; Damage: 4 str[/SIZE] [/spoiler] • +1 composite longbow (+4 Str): +10/+5 to hit, 1d8+5 damage, x3, P, 110ft range [spoiler][SIZE=1] to hit: +6/+1 bab +1 magic +3 dex; Damage: +1 magic +4 STR [/SIZE] [/spoiler][/indent][spoiler][/spoiler] [b][u]Special Abilities[/u]:[/b] [sblock] [b]Rogue:[/b] • Sneak attack +2d6 • trapfinding • Evasion • Trap sense +1 • Uncanny dodge [b]Fighter:[/b] Proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields) [b]Ranger:[/b] • Favored ennemy (undead): +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks. +2 to weapon damage • Wild empathy • Track[/sblock] [b][u]Feats: [/u][/b][u][/u] • level 1 feat: Combat reflexes • human level 1 bonus feat: Combat Expertise • level 3 feat: Exotic weapon: spiked chain • fighter level 1 bonus feat: Improved feint • fighter level 2 bonus feat: Improved trip • level 6 feat: Mage slayer • ranger level 1: Track [b][u]Equipment[/u][/b][u][/u][sblock=List] +1 mythral chain shirt with spikes 2150 gp, 15 lb, attached on belt on left side [spoiler][size=1]ACP=0 (mythril); cost: 1100gp mythril shirt +1000 gp +1-enchantement +50gp spikes; weight =10lb armor + 10/2 lb for mythral spikes[/size][/spoiler] Greatsword 100 gp, 8 lb, worn on left hand side ring of protection +1 2000 gp, 0 lb, worn on left hand cloak of resistance +1 1000 gp, 1 lb, worn 2 Daggers 4 gp, 2 lb, strapped on each thigh Morningstar 8 gp, 6 lb, attached on belt on backside +1 Composite longbow (+4 str) 2800 gp, 3 lb, strapped on back Arrows (20) 1 gp, 3 lb, in quiver on back Cure moderate wounds potion, in metal flask 300 gp, 0 lb, Hung around neck Protection from evil potion, in metal flask 50 gp, 0 lb, Hung around neck enlarge person potion, in metal flask 250 gp, 0 lb, Hung around neck Bull's strenght potion, in metal flask 300 gp, 0 lb, Hung around neck Invisibility (potion), in metal flask 300 gp, 0 lb, Hung around neck Magic weapon oil, in metal flask 50 gp, 0 lb, in belt pouch gauntlets of ogre power 4000 gp, 4 lb, Worn Belt Pouch 1 gp, 0.5 lb, worn on left side 2 Sewing Needles 1 gp, 0 lb, belt pouch, pinned to a cork Chalk 0.01 gp, 0 lb, Backpack 2 gp, 2 lb, worn on back Arrows 2x20 2 gp, 6 lb, in backpack Waterskin (water) 1 gp, 2 lb, in backpack Trail rations (4 day) 2 gp, 2 lb, in backpack Bedroll 1 gp, 5 lb, in backpack Winter Blanket 1 gp, 3 lb, in backpack Flint & Steel 1 gp, 0 lb, in backpack 2 large sacks 2 gp, 1 lb, in backpack Whetstone 0.02 gp, 1 lb, in backpack Cure lightwounds potions x2 100 gp, 0 lb, in backpack 100 ft silk rope 20 gp, 10 lb, attached to side of backpack Grappling Hook 1 gp, 4 lb, attached to side of backpack Climber's kit 80 gp, 5 lb, attached to side of backpack Protection from evil potion, in metal flask 50 gp, 0 lb, in backpack, wrapped in cloth enlarge person potion, in metal flask 250 gp, 0 lb, in backpack, wrapped in cloth Magic weapon oil, in metal flask x2 100 gp, 0 lb, in backpack, wrapped in cloth Extra allowance (given by DM): 1)box of healing potions - 4 cure light wounds, 2 cure moderate wounds, 1 cure serious wounds 2)Light horse Purchased in Mitrik: 1 extra week of trail rations (3.5 gp, 3.5 lb), 1 week of stabling (3.5 gp, 3.5 lb) and 8 waterskins (8 gp, 16 lb). All of this is carried by his light horse From Ketties: Ring of protection +2 Money= 145.97 gp, in belt pouch [spoiler]71.97 at start of game +100gp from DM -1gp shrine offering -10 gp food and lodging -15gp food supplies purchases [/spoiler][/sblock] Total weight = 83.5 lb [b][u]Max Weight[/u]:[/b] 100 lb Light, 200 lb medium, 300 lb heavy, 600 lb lift, 1500 lb drag [/sblock] [sblock=History]As a teenager, Keldar was enslaved by an unscrupulous mage, who kept him under his mental control. The mage was one of the three leaders of a covenant, agent of Iuz - the old one, scheming to secretly take control of the Furyondy kingdom. The following years were tough: enslaved by the wizard, Keldar obeyed his every whim. He served as a body guard and executioner, allowing the covenant to carry out its plans. About six months ago, an elite squad of the royal Furyondy army penetrated the covenant’s stronghold. The covenant was prepared and quickly decimated most of the fighters. A few of the more experienced warriors had successfully cornered the three wizard, but almost all hope was lost. As a last stand, an old dwarf warrior charged Keldar’s master, and knocked the wizard unconscious. Immediately, the Keldar felt something he hadn’t felt in many years: control over his own thoughts. He acted quickly, and turned on the two remaining wizards, preventing them from casting. He slew one, and the dwarf finished off the other. The dwarf then faced the bladeling, threatening him with his axe: “Do you yield?” Keldar, overwhelmed with emotion, fell to his knees, and threw his spiked chain on the ground. Looking at the sky, he muttered “I am finally free!” The dwarf signaled a robed figure in the hall: “Does he speak true?”, the dwarf asked. Keeping a suspicious eye on Keldar, the elven cleric invoked eldritch words and nodded to the dwarf. “The human can be trusted”. Taking a step back, the dwarf withdrew his axe: “Human, you have caused harm to this Kingdom, albeit not by choice. I offer you the chance to redeem yourself and pay your debt to Furyondy.” Since then, Keldar has been in the service of the Kingdoom of Furyondy. [/sblock] [sblock=Appearance] Keldar is 6 feet tall, clearly from Oeridians stock with blue eyes, black hair, and tanned skin. He is also covered with with tatooes, a remnant from his days as a thrall-slave of the agent of Iuz, the old one. He wears a black cloak and has several weapons strapped to his body. Most noticeable are his spiked chain and his spiked armor. [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Strahd's "The lost Caverns of Tsojcanth"
Top