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Strahd's "The lost Caverns of Tsojcanth"
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<blockquote data-quote="Rhun" data-source="post: 3232281" data-attributes="member: 29098"><p><strong>Turo Berenwocket, Jewel of Garl Glittergold</strong></p><p></p><p><span style="font-size: 12px"><strong>Turo Beremwocket</strong></span></p><p></p><p><a href="http://img517.imageshack.us/i/turoberemwocketsmall.jpg/" target="_blank"><img src="http://img517.imageshack.us/img517/8044/turoberemwocketsmall.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a> </p><p></p><p>[sblock=Background]Turo Beremwocket is a gnome who thinks too much. He worries for his family, for his friends he's left behind, and for the village he grew up in. These are dangerous times, and Turo is no longer there to protect them. </p><p></p><p>Years ago, the church asked him to leave the mountain slopes of Yatil to seek out the priest, Roykin. It had been a difficult decision, but ultimately when the church asked him to investigate unusual going's on in Roykin's service to Garl Glittergold, he had had little choice. It pained him to find Roykin corrupting the good name of Garl Glittergold, consorting with kobolds in unholy acts. Confronting him had meant a long and arduous journey and Turo became far more aware of the darkness over Greyhawk, and he knew he had to be there to keep everyone safe. </p><p></p><p>Turo arrested Roykin and brought him back to his homelands, meanwhile Turo set off to spread the good word of Garl Glittergold across all of Greyhawk. Contacted by agents for the royalty in Furyondy, he has joined there ranks, seeing a host of opportunities. Working with the royalty means not only prestige, but the money to enjoy himself and an ideal position to oversee the goings on in the world wider than his small village. His divinations and findings are frequently used to find more about the world, and used by the Furyondy in their work. When they are not, Turo uses them to check on his friends and family back home, glad to have that peace of mind.[/sblock][sblock=Character Sheet]Turo Beremwocket</p><p>Rock Gnome Cleric 4/Church Inquisitor 4/Divine Oracle 2</p><p>Deity: Garl Glittergold</p><p>Alignment: Lawful Good</p><p>Height: 3' 3"</p><p>Weight: 43lbs</p><p>Age: 68</p><p>Size: Small</p><p>Experience: 36,000 (45,000 needed for Level 10)</p><p></p><p><strong>Statistics:</strong></p><p>Str: 14 (+2) <em>(10pts -2 racial)</em></p><p>Dex: 12 (+1) <em>(4 pts)</em></p><p>Con: 16 (+3) <em>(6 pts +2 racial)</em></p><p>Int: 12 (+1) <em>(4pts)</em></p><p>Wis: 19 (+4) <em>(8 pts +2 level adjust +2 magic)</em></p><p>Cha: 10 (+0) <em>(2pts)</em></p><p></p><p><span style="color: Red">Hit Points: 78/78</span></p><p>Armour Class: 20 <em>(10 + 5 armour + 3 shield + 1 Dex + 1 size)</em></p><p>Touch AC: 12</p><p>Flat-footed AC: 18</p><p>Initiative: +1</p><p>Armour Check Penalty: -2</p><p>Speed: 20ft/x4</p><p>BAB: +7</p><p>Grapple: +5 <em>(+7 Base +2 Str -4 size)</em></p><p></p><p><strong>Saving Throws:</strong></p><p>Fortitiude: +9 <em>(+5 base, +3 ability, +1 magic)</em></p><p>Reflex: +4 <em>(+2 base, +1 ability, +1 magic)</em></p><p>Will: +15 <em>(+11 base, +3 ability, +1 magic)</em></p><p></p><p><strong>Attacks</strong></p><p>Masterwork Morningstar melee +11, 1d6+2/x2</p><p>Sickle melee +10, 1d4+2/x2</p><p>Shortbow 60ft range +9 1d4/x3</p><p></p><p><strong>Skills:</strong></p><p>Appraise +1 <em>(1 base)</em></p><p>Balance -1 <em>(1 base -2 ACP)</em></p><p>Bluff +0 <em>(0 base)</em></p><p>Climb +0 <em>(2 base -2 ACP)</em></p><p>Concentration +16 <em>(3 base +13 ranks)</em></p><p>Diplomacy +3 <em>(0 base +2 domain +1 rank)</em></p><p>Disguise +0 <em>(0 base)</em></p><p>Escape Artist -1 <em>(1 base -2 ACP)</em></p><p>Forgery +1 <em>(1 base)</em></p><p>Gather Information +0 <em>(0 base)</em></p><p>Heal +4 <em>(4 base)</em></p><p>Hide -1 <em>(1 base -2 ACP)</em></p><p>Intimidate +0 <em>(0 base)</em></p><p>Jump -6 <em>(2 base -2 ACP -6 movement)</em></p><p>Knowledge (arcana) +6 <em>(1 base +5 ranks)</em></p><p>Knowledge (religion) +14 <em>(1 base +10 ranks +3 skill focus)</em></p><p>Listen +7 <em>(4 base +2 racial +1 ranks)</em></p><p>Move Silently -1 <em>(1 base -2 ACP)</em></p><p>Ride +1 <em>(1 base)</em></p><p>Search +1 <em>(1 base)</em></p><p>Sense Motive +12 <em>(4 base + 9 ranks)</em></p><p>Spellcraft +10 <em>(1 base +7 ranks +2 synergy)</em></p><p>Spot +5 <em>(4 base + 1 ranks)</em></p><p>Survival +4 <em>(4 base)</em></p><p>Swim -2 <em>(2 base -4 ACP*2)</em></p><p>Use Rope +1 <em>(1 base)</em></p><p></p><p><strong>Feats</strong></p><p>Skill Focus (Knowledge [Religion]), Divine Vigor, Spontaneous Healer, +1 feat</p><p></p><p><strong>Languages</strong></p><p>Common, Gnome, Old Oeridian</p><p></p><p><strong>Racial Abilities</strong></p><p>Low-light vision</p><p>Spell like abilities 1/day: Speak with burrowing animals, Dancing Lights, Ghost sounds, Prestigitation</p><p>+2 racial bonus vs. illusion</p><p>+1 modifier to DCs vs my illusions</p><p>+1 racial bonus to attack kobolds and goblinoids</p><p>+4 dodge bonus against giants</p><p>Favoured Class: Bard</p><p></p><p><strong>Class Abilities:</strong></p><p>Proficient in all armour and shields (except tower shields)</p><p>Proficient in all simple weapons and Shortbow and Composite Shortbow</p><p>Aura: Turo has a moderate aura of good</p><p>Cannot cast Chaotic or Evil spells</p><p>Turn undead up to three times per day; check 1d20+2, turning damage 2d6+3</p><p>Detect Evil at will, as the spell</p><p>Immune to Charms</p><p>Scry Bonus: +1 sacred bonus to the save DC of Divination (scrying) spells</p><p>Prescient Sense</p><p>Trap Sense (+1)</p><p>Pierce Illusion</p><p>Pierce Disguise (+4)</p><p></p><p><strong>Domains:</strong></p><p>Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy</p><p>Good: Cast good spells at +1 caster level</p><p>Inquisition: +4 bonus on all dispel checks</p><p>Oracle: Cast divination spells at +2 caster level</p><p></p><p><strong>Spontaneous Casting</strong></p><p>0th level: Cure Minor Wounds</p><p>1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds</p><p>2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds</p><p>3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds</p><p>4th level: Tongues, Holy Smite, Discern Lies, Scrying, Cure Critical Wounds</p><p>5th level: Rary's Telepathic Bond, Dispel Evil, True Seeing, Commune, Cure Light Wounds (Mass)</p><p></p><p><strong>Spells Per Day</strong></p><p>Level 0: 6</p><p>Level 1: 5+1</p><p>Level 2: 5+1</p><p>Level 3: 4+1</p><p>Level 4: 4+1</p><p>Level 5: 2+1</p><p></p><p><strong>Equipment</strong></p><p>+1 Chain Shirt 1250gp</p><p>+1 heavy steel shield 1170 gp</p><p>Lesser metamagic rod of extend 3000gp</p><p>Periapt of Wisdom +2 4000gp</p><p>Wand of Cure Light Wounds 750gp (46 charges - 4 spent on Toman)</p><p>2 x Pearl of Power 1st level 2000gp</p><p>Masterworked Morningstar 308gp</p><p>Cloak of Resistance +1 1000gp</p><p>Sickle 6gp</p><p>Shortbow 30gp</p><p>20 arrows 1gp</p><p>Backpack 2gp</p><p>Silver holy symbol 25gp</p><p>Spell Component Pouch 5gp</p><p>Tent 10gp</p><p>Bedroll 1sp</p><p>Winter Blanket 5sp</p><p>Box of healing potions (4 Cure Light Wounds, 2 Cure Moderate Wounds, <s>1 Cure Serious Wounds</s>)</p><p>One weeks ration</p><p>"Bonzo" the Pony</p><p><s>Deeper Darkness Stone - 10 days duration remaining</s> (I am assuming this expired)</p><p>327gp 4sp[/sblock][sblock=Spells]Current Spells</p><p>Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water</p><p>1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + (D) Bless</p><p>2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + (D) Aid</p><p>3rd (DC 17): Prayer, Magic Vestment, Dispel Magic, Summon Monster III, Searing Light + (D) Magic Circle vrs Evil</p><p>4th (DC18): Divine Power x2, Summon Monster IV + (D) Holy Smite</p><p>5th (DC19):</p><p>[/sblock][sblock=Bonzo stats]PONY Medium Animal</p><p>Hit Dice: 2d8+2 (<span style="color: Red">11/11 hp</span>)</p><p>Initiative: +1</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12</p><p>Base Attack/Grapple: +1/+2</p><p>Attack: Hoof –3 melee (1d3*)</p><p>Full Attack: 2 hooves –3 melee (1d3*)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +4, Ref +4, Will +0</p><p>Abilities: Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4</p><p>Skills: Listen +5, Spot +5</p><p>Feats: Endurance</p><p>Environment: Temperate plains</p><p>Organization: Solitary</p><p>Challenge Rating: 1/4</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>The statistics presented here describe a small horse, under 5 feet tall at the shoulder. Ponies are otherwise similar to light horses and cannot fight while carrying a rider.</p><p>Combat</p><p>*A pony not trained for war does not normally use its hooves to attack but rather to run. Its hoof attack is treated as a secondary attack and adds only half the pony’s Strength bonus to damage.</p><p>Carrying Capacity: A light load for a pony is up to 75 pounds; a medium load, 76–150 pounds; and a heavy load, 151–225 pounds. A pony can drag 1,125 pounds.[/sblock]</p><p></p><p>[sblock=Reminder from Eliyyad]</p><p>Rumors mentioned a lost artifact that must be found prior to the exploring adventurers from Iuz, Perrenland, Velune and Ket. You were sent by royal representative of his highness, Ruler of Chendl, King Belvor of Furyondy.</p><p>The nature of the artifact is unknown, but it is rumored to be forgotten in the lost caverns of the former lost king Tsojcanth. After his downfall, his caves were the place was the demon prince Gratz was imprisoned. But it was centuries ago. Now nobody knew were those caves are, until you found them ... but at the cost of Atesh, Garon, Maor.</p><p>[/sblock]</p><p></p><p>[sblock=Commonly Summoned Creature]</p><p>[sblock=Celestial Bison]</p><p>Size/Type: Large Magical Beast </p><p>Hit Dice: 5d8+15 (37 hp) </p><p>Initiative: +0 </p><p>Speed: 40 ft. (8 squares) </p><p>Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13 </p><p>Base Attack/Grapple: +3/+13 </p><p>Attack: Gore +8 melee (1d8+9) </p><p>Full Attack: Gore +8 melee (1d8+9) </p><p>Space/Reach: 10 ft./5 ft. </p><p>Special Attacks: Stampede, smite evil (+5 damage) 1/day</p><p>Special Qualities: Low-light vision, scent, darkvision 60', damage reduction [5], resistance to acid/cold/electricity [5], spell resistance [10] </p><p>Saves: Fort +7, Ref +4, Will +1 </p><p>Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4 </p><p>Skills: Listen +7, Spot +5 </p><p>Feats: Alertness, Endurance</p><p>[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Rhun, post: 3232281, member: 29098"] [b]Turo Berenwocket, Jewel of Garl Glittergold[/b] [size=3][b]Turo Beremwocket[/b][/size] [URL=http://img517.imageshack.us/i/turoberemwocketsmall.jpg/][IMG]http://img517.imageshack.us/img517/8044/turoberemwocketsmall.jpg[/IMG][/URL] [sblock=Background]Turo Beremwocket is a gnome who thinks too much. He worries for his family, for his friends he's left behind, and for the village he grew up in. These are dangerous times, and Turo is no longer there to protect them. Years ago, the church asked him to leave the mountain slopes of Yatil to seek out the priest, Roykin. It had been a difficult decision, but ultimately when the church asked him to investigate unusual going's on in Roykin's service to Garl Glittergold, he had had little choice. It pained him to find Roykin corrupting the good name of Garl Glittergold, consorting with kobolds in unholy acts. Confronting him had meant a long and arduous journey and Turo became far more aware of the darkness over Greyhawk, and he knew he had to be there to keep everyone safe. Turo arrested Roykin and brought him back to his homelands, meanwhile Turo set off to spread the good word of Garl Glittergold across all of Greyhawk. Contacted by agents for the royalty in Furyondy, he has joined there ranks, seeing a host of opportunities. Working with the royalty means not only prestige, but the money to enjoy himself and an ideal position to oversee the goings on in the world wider than his small village. His divinations and findings are frequently used to find more about the world, and used by the Furyondy in their work. When they are not, Turo uses them to check on his friends and family back home, glad to have that peace of mind.[/sblock][sblock=Character Sheet]Turo Beremwocket Rock Gnome Cleric 4/Church Inquisitor 4/Divine Oracle 2 Deity: Garl Glittergold Alignment: Lawful Good Height: 3' 3" Weight: 43lbs Age: 68 Size: Small Experience: 36,000 (45,000 needed for Level 10) [B]Statistics:[/B] Str: 14 (+2) [I](10pts -2 racial)[/I] Dex: 12 (+1) [I](4 pts)[/I] Con: 16 (+3) [I](6 pts +2 racial)[/I] Int: 12 (+1) [I](4pts)[/I] Wis: 19 (+4) [I](8 pts +2 level adjust +2 magic)[/I] Cha: 10 (+0) [I](2pts)[/I] [COLOR=Red]Hit Points: 78/78[/COLOR] Armour Class: 20 [I](10 + 5 armour + 3 shield + 1 Dex + 1 size)[/I] Touch AC: 12 Flat-footed AC: 18 Initiative: +1 Armour Check Penalty: -2 Speed: 20ft/x4 BAB: +7 Grapple: +5 [I](+7 Base +2 Str -4 size)[/I] [B]Saving Throws:[/B] Fortitiude: +9 [I](+5 base, +3 ability, +1 magic)[/I] Reflex: +4 [I](+2 base, +1 ability, +1 magic)[/I] Will: +15 [I](+11 base, +3 ability, +1 magic)[/I] [B]Attacks[/B] Masterwork Morningstar melee +11, 1d6+2/x2 Sickle melee +10, 1d4+2/x2 Shortbow 60ft range +9 1d4/x3 [B]Skills:[/B] Appraise +1 [I](1 base)[/I] Balance -1 [I](1 base -2 ACP)[/I] Bluff +0 [I](0 base)[/I] Climb +0 [I](2 base -2 ACP)[/I] Concentration +16 [I](3 base +13 ranks)[/I] Diplomacy +3 [I](0 base +2 domain +1 rank)[/I] Disguise +0 [I](0 base)[/I] Escape Artist -1 [I](1 base -2 ACP)[/I] Forgery +1 [I](1 base)[/I] Gather Information +0 [I](0 base)[/I] Heal +4 [I](4 base)[/I] Hide -1 [I](1 base -2 ACP)[/I] Intimidate +0 [I](0 base)[/I] Jump -6 [I](2 base -2 ACP -6 movement)[/I] Knowledge (arcana) +6 [I](1 base +5 ranks)[/I] Knowledge (religion) +14 [I](1 base +10 ranks +3 skill focus)[/I] Listen +7 [I](4 base +2 racial +1 ranks)[/I] Move Silently -1 [I](1 base -2 ACP)[/I] Ride +1 [I](1 base)[/I] Search +1 [I](1 base)[/I] Sense Motive +12 [I](4 base + 9 ranks)[/I] Spellcraft +10 [I](1 base +7 ranks +2 synergy)[/I] Spot +5 [I](4 base + 1 ranks)[/I] Survival +4 [I](4 base)[/I] Swim -2 [I](2 base -4 ACP*2)[/I] Use Rope +1 [I](1 base)[/I] [B]Feats[/B] Skill Focus (Knowledge [Religion]), Divine Vigor, Spontaneous Healer, +1 feat [B]Languages[/B] Common, Gnome, Old Oeridian [B]Racial Abilities[/B] Low-light vision Spell like abilities 1/day: Speak with burrowing animals, Dancing Lights, Ghost sounds, Prestigitation +2 racial bonus vs. illusion +1 modifier to DCs vs my illusions +1 racial bonus to attack kobolds and goblinoids +4 dodge bonus against giants Favoured Class: Bard [B]Class Abilities:[/B] Proficient in all armour and shields (except tower shields) Proficient in all simple weapons and Shortbow and Composite Shortbow Aura: Turo has a moderate aura of good Cannot cast Chaotic or Evil spells Turn undead up to three times per day; check 1d20+2, turning damage 2d6+3 Detect Evil at will, as the spell Immune to Charms Scry Bonus: +1 sacred bonus to the save DC of Divination (scrying) spells Prescient Sense Trap Sense (+1) Pierce Illusion Pierce Disguise (+4) [B]Domains:[/B] Community: Use calm emotions as a spell-like ability 1/day, +2 to Diplomacy Good: Cast good spells at +1 caster level Inquisition: +4 bonus on all dispel checks Oracle: Cast divination spells at +2 caster level [B]Spontaneous Casting[/B] 0th level: Cure Minor Wounds 1st level: Bless, Protection from Evil, Detect Chaos, Identify, Cure Light Wounds 2nd level: Status, Aid, Zone of Truth, Augury, Cure Moderate Wounds 3rd level: Prayer, Magic Circle against Evil, Detect Thoughts, Divination, Cure Serious Wounds 4th level: Tongues, Holy Smite, Discern Lies, Scrying, Cure Critical Wounds 5th level: Rary's Telepathic Bond, Dispel Evil, True Seeing, Commune, Cure Light Wounds (Mass) [B]Spells Per Day[/B] Level 0: 6 Level 1: 5+1 Level 2: 5+1 Level 3: 4+1 Level 4: 4+1 Level 5: 2+1 [B]Equipment[/B] +1 Chain Shirt 1250gp +1 heavy steel shield 1170 gp Lesser metamagic rod of extend 3000gp Periapt of Wisdom +2 4000gp Wand of Cure Light Wounds 750gp (46 charges - 4 spent on Toman) 2 x Pearl of Power 1st level 2000gp Masterworked Morningstar 308gp Cloak of Resistance +1 1000gp Sickle 6gp Shortbow 30gp 20 arrows 1gp Backpack 2gp Silver holy symbol 25gp Spell Component Pouch 5gp Tent 10gp Bedroll 1sp Winter Blanket 5sp Box of healing potions (4 Cure Light Wounds, 2 Cure Moderate Wounds, [s]1 Cure Serious Wounds[/s]) One weeks ration "Bonzo" the Pony [s]Deeper Darkness Stone - 10 days duration remaining[/s] (I am assuming this expired) 327gp 4sp[/sblock][sblock=Spells]Current Spells Orisons (DC 14): Create Water, Detect Magic, Detect Poison, Light, Purify Food and Water 1st (DC 15): Magic Weapon, Lesser Vigor, Shield of Faith, Command, Divine Favor + (D) Bless 2nd (DC 16): Lesser Restoration, Hold Person, Spiritual Weapon, Silence + (D) Aid 3rd (DC 17): Prayer, Magic Vestment, Dispel Magic, Summon Monster III, Searing Light + (D) Magic Circle vrs Evil 4th (DC18): Divine Power x2, Summon Monster IV + (D) Holy Smite 5th (DC19): [/sblock][sblock=Bonzo stats]PONY Medium Animal Hit Dice: 2d8+2 ([COLOR=Red]11/11 hp[/COLOR]) Initiative: +1 Speed: 40 ft. (8 squares) Armor Class: 13 (+1 Dex, +2 natural), touch 11, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Hoof –3 melee (1d3*) Full Attack: 2 hooves –3 melee (1d3*) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +4, Ref +4, Will +0 Abilities: Str 13, Dex 13, Con 12, Int 2, Wis 11, Cha 4 Skills: Listen +5, Spot +5 Feats: Endurance Environment: Temperate plains Organization: Solitary Challenge Rating: 1/4 Advancement: — Level Adjustment: — The statistics presented here describe a small horse, under 5 feet tall at the shoulder. Ponies are otherwise similar to light horses and cannot fight while carrying a rider. Combat *A pony not trained for war does not normally use its hooves to attack but rather to run. Its hoof attack is treated as a secondary attack and adds only half the pony’s Strength bonus to damage. Carrying Capacity: A light load for a pony is up to 75 pounds; a medium load, 76–150 pounds; and a heavy load, 151–225 pounds. A pony can drag 1,125 pounds.[/sblock] [sblock=Reminder from Eliyyad] Rumors mentioned a lost artifact that must be found prior to the exploring adventurers from Iuz, Perrenland, Velune and Ket. You were sent by royal representative of his highness, Ruler of Chendl, King Belvor of Furyondy. The nature of the artifact is unknown, but it is rumored to be forgotten in the lost caverns of the former lost king Tsojcanth. After his downfall, his caves were the place was the demon prince Gratz was imprisoned. But it was centuries ago. Now nobody knew were those caves are, until you found them ... but at the cost of Atesh, Garon, Maor. [/sblock] [sblock=Commonly Summoned Creature] [sblock=Celestial Bison] Size/Type: Large Magical Beast Hit Dice: 5d8+15 (37 hp) Initiative: +0 Speed: 40 ft. (8 squares) Armor Class: 13 (-1 size, +4 natural), touch 9, flat-footed 13 Base Attack/Grapple: +3/+13 Attack: Gore +8 melee (1d8+9) Full Attack: Gore +8 melee (1d8+9) Space/Reach: 10 ft./5 ft. Special Attacks: Stampede, smite evil (+5 damage) 1/day Special Qualities: Low-light vision, scent, darkvision 60', damage reduction [5], resistance to acid/cold/electricity [5], spell resistance [10] Saves: Fort +7, Ref +4, Will +1 Abilities: Str 22, Dex 10, Con 16, Int 2, Wis 11, Cha 4 Skills: Listen +7, Spot +5 Feats: Alertness, Endurance [/sblock] [/sblock] [/QUOTE]
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Strahd's "The lost Caverns of Tsojcanth"
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