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Strange Lands brings Scarred Lands line to a close
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<blockquote data-quote="blindrage" data-source="post: 1824405" data-attributes="member: 13483"><p>My thoughts on the SL books that are in print right now:</p><p></p><p></p><p>4 Player's Class Guides</p><p>These were the best "spat books" I have seen in awhile for a setting. Open enough to put in other games but keeping the favor of the home setting.</p><p></p><p>3 City Books (Mithril, Hollowfaust, Burok Torn)</p><p>Umm there were four city books with Hollowfaust and Selzar being the best. Burok Torn is a good book if you want to have a dwaven home city and Mithril was kinda there.</p><p></p><p>4 Regional Books (Hornsaw, Calastia, Blood Bayou, Blood Sea)</p><p>Good books.</p><p></p><p>Wilderness & Wasteland</p><p>Ideas that will go into my games if I ever DM again.</p><p></p><p>Echoes of the Past</p><p>Still trying to figure why I brought the book. The beginning of the end of the SL. It was halfarse done and move the story line and big villians in IMHO in the wrong direction.</p><p></p><p>The Penumbral Pentagon</p><p>Agree with Nightfall on this one. Enough said.</p><p></p><p>The Faithful & the Forsaken</p><p>Umm if you are going to bring a god back, put in his stats and domians please. GrRRRRR! But it was nice try. Another sign though of the end.</p><p></p><p>Edge of Infinity</p><p>Still need to buy this one.</p><p></p><p>Secrets & Societies</p><p>Umm good ideas. </p><p></p><p>The Wise and the Wicked</p><p>Nice NPC book</p><p></p><p>2 Monster books (Ratmen and asaatthi)</p><p>New ways to mess with players who know the MMs inside and out. </p><p></p><p>2 Gazetteers (Ghelspand & Termana)</p><p>Yeah!</p><p></p><p>3 Adventures (The Serpent Amphora Cycle)</p><p>Thank the Goddess that my FLGS has these on the shelf at half off. Going to buy them soon.</p></blockquote><p></p>
[QUOTE="blindrage, post: 1824405, member: 13483"] My thoughts on the SL books that are in print right now: 4 Player's Class Guides These were the best "spat books" I have seen in awhile for a setting. Open enough to put in other games but keeping the favor of the home setting. 3 City Books (Mithril, Hollowfaust, Burok Torn) Umm there were four city books with Hollowfaust and Selzar being the best. Burok Torn is a good book if you want to have a dwaven home city and Mithril was kinda there. 4 Regional Books (Hornsaw, Calastia, Blood Bayou, Blood Sea) Good books. Wilderness & Wasteland Ideas that will go into my games if I ever DM again. Echoes of the Past Still trying to figure why I brought the book. The beginning of the end of the SL. It was halfarse done and move the story line and big villians in IMHO in the wrong direction. The Penumbral Pentagon Agree with Nightfall on this one. Enough said. The Faithful & the Forsaken Umm if you are going to bring a god back, put in his stats and domians please. GrRRRRR! But it was nice try. Another sign though of the end. Edge of Infinity Still need to buy this one. Secrets & Societies Umm good ideas. The Wise and the Wicked Nice NPC book 2 Monster books (Ratmen and asaatthi) New ways to mess with players who know the MMs inside and out. 2 Gazetteers (Ghelspand & Termana) Yeah! 3 Adventures (The Serpent Amphora Cycle) Thank the Goddess that my FLGS has these on the shelf at half off. Going to buy them soon. [/QUOTE]
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