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Strange Lands brings Scarred Lands line to a close
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<blockquote data-quote="Nightfall" data-source="post: 1826455" data-attributes="member: 374"><p>First thanks to Breninn and Psion for at least proving that there is more to CC 1 and the R&R series (related to Scarred Lands, not those fakes.)</p><p> </p><p>Secondly directed at scourger, adventures tend to have diminish returns. Coupled with the fact everyone and his mother at the start of d20 were doing adventures, S&SS decided to keep playing to its strength.</p><p> </p><p>To my favorite adversary, Trick.</p><p> </p><p>While you and I disagree on some points, I do accept your critque of my "fanboyishness". (And yes Numion, unlike WotC fan boys I don't wet my self at the thought of meeting Steve Wieck or Joseph Carriker. I just smile broadly.)</p><p> </p><p>Overall though I do agree with a couple of your assessments. Specially relating to Echoes (which while it was good they included Mindscapes stuff, it might have been better served to wait for 3.5 rules WHICH are much better for psionics and even for the Scarred Lands. But I don't mind the fact that they (the Slacerians) are godsminds. They are cooler that way IMHO.) </p><p> </p><p>Secondly I will say the metaplot kind of wided the gap for some. But for me, my problem stemmed from the fact that while Byer's writing was decent, the plot could have been better. (Much rather they'd use some other spring point.)</p><p> </p><p>Thirdly, and in this I agree completely, the production values could have been better. What really starkly showed that for me, was in fact Malhavoc Press. Monte and his friends could easily produce a great looking PDF at half the cost...and some times (such as in the case with one section of Hollowfaust) we'd get jipped in terms of "Hey where's the map?!" or "Gee this art work sucks!" In any event that's some things I'll agree with Trick. But even with all that flaws, I still felt Scarred Lands was one of the top d20 settings. </p><p> </p><p>JoshD,</p><p> </p><p>Uhm no the fact is when you make ANYTHING other than setting a major selling point you break a setting. Bad stragety or no, the fact is when you have a setting based on novels, then start to go off from the book cannon, the book people will scream bloody murder. The reverse is true also. </p><p> </p><p>Marketing saturation isn't something I believe in folks. I do believe in niche marketing, but the fact is unless/until WotC says out loud "You should buy THIS setting" the WotC fanboys will snub their noses. (And I think Trick will agree there.) </p><p> </p><p>Zelda, </p><p> </p><p>My only comment is that if you read the description about Hags, it's apparent they should be templates. I mean how else do you get these hags? (Yes I know not everything needs to be a template but Hags should have been as much as Unhallowed.) Also can I please have this count of Paladin prestige classes. So far I've only counted the four Adamantine Church Pr-classes (which makes sense!), the two in Ghelspad and I believe the 3-4 in the PG for Paladins.</p></blockquote><p></p>
[QUOTE="Nightfall, post: 1826455, member: 374"] First thanks to Breninn and Psion for at least proving that there is more to CC 1 and the R&R series (related to Scarred Lands, not those fakes.) Secondly directed at scourger, adventures tend to have diminish returns. Coupled with the fact everyone and his mother at the start of d20 were doing adventures, S&SS decided to keep playing to its strength. To my favorite adversary, Trick. While you and I disagree on some points, I do accept your critque of my "fanboyishness". (And yes Numion, unlike WotC fan boys I don't wet my self at the thought of meeting Steve Wieck or Joseph Carriker. I just smile broadly.) Overall though I do agree with a couple of your assessments. Specially relating to Echoes (which while it was good they included Mindscapes stuff, it might have been better served to wait for 3.5 rules WHICH are much better for psionics and even for the Scarred Lands. But I don't mind the fact that they (the Slacerians) are godsminds. They are cooler that way IMHO.) Secondly I will say the metaplot kind of wided the gap for some. But for me, my problem stemmed from the fact that while Byer's writing was decent, the plot could have been better. (Much rather they'd use some other spring point.) Thirdly, and in this I agree completely, the production values could have been better. What really starkly showed that for me, was in fact Malhavoc Press. Monte and his friends could easily produce a great looking PDF at half the cost...and some times (such as in the case with one section of Hollowfaust) we'd get jipped in terms of "Hey where's the map?!" or "Gee this art work sucks!" In any event that's some things I'll agree with Trick. But even with all that flaws, I still felt Scarred Lands was one of the top d20 settings. JoshD, Uhm no the fact is when you make ANYTHING other than setting a major selling point you break a setting. Bad stragety or no, the fact is when you have a setting based on novels, then start to go off from the book cannon, the book people will scream bloody murder. The reverse is true also. Marketing saturation isn't something I believe in folks. I do believe in niche marketing, but the fact is unless/until WotC says out loud "You should buy THIS setting" the WotC fanboys will snub their noses. (And I think Trick will agree there.) Zelda, My only comment is that if you read the description about Hags, it's apparent they should be templates. I mean how else do you get these hags? (Yes I know not everything needs to be a template but Hags should have been as much as Unhallowed.) Also can I please have this count of Paladin prestige classes. So far I've only counted the four Adamantine Church Pr-classes (which makes sense!), the two in Ghelspad and I believe the 3-4 in the PG for Paladins. [/QUOTE]
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