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Strange Lands brings Scarred Lands line to a close
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<blockquote data-quote="Turjan" data-source="post: 1826778" data-attributes="member: 3477"><p>Looking back, I still think that the Scarred Lands are one of the most exciting settings that ever came out during the 3.x era. There is enough material out for having a lifetime of adventures. However, I completely agree with Trickstergod on his analysis.</p><p></p><p>CC1 was one of the first D20 books I ever bought, and although I found the monsters very interesting, the mechanical faults left me wanting. I'm not good at mechanics. Those people who have played D&D for a decade might be able to wing and correct everything, but I can't. I expect a publisher to do this work for me; that's why I buy his stuff. Nevertheless, I bought R&R(1). Same problem: The contents was exciting, just to mention ritual magic, but the spells; they somehow looked all wrong to me.This left me with a deep distrust for anything containing game mechanics in the Scarred Lands line, and I never bought R&R2.</p><p></p><p>The setting always shined when mechanics were unimportant. I hesitated before buying the Divine and the Defeated, but after I finally bought it I never had regrets. The gods of the Scarred Lands are among the most vividly painted deities in all fantasy settings that I know. Enkili anyone? Hollowfaust was a wonderful idea, just a usable map would have been nice. The Ghelspad Campaign setting showcased the whole of the continent as a versatile and interesting place for adventures. Mithril and Shelzar are both great places to start a campaign (again, a better map especially for Shelzar would have been a plus). Wilderness & Wastelands is not just a book of tables, but adds some nice locales. </p><p></p><p>Other books though left me cold, and some of the topics did not really interest me. Then there is the metaplot thing, this constant urge to change and twist things. I really liked the ambiguity in the historical tales in the Ghelspad Campaing Setting, because it left many stories a mystery with different contents, depending on who spun the tale. Later books were less ambiguous, thereby dismantling the myth. Did I say I liked how the gods were presented? Then there came a book like "Blood Bayou" that demolished the mystery of Momus and introduced another death threat to Scarn named Psyclus. It's a well written book that, nevertheless, was great disservice to the setting, although it portrayed quite a few interesting ideas. Unfortunately, this was not a unique case. "Blood Bayou" was the last Scarred Lands book I bought.</p></blockquote><p></p>
[QUOTE="Turjan, post: 1826778, member: 3477"] Looking back, I still think that the Scarred Lands are one of the most exciting settings that ever came out during the 3.x era. There is enough material out for having a lifetime of adventures. However, I completely agree with Trickstergod on his analysis. CC1 was one of the first D20 books I ever bought, and although I found the monsters very interesting, the mechanical faults left me wanting. I'm not good at mechanics. Those people who have played D&D for a decade might be able to wing and correct everything, but I can't. I expect a publisher to do this work for me; that's why I buy his stuff. Nevertheless, I bought R&R(1). Same problem: The contents was exciting, just to mention ritual magic, but the spells; they somehow looked all wrong to me.This left me with a deep distrust for anything containing game mechanics in the Scarred Lands line, and I never bought R&R2. The setting always shined when mechanics were unimportant. I hesitated before buying the Divine and the Defeated, but after I finally bought it I never had regrets. The gods of the Scarred Lands are among the most vividly painted deities in all fantasy settings that I know. Enkili anyone? Hollowfaust was a wonderful idea, just a usable map would have been nice. The Ghelspad Campaign setting showcased the whole of the continent as a versatile and interesting place for adventures. Mithril and Shelzar are both great places to start a campaign (again, a better map especially for Shelzar would have been a plus). Wilderness & Wastelands is not just a book of tables, but adds some nice locales. Other books though left me cold, and some of the topics did not really interest me. Then there is the metaplot thing, this constant urge to change and twist things. I really liked the ambiguity in the historical tales in the Ghelspad Campaing Setting, because it left many stories a mystery with different contents, depending on who spun the tale. Later books were less ambiguous, thereby dismantling the myth. Did I say I liked how the gods were presented? Then there came a book like "Blood Bayou" that demolished the mystery of Momus and introduced another death threat to Scarn named Psyclus. It's a well written book that, nevertheless, was great disservice to the setting, although it portrayed quite a few interesting ideas. Unfortunately, this was not a unique case. "Blood Bayou" was the last Scarred Lands book I bought. [/QUOTE]
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