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Strange Machine Games Announce New Robotech RPG
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<blockquote data-quote="lyle.spade" data-source="post: 7754986" data-attributes="member: 30042"><p>I am happy for this and hopeful that the new system is a good fit for the property. I had the Palladium books for each of the three series way back in the olden times, but really...the Palladium system is terrible. It sucks. As in, "it will waste your time and leave you frustrated." And it's really horrible for vehicle combat. They tried to use it as a generic house system for any world they could make or property they could get their hands on, and it was not a good fit for anything outside of their fantasy game...and even there it was a clunky, derivative neighbor to DnD.</p><p></p><p>Three decades of game design evolution later and we've got plenty of systems that are cinematic, handle social conflict well, and allow for high-action vehicle combat without being tied to a grid (check out Elite: Dangerous RPG for a simple, elegant starship combat system that fits very well alongside the character-to-character game for an example).</p><p></p><p>Who wouldn't want to play overly-dramatic characters with blue rooster hair? Fingers crossed that it's a good one.</p></blockquote><p></p>
[QUOTE="lyle.spade, post: 7754986, member: 30042"] I am happy for this and hopeful that the new system is a good fit for the property. I had the Palladium books for each of the three series way back in the olden times, but really...the Palladium system is terrible. It sucks. As in, "it will waste your time and leave you frustrated." And it's really horrible for vehicle combat. They tried to use it as a generic house system for any world they could make or property they could get their hands on, and it was not a good fit for anything outside of their fantasy game...and even there it was a clunky, derivative neighbor to DnD. Three decades of game design evolution later and we've got plenty of systems that are cinematic, handle social conflict well, and allow for high-action vehicle combat without being tied to a grid (check out Elite: Dangerous RPG for a simple, elegant starship combat system that fits very well alongside the character-to-character game for an example). Who wouldn't want to play overly-dramatic characters with blue rooster hair? Fingers crossed that it's a good one. [/QUOTE]
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Strange Machine Games Announce New Robotech RPG
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