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<blockquote data-quote="Silver Moon" data-source="post: 1045433" data-attributes="member: 8530"><p>I'll agree with that statement. Kriskrafts and I were the RPGA Coordinators for several years for two different New England gaming conventions, and we always did our best to recruit the best GM's that we could find. However, as an earlier poster pointed out, there are usually more players and games than available GM's, so you sometimes have to take some unknown ones. The key is to check the scoring packages, and not invite the bad ones back. </p><p></p><p>For truly egregious errors you should report the GM to the con, but probably not for just a different interpretation of a spell. I've actually only done so once, with a GM who would not stop the game at the end of the allotted time - and the players who needed to leave were then denied their share of the experience and treasure.</p></blockquote><p></p>
[QUOTE="Silver Moon, post: 1045433, member: 8530"] I'll agree with that statement. Kriskrafts and I were the RPGA Coordinators for several years for two different New England gaming conventions, and we always did our best to recruit the best GM's that we could find. However, as an earlier poster pointed out, there are usually more players and games than available GM's, so you sometimes have to take some unknown ones. The key is to check the scoring packages, and not invite the bad ones back. For truly egregious errors you should report the GM to the con, but probably not for just a different interpretation of a spell. I've actually only done so once, with a GM who would not stop the game at the end of the allotted time - and the players who needed to leave were then denied their share of the experience and treasure. [/QUOTE]
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