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Strategies for Missing Players?
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<blockquote data-quote="Blue" data-source="post: 5500824" data-attributes="member: 20564"><p>I'm in a variety of games and situations, so let me give you a few picks.</p><p></p><p>In the game I run, it meets every other week on a weeknight. We set up early that we'll play down one, but try to find a make-up date instead. However, we never do a make-up down any, so it doesn't turn into a popularity content "Al can't make Monday, but Bob can't make Tuesday" sort of thing. After playing for about a year, we added in that cancellations same day don't push off a game, since it's not fair to everyone else. PC of missing player is there and run by the group, but doesn't get the RP XP that others do.</p><p></p><p>PRO: Usually get to play with everyone.</p><p>CON: Have one player who gets stuck in work late occasionally and she can't make it, and another player who had RL happening (in a good way) and couldn't play for two months. Lots of emails back and forth for work out make-up dates.</p><p></p><p>One game I'm in plays one weekend day a month. It's only four people. We only play with everyone, and we've skipped months.</p><p></p><p>PRO: Players understand the attendance expectations, and try not to miss. Usually play with everyone.</p><p>CON: Even a single player with poor availability can fubar a whole month.</p><p></p><p>Another game I'm in plays every other week on a weeknight with five players. We still play if we're down one with the group running the PC.</p><p></p><p>PRO: Reliable and steady.</p><p>CON: Have to run other characters. No real disincentive not to miss.</p><p></p><p>Finally, a once a month weeknight game. No formal rules on cancellation, but seems to be play down one, not down two. Will try to work out dates, but only by pushing the whole schedule back two weeks to the same night of the week (various player schedule restrictions). If the player isn't there, the PC isn't there.</p><p></p><p>PRO: Plays regularly (before this DM started we had scheduling issues with the last two DMs for this group of players).</p><p>CON: Group dynamics can go wonky. We lost our leader due to player illness and was only saved by an NPC leader type suddenly getting a lot more involved than before.</p></blockquote><p></p>
[QUOTE="Blue, post: 5500824, member: 20564"] I'm in a variety of games and situations, so let me give you a few picks. In the game I run, it meets every other week on a weeknight. We set up early that we'll play down one, but try to find a make-up date instead. However, we never do a make-up down any, so it doesn't turn into a popularity content "Al can't make Monday, but Bob can't make Tuesday" sort of thing. After playing for about a year, we added in that cancellations same day don't push off a game, since it's not fair to everyone else. PC of missing player is there and run by the group, but doesn't get the RP XP that others do. PRO: Usually get to play with everyone. CON: Have one player who gets stuck in work late occasionally and she can't make it, and another player who had RL happening (in a good way) and couldn't play for two months. Lots of emails back and forth for work out make-up dates. One game I'm in plays one weekend day a month. It's only four people. We only play with everyone, and we've skipped months. PRO: Players understand the attendance expectations, and try not to miss. Usually play with everyone. CON: Even a single player with poor availability can fubar a whole month. Another game I'm in plays every other week on a weeknight with five players. We still play if we're down one with the group running the PC. PRO: Reliable and steady. CON: Have to run other characters. No real disincentive not to miss. Finally, a once a month weeknight game. No formal rules on cancellation, but seems to be play down one, not down two. Will try to work out dates, but only by pushing the whole schedule back two weeks to the same night of the week (various player schedule restrictions). If the player isn't there, the PC isn't there. PRO: Plays regularly (before this DM started we had scheduling issues with the last two DMs for this group of players). CON: Group dynamics can go wonky. We lost our leader due to player illness and was only saved by an NPC leader type suddenly getting a lot more involved than before. [/QUOTE]
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Strategies for Missing Players?
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