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Strategies for Missing Players?
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<blockquote data-quote="On Puget Sound" data-source="post: 5500886" data-attributes="member: 68988"><p>We have one player whose schedule only lets him attend every other week. Since this is unavoidable and known in advance, it's not a big issue ( we have 7 players so the party is not crippled by his absence). We occasionally get other no-shows, but after weeding out a few, I finally have a group where people will notify me ahead of time rather than just not appear.</p><p></p><p>Our assumption is that the character is there, but perhaps feeling a bit ill or melancholy and so is quiet and follows along. In combat, we assume they are in some corner of the battlefield dealing with their own monsters, and they share the party's fate. When thelast monster drops, the character with the absent player finishes off his foes at that moment as well. That way they are still with the party next week, even if the group has wandered onto a boat or through a portal, or been defeated and taken captive.</p><p></p><p>This doesn't address your original question of how to motivate people to want to show up. If someone isn't interested enough to keep coming back, but the game is still fun for the other players, then it's not you, it's him. Nothing to do but find a replacement.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5500886, member: 68988"] We have one player whose schedule only lets him attend every other week. Since this is unavoidable and known in advance, it's not a big issue ( we have 7 players so the party is not crippled by his absence). We occasionally get other no-shows, but after weeding out a few, I finally have a group where people will notify me ahead of time rather than just not appear. Our assumption is that the character is there, but perhaps feeling a bit ill or melancholy and so is quiet and follows along. In combat, we assume they are in some corner of the battlefield dealing with their own monsters, and they share the party's fate. When thelast monster drops, the character with the absent player finishes off his foes at that moment as well. That way they are still with the party next week, even if the group has wandered onto a boat or through a portal, or been defeated and taken captive. This doesn't address your original question of how to motivate people to want to show up. If someone isn't interested enough to keep coming back, but the game is still fun for the other players, then it's not you, it's him. Nothing to do but find a replacement. [/QUOTE]
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