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Strategies for Missing Players?
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<blockquote data-quote="Grabuto138" data-source="post: 5500901" data-attributes="member: 61053"><p>In all my years of playing, assuming a quorum of people (say 4 of 6) showed up we would just pass off the missing player's character to whomever wanted to control it. The character was fully involved, though often suboptimally played (though some tactically-minded players would use this as an opportunity to demonstrate that the character was not nearly as useless as it appeared). But we just played it as to the best of our ability. If the DM knew something about the character he would step in with recommendations and he could veto role playing decisions if he knew it did not fit the player's goals. The gentleman's agreement was not to put the character in a defining role-playing scenerio (Do we kill the prisoner, for example.) and not to risk the character life in acts of bravado. Though it is often interesting because a player's concept of his character sometimes does not match other player's conception. Sometimes the substitute player would do a better job. By that I mean, often character grows during a campaign but the player is still wrapped up in the backstory and what they imagined the characted was (meaning, what they thought the character would be rather than who the character actually is in the perception of his peers.)</p><p> </p><p>Anyway, I assumed running absent character was standard operating procedure but maybe I am wrong.</p></blockquote><p></p>
[QUOTE="Grabuto138, post: 5500901, member: 61053"] In all my years of playing, assuming a quorum of people (say 4 of 6) showed up we would just pass off the missing player's character to whomever wanted to control it. The character was fully involved, though often suboptimally played (though some tactically-minded players would use this as an opportunity to demonstrate that the character was not nearly as useless as it appeared). But we just played it as to the best of our ability. If the DM knew something about the character he would step in with recommendations and he could veto role playing decisions if he knew it did not fit the player's goals. The gentleman's agreement was not to put the character in a defining role-playing scenerio (Do we kill the prisoner, for example.) and not to risk the character life in acts of bravado. Though it is often interesting because a player's concept of his character sometimes does not match other player's conception. Sometimes the substitute player would do a better job. By that I mean, often character grows during a campaign but the player is still wrapped up in the backstory and what they imagined the characted was (meaning, what they thought the character would be rather than who the character actually is in the perception of his peers.) Anyway, I assumed running absent character was standard operating procedure but maybe I am wrong. [/QUOTE]
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Strategies for Missing Players?
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