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Strategies for Missing Players?
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<blockquote data-quote="Jan van Leyden" data-source="post: 5501730" data-attributes="member: 20307"><p>I'm running a group for five players. We have a regular schedule with time slots the players "book" a long time in advance.</p><p></p><p>When a player can't make it, we usually hear about it at least several days in advance. The game takes place as planned, with the encounters scaled back to accommodate the weakened group. The missing character gets his XP nevertheless, as I don't want to explore 4e with a mix of different levels.</p><p></p><p>When more than one players cancels, I propose playing some boardgames instead or just meet and talk a bit.</p><p></p><p>Critical situations arise when one player cancels in advance and another one calls in sick at the game of the day or has another unforeseen event sabotaging him participating. Depending on my mood I either try to implement the solution of the preceding paragraph or just cancel the game. This happens rarely, though.</p><p></p><p>If I had to deal with an unreliable player, I would talk to him to gauge his interest in the game and ask him for a clear statement. A player not dedicated enough will kindly be asked to leave the game.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 5501730, member: 20307"] I'm running a group for five players. We have a regular schedule with time slots the players "book" a long time in advance. When a player can't make it, we usually hear about it at least several days in advance. The game takes place as planned, with the encounters scaled back to accommodate the weakened group. The missing character gets his XP nevertheless, as I don't want to explore 4e with a mix of different levels. When more than one players cancels, I propose playing some boardgames instead or just meet and talk a bit. Critical situations arise when one player cancels in advance and another one calls in sick at the game of the day or has another unforeseen event sabotaging him participating. Depending on my mood I either try to implement the solution of the preceding paragraph or just cancel the game. This happens rarely, though. If I had to deal with an unreliable player, I would talk to him to gauge his interest in the game and ask him for a clear statement. A player not dedicated enough will kindly be asked to leave the game. [/QUOTE]
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Strategies for Missing Players?
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