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General Tabletop Discussion
D&D Older Editions
Streamlined 4e combat
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<blockquote data-quote="Dannyalcatraz" data-source="post: 7281455" data-attributes="member: 19675"><p>Only played in one 4Ed campaign, but it lasted more than a year. Our group’s personal observation was, perhaps, counterintuitive: combats slowed down because of all the tiny, ephemeral bonuses players had to track. It was most pronounced with the relatively inexperienced gamers in our group, but everyone noticed it at some point.</p><p></p><p>While 3.X style bonuses that were bigger and longer lasting contributed to “power bloat” and the “Christmas tree effect”, their accumulation and loss was on a smoother curve. </p><p></p><p>Said bonuses usually only sourced from your own personal gear or feats, the buffs from casters, or occasionally, from combat maneuvers. In 4th, it was rare for a PC <em>not</em>to have one or more powers that granted bonuses to allies. Combined, those factors meant it was rarer in 3.X to have a bonus that lasted a single round or a single target than in 4th.</p><p></p><p>TL, DR: find a way to minimize the number of temporary/conditional modifiers players need to track.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 7281455, member: 19675"] Only played in one 4Ed campaign, but it lasted more than a year. Our group’s personal observation was, perhaps, counterintuitive: combats slowed down because of all the tiny, ephemeral bonuses players had to track. It was most pronounced with the relatively inexperienced gamers in our group, but everyone noticed it at some point. While 3.X style bonuses that were bigger and longer lasting contributed to “power bloat” and the “Christmas tree effect”, their accumulation and loss was on a smoother curve. Said bonuses usually only sourced from your own personal gear or feats, the buffs from casters, or occasionally, from combat maneuvers. In 4th, it was rare for a PC [I]not[/I]to have one or more powers that granted bonuses to allies. Combined, those factors meant it was rarer in 3.X to have a bonus that lasted a single round or a single target than in 4th. TL, DR: find a way to minimize the number of temporary/conditional modifiers players need to track. [/QUOTE]
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