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Strength or Dex for a Goblin Tempest Cleric/Genie Warlock
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<blockquote data-quote="ECMO3" data-source="post: 8920800" data-attributes="member: 7030563"><p>I am starting a new campaign and my Character is a Goblin from the Feywild who worships the Queen of Air and Darkness and has a pact with a Djinn. As far as backstory her Deity is at war with Yan-C-Bin over the Air Domain and is aligned with a number of Djinn including her patron. She will start as a Warlock level 1 and take the rest of her levels in Tempest Cleric. She might eventually dip in Storm Sorcerer too, but that won't be until at least level 11 if at all.</p><p></p><p>She has Far traveler Background (coming from Feywild) and proficiency in Deception, Investigation, Insight and Peception</p><p></p><p>Her Warlock Spells will be Hex, Armor of Agathys, booming blade and shocking grasp. She will be hit and run in melee a lot, sword and board using booming blade, but also using nimble escape to disengage and maybe cash in on extra booming blade damage. Damage will be ok but not great with 1d8+Booming Blade+Genies Wrath. With nimble escape she should be able to add extra booming blade damage frequently and Hex would add damage too (albeit difficult to set up with sword and board). Once Divine Strikes comes online damage will be even better, but by that time she will be mostly casting leveled spells in combat I think.</p><p></p><p>My 5th level feat will be Skill Expert getting expertise in Stealth and boosting Wisdom to 18. Not sure about 9th level yet, thinking of reskinning Gift of Chromatic Dragon thematically to be an Elemental feat instead of a Dragon feat (keeping same mechanics) or taking Warcaster or taking a Wisdom ASI.</p><p></p><p>Her level 1 stats are C12, I8, W17, Ch13 and I have one 8 and one 16 left to give. 16 Strength lets me use heavy armor and gives me more weapon choices but makes nimble escape-hide pretty useless until 5th level and gimped even after that. Strength would also let me use a quarter staff which would make the setup for Hex on the first round of combat easier. A 16 Dex would mean hide would be useful early and would be awesome after getting expertise even with disadvantage in Scale or Half-Plate. With Dex, I also might be able to find some gauntlets of Ogre Power and get the best of both worlds.</p><p>.</p><p>Thoughts, advice?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8920800, member: 7030563"] I am starting a new campaign and my Character is a Goblin from the Feywild who worships the Queen of Air and Darkness and has a pact with a Djinn. As far as backstory her Deity is at war with Yan-C-Bin over the Air Domain and is aligned with a number of Djinn including her patron. She will start as a Warlock level 1 and take the rest of her levels in Tempest Cleric. She might eventually dip in Storm Sorcerer too, but that won't be until at least level 11 if at all. She has Far traveler Background (coming from Feywild) and proficiency in Deception, Investigation, Insight and Peception Her Warlock Spells will be Hex, Armor of Agathys, booming blade and shocking grasp. She will be hit and run in melee a lot, sword and board using booming blade, but also using nimble escape to disengage and maybe cash in on extra booming blade damage. Damage will be ok but not great with 1d8+Booming Blade+Genies Wrath. With nimble escape she should be able to add extra booming blade damage frequently and Hex would add damage too (albeit difficult to set up with sword and board). Once Divine Strikes comes online damage will be even better, but by that time she will be mostly casting leveled spells in combat I think. My 5th level feat will be Skill Expert getting expertise in Stealth and boosting Wisdom to 18. Not sure about 9th level yet, thinking of reskinning Gift of Chromatic Dragon thematically to be an Elemental feat instead of a Dragon feat (keeping same mechanics) or taking Warcaster or taking a Wisdom ASI. Her level 1 stats are C12, I8, W17, Ch13 and I have one 8 and one 16 left to give. 16 Strength lets me use heavy armor and gives me more weapon choices but makes nimble escape-hide pretty useless until 5th level and gimped even after that. Strength would also let me use a quarter staff which would make the setup for Hex on the first round of combat easier. A 16 Dex would mean hide would be useful early and would be awesome after getting expertise even with disadvantage in Scale or Half-Plate. With Dex, I also might be able to find some gauntlets of Ogre Power and get the best of both worlds. . Thoughts, advice? [/QUOTE]
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Strength or Dex for a Goblin Tempest Cleric/Genie Warlock
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