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General Tabletop Discussion
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Strength requirements for ranged weapons
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<blockquote data-quote="5ekyu" data-source="post: 7564562" data-attributes="member: 6919838"><p>Why?</p><p></p><p>Seriously, a new set of mechanics needs to be assessed in terms of what the goals are. </p><p></p><p>Mechanics without goals are like directions of travel without a starting point and a destination in mind.</p><p></p><p>If you dont know where you are going, you are likely to wind up somewhere else.</p><p></p><p>Seems like this rule would make one subset of characters (strength below 10 and extra attacks) spend to get strength 10 instead of 8 and use shortbow vs longbow but no other major change to them. That seems rather trivial a result all things considered. (Doubt any would see the range and d8 vs d6 worth the 5 strength on a dex build to go that far.) Is the d6 vs d8 and range a huge thing in your game that it should cost 5 ability points from other stuff - would that balance out? If not you seem to be making rules to make very "one choice is the right choice" here.</p><p></p><p>For others, well if you just got one bow attack, this rule seems much ado about nothing.</p><p></p><p>Is this rule trying to take aim at the crossbow expert rogue? Is that the why? Cuz its extra attack is limited to hand cross and that particular combo could be seen by some (mistakenly) as raising that to a strength 12 needed. But iirc the loading limit is per attsck, bonus attack, reaction so the attack action (hand cross) plus bonus action (hand cross bow thru CE) is still good at strength 8.</p><p></p><p>Hard to say without knowing even one single goal but this seems to be a big rule that just shuffles around things to make fewer choices appealing?</p><p></p><p>Maybe if you reformat with</p><p></p><p>1 These are things I think are bad.</p><p>2 These are rules changes I want to make to get rid of the bad.</p><p>3 Thoughts?</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7564562, member: 6919838"] Why? Seriously, a new set of mechanics needs to be assessed in terms of what the goals are. Mechanics without goals are like directions of travel without a starting point and a destination in mind. If you dont know where you are going, you are likely to wind up somewhere else. Seems like this rule would make one subset of characters (strength below 10 and extra attacks) spend to get strength 10 instead of 8 and use shortbow vs longbow but no other major change to them. That seems rather trivial a result all things considered. (Doubt any would see the range and d8 vs d6 worth the 5 strength on a dex build to go that far.) Is the d6 vs d8 and range a huge thing in your game that it should cost 5 ability points from other stuff - would that balance out? If not you seem to be making rules to make very "one choice is the right choice" here. For others, well if you just got one bow attack, this rule seems much ado about nothing. Is this rule trying to take aim at the crossbow expert rogue? Is that the why? Cuz its extra attack is limited to hand cross and that particular combo could be seen by some (mistakenly) as raising that to a strength 12 needed. But iirc the loading limit is per attsck, bonus attack, reaction so the attack action (hand cross) plus bonus action (hand cross bow thru CE) is still good at strength 8. Hard to say without knowing even one single goal but this seems to be a big rule that just shuffles around things to make fewer choices appealing? Maybe if you reformat with 1 These are things I think are bad. 2 These are rules changes I want to make to get rid of the bad. 3 Thoughts? [/QUOTE]
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