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Strength, virtual size categories, and house rules
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<blockquote data-quote="Ltheb Silverfrond" data-source="post: 3162957" data-attributes="member: 39867"><p>I like the line of thought here: It is funny some of the inter-system discrepencies d20 has. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>And I love any house rule that "normalizes" or makes a part of the system less normal follow real-world guidelines.</p><p></p><p>Example: I found (Perhaps on enworld?) an attached file on a forum post about traps, and physics, and the falling damage rules and how terminal velocity wouldn't cap max damage on falling objects etc. (Just their speed.) And the article would make those oh so dangerous 10' cubed stone trap falling blocks do far, far more than the 8d6 the DMG says they should. (Like over 50d6! They would weigh tens of tons! If one fell on me, there is no chance I would survive, period. Nah, scratch that, I'd ninja-dodge. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />)</p><p></p><p>Perhaps I would suggest that if the system CRG proposed is used, some feat should be introduced to increase carrying capacity of a creature, like a stacking (with progressivly higher prerequisites) version of tensegrity. Reason: Strength doesn't = just lifting. It can also equivocate to swinging a weapon fast (and hard) thus the applying strength to attack rolls. (Where dex would make more sense under any other explination) </p><p>It could also be used to simulate Muscle-bound entities who can lift a whole lot more then their strength implies due to having too dense a muscle mass to attack fast (or hard, since blows tend to be glancing more often if they are slower) but has the "bulk strength" to do rediculous things, like those guys who pull freight-trains. I doubt they would make good boxers, despite D&D saying they should.</p></blockquote><p></p>
[QUOTE="Ltheb Silverfrond, post: 3162957, member: 39867"] I like the line of thought here: It is funny some of the inter-system discrepencies d20 has. :) And I love any house rule that "normalizes" or makes a part of the system less normal follow real-world guidelines. Example: I found (Perhaps on enworld?) an attached file on a forum post about traps, and physics, and the falling damage rules and how terminal velocity wouldn't cap max damage on falling objects etc. (Just their speed.) And the article would make those oh so dangerous 10' cubed stone trap falling blocks do far, far more than the 8d6 the DMG says they should. (Like over 50d6! They would weigh tens of tons! If one fell on me, there is no chance I would survive, period. Nah, scratch that, I'd ninja-dodge. :)) Perhaps I would suggest that if the system CRG proposed is used, some feat should be introduced to increase carrying capacity of a creature, like a stacking (with progressivly higher prerequisites) version of tensegrity. Reason: Strength doesn't = just lifting. It can also equivocate to swinging a weapon fast (and hard) thus the applying strength to attack rolls. (Where dex would make more sense under any other explination) It could also be used to simulate Muscle-bound entities who can lift a whole lot more then their strength implies due to having too dense a muscle mass to attack fast (or hard, since blows tend to be glancing more often if they are slower) but has the "bulk strength" to do rediculous things, like those guys who pull freight-trains. I doubt they would make good boxers, despite D&D saying they should. [/QUOTE]
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