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Strixhaven: A Curriculum of Chaos - An In-Depth Review
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<blockquote data-quote="JThursby" data-source="post: 8480949" data-attributes="member: 7025596"><p>Agree 100%.</p><p></p><p>I also think this is the case, and I sort of feel this way about 5e being the base ruleset for many third party settings as well. For whatever reason people are not interested in setting-specific systems, but will buy the hell out of a setting port into 5e, even sci fi or contemporary settings. This just goes to show the brand power of the D&D name in and of itself. You either have the ruleset or a deal with wotc for the brand name and get money or don't and next to no one cares about your game.</p><p></p><p>Art's pretty important as it's going to be the starting point for people's imaginations as they try to conceptualize what all of the fantasy stuff actually looks like. The quality and style can set people's expectations about the quality of the text. If you don't think art is important, as an exercise try grabbing a couple of the very popular homebrew adventures on DM's Guild and just flip through it to get a first impression. The difference between reading stuff made by people that can't/won't pay artists and stuff made by actual professionals is palpable, and you'll quickly realize which is which on DMs Guild.</p></blockquote><p></p>
[QUOTE="JThursby, post: 8480949, member: 7025596"] Agree 100%. I also think this is the case, and I sort of feel this way about 5e being the base ruleset for many third party settings as well. For whatever reason people are not interested in setting-specific systems, but will buy the hell out of a setting port into 5e, even sci fi or contemporary settings. This just goes to show the brand power of the D&D name in and of itself. You either have the ruleset or a deal with wotc for the brand name and get money or don't and next to no one cares about your game. Art's pretty important as it's going to be the starting point for people's imaginations as they try to conceptualize what all of the fantasy stuff actually looks like. The quality and style can set people's expectations about the quality of the text. If you don't think art is important, as an exercise try grabbing a couple of the very popular homebrew adventures on DM's Guild and just flip through it to get a first impression. The difference between reading stuff made by people that can't/won't pay artists and stuff made by actual professionals is palpable, and you'll quickly realize which is which on DMs Guild. [/QUOTE]
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Strixhaven: A Curriculum of Chaos - An In-Depth Review
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