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Strixhaven: A Curriculum of Chaos - First Party Review
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<blockquote data-quote="M_Natas" data-source="post: 9166236" data-attributes="member: 7025918"><p>Personally for a school setting I wouldn't find that enough, because mechanically you need to give out experience points that results in gaining a level every semester/school year or so and it is again a 100% approach - you reach the XP threshold, you got 100% or you don't and you got 0%.</p><p></p><p>Maybe the simplest subsystem for better simulation of learning and training abilities without changing 5e to much would be something like this:</p><p></p><p>Use XP. Subdivide the XP to get to.next level by 5 or 10, so you got sublevels.</p><p>Lime at 0 XP you are level 1 (10). 300 XP you are level 2.</p><p>At 30xp you are level 1 (9), at 60xp you are level 1 (8) until you are at 300xp, which is level 1 (0) = level 2.</p><p></p><p>So, now, at level 1 you are allowed to use Level 2 abilities, but when ever you use of abilities of the next level, you need to beat a DC of 13 + the Number in the brackets.</p><p>So a Level 1 wizard with 0 XP is Level 1 (10). He now can try a level 2 ability- for wizard that could be any level 2 arcane tradition feature or any level 1 spell he hasn't learned yet, but in order to succed he needs to do a DC 13+10 - dc 23 check (Intelligence).</p><p>A Level 1 wizard wit 150xp would be level 1 (5), the DC to use a level 2 abilities would be DC 13+5 = DC 18. At 270xp that would be a DC 14 check.</p><p></p><p>This is just a quick and dirty rule to simulate learning at a school.</p><p>Heck, I even would implement something like this in normal D&D to simulate the learning experience, make it an ability that, if it succeds you can do it once per long rest or something.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9166236, member: 7025918"] Personally for a school setting I wouldn't find that enough, because mechanically you need to give out experience points that results in gaining a level every semester/school year or so and it is again a 100% approach - you reach the XP threshold, you got 100% or you don't and you got 0%. Maybe the simplest subsystem for better simulation of learning and training abilities without changing 5e to much would be something like this: Use XP. Subdivide the XP to get to.next level by 5 or 10, so you got sublevels. Lime at 0 XP you are level 1 (10). 300 XP you are level 2. At 30xp you are level 1 (9), at 60xp you are level 1 (8) until you are at 300xp, which is level 1 (0) = level 2. So, now, at level 1 you are allowed to use Level 2 abilities, but when ever you use of abilities of the next level, you need to beat a DC of 13 + the Number in the brackets. So a Level 1 wizard with 0 XP is Level 1 (10). He now can try a level 2 ability- for wizard that could be any level 2 arcane tradition feature or any level 1 spell he hasn't learned yet, but in order to succed he needs to do a DC 13+10 - dc 23 check (Intelligence). A Level 1 wizard wit 150xp would be level 1 (5), the DC to use a level 2 abilities would be DC 13+5 = DC 18. At 270xp that would be a DC 14 check. This is just a quick and dirty rule to simulate learning at a school. Heck, I even would implement something like this in normal D&D to simulate the learning experience, make it an ability that, if it succeds you can do it once per long rest or something. [/QUOTE]
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