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<blockquote data-quote="Cbas10" data-source="post: 1318794" data-attributes="member: 6459"><p>I personally love the book. It is not enough to get a lot of historical accuracy, but, then again...D&D is not exactly known or desired for such a thing. Castles can get expensive, but they should be; they are commonly the legacies of kings and are able to endure for hundreds upon hundreds of years. The only thing I dislike about pricing is how expensive the simplest of shacks and basic houses cost under the system (that is easy enough to fix for my games, though).</p><p></p><p>I'm certainly not one to complain about books without feats and classes; the more background, story, and setting material the better! As to how the book would translate to 3.5, I think the Magic items would need a bit or reworking (with the revised spell-components in many spells, the revision to costs for persistently active items, etc etc etc), but that is all that needs to be done.</p><p></p><p></p><p></p><p>This is a good way to approach some of the mechanics of cost and building times. The guideline given in that book allows for massive fortresses valued at a million gold pieces to be built in less than two years; not very realistic in my opinion - not even considering how attempting to compare the real world would change things. Aside from that aspect of the book, I really loved it.</p><p></p><p></p><p></p><p>Very true. A trip to the library or website can be essential for a fully detailed castle. However, the SBG is great for associating game rules and prices to those ideas without needing to take the time or effort from playing time and adding to yet even more prep time.</p><p></p><p></p><p></p><p>When regarding the dungeon-delving, pure adventuring sorts of characters, you are correct. However, my paladin with the Leadership feat found that all the <em>belts of giant strength</em> in the world were useless if his trrops had no place to live or for protection.</p></blockquote><p></p>
[QUOTE="Cbas10, post: 1318794, member: 6459"] I personally love the book. It is not enough to get a lot of historical accuracy, but, then again...D&D is not exactly known or desired for such a thing. Castles can get expensive, but they should be; they are commonly the legacies of kings and are able to endure for hundreds upon hundreds of years. The only thing I dislike about pricing is how expensive the simplest of shacks and basic houses cost under the system (that is easy enough to fix for my games, though). I'm certainly not one to complain about books without feats and classes; the more background, story, and setting material the better! As to how the book would translate to 3.5, I think the Magic items would need a bit or reworking (with the revised spell-components in many spells, the revision to costs for persistently active items, etc etc etc), but that is all that needs to be done. This is a good way to approach some of the mechanics of cost and building times. The guideline given in that book allows for massive fortresses valued at a million gold pieces to be built in less than two years; not very realistic in my opinion - not even considering how attempting to compare the real world would change things. Aside from that aspect of the book, I really loved it. Very true. A trip to the library or website can be essential for a fully detailed castle. However, the SBG is great for associating game rules and prices to those ideas without needing to take the time or effort from playing time and adding to yet even more prep time. When regarding the dungeon-delving, pure adventuring sorts of characters, you are correct. However, my paladin with the Leadership feat found that all the [i]belts of giant strength[/i] in the world were useless if his trrops had no place to live or for protection. [/QUOTE]
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