Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Strongholds, Followers, and Domains in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ferratus" data-source="post: 4736833" data-attributes="member: 55966"><p>I was thinking so. After all, you might want a stronghold without a domain, such as the crotchety wizard who ignores everything outside his tower, or a stronghold that travels like a spelljamming ship. </p><p></p><p>It is hard to imagine a domain without a seat of power though, and certainly building a stronghold should gain you some credit with the domain. If you raise a new castle in the area, it is going to grant you greater security for your power in the local area, as William the Conquerer and the Normans proved with Motte and Bailey keeps.</p><p></p><p></p><p></p><p>The stronghold was going to have special abilities based on the rooms you had in the stronghold. They would be like wondrous items you don't actually have to carry around, so you can't go too crazy with what circumstance bonuses and/or daily powers you give those rooms. The key barrier will be cost, because we don't have magic item slots or encumbrance to keep people from grabbing as many as they can. So they are probably going to be more expensive than wondrous item of a similar power level.</p><p></p><p>I haven't put much thought into what the domain would do for you if you managed it well. I guess one approach would be to have a "Power" rating which measures how well your subjects lover and/or fear you, and a "Prosperity" rating which measures how your domain is flourishing. So if you had a high prosperity rating but a low power rating, you probably lose your domain to ungrateful peasants. If you have a high power rating, but a low prosperity rating, you are a tyrant who has worked his peasants to death.</p><p></p><p>What you would get for having a high prosperity or power rating? Access to the Mythic Sovereign (Dragon #367) Epic Destiny? A Sovereign Crown of power that is a true artifact in itself? </p><p></p><p>Is having a flourishing kingdom enough of a reward in itself that is worth the trouble of running one? Can you gain income, or will that unbalance the game with excess cash? </p><p></p><p>What should well-run domains reward a player with for all the gold and time he has put into it?</p><p></p><p></p><p></p><p>Strongholds are easy, they are of the proper tier for the benefits each room gives. You'll know whether it is heroic, paragon or epic by its cost/benefit.</p><p></p><p>I'm not sure what to do about domains though. For example, the Planeshaper epic destiny is obviously one way you might get a new epic domain, given that you are shaping the seed of a new plane out in the Astral Sea. </p><p></p><p>I think I'm forced to agree with you. There is no real way to price out a domain and will have to come about because you have taken over the surrounding area. I think you'll have to assume that you are the "seed" for a new point of light.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4736833, member: 55966"] I was thinking so. After all, you might want a stronghold without a domain, such as the crotchety wizard who ignores everything outside his tower, or a stronghold that travels like a spelljamming ship. It is hard to imagine a domain without a seat of power though, and certainly building a stronghold should gain you some credit with the domain. If you raise a new castle in the area, it is going to grant you greater security for your power in the local area, as William the Conquerer and the Normans proved with Motte and Bailey keeps. The stronghold was going to have special abilities based on the rooms you had in the stronghold. They would be like wondrous items you don't actually have to carry around, so you can't go too crazy with what circumstance bonuses and/or daily powers you give those rooms. The key barrier will be cost, because we don't have magic item slots or encumbrance to keep people from grabbing as many as they can. So they are probably going to be more expensive than wondrous item of a similar power level. I haven't put much thought into what the domain would do for you if you managed it well. I guess one approach would be to have a "Power" rating which measures how well your subjects lover and/or fear you, and a "Prosperity" rating which measures how your domain is flourishing. So if you had a high prosperity rating but a low power rating, you probably lose your domain to ungrateful peasants. If you have a high power rating, but a low prosperity rating, you are a tyrant who has worked his peasants to death. What you would get for having a high prosperity or power rating? Access to the Mythic Sovereign (Dragon #367) Epic Destiny? A Sovereign Crown of power that is a true artifact in itself? Is having a flourishing kingdom enough of a reward in itself that is worth the trouble of running one? Can you gain income, or will that unbalance the game with excess cash? What should well-run domains reward a player with for all the gold and time he has put into it? Strongholds are easy, they are of the proper tier for the benefits each room gives. You'll know whether it is heroic, paragon or epic by its cost/benefit. I'm not sure what to do about domains though. For example, the Planeshaper epic destiny is obviously one way you might get a new epic domain, given that you are shaping the seed of a new plane out in the Astral Sea. I think I'm forced to agree with you. There is no real way to price out a domain and will have to come about because you have taken over the surrounding area. I think you'll have to assume that you are the "seed" for a new point of light. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Strongholds, Followers, and Domains in 4e
Top