Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
D&D Older Editions
Strongholds, Followers, and Domains in 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ferratus" data-source="post: 4736878" data-attributes="member: 55966"><p>I figure the expense of a stronghold will pretty much determine the level. But yeah, a saloon, abandoned monastery, or small moathouse might be the first stronghold they get in the upper heroic tier. They might keep it, they might expand it, or they might even sell it later. To prevent the PC's from simply selling off a lot off the keep, the DM will have to ensure that the value of the keep isn't placed too far above the treasure requirement of their level.</p><p></p><p>It might also be the case that it might be some changes to the assumptions of 4e to make strongholds more enticing. For example, having a dwarven smith follower who can make you the magical weapons and armour that you want isn't that interesting if you can stroll down to the local "Magic Mart" and buy anything you want between adventures.</p><p></p><p></p><p></p><p>I think there is definately room for that style of play, but I'm not really thinking in terms of simulation with these rules myself. I'm putting the brakes on making up comprehensive rules because I'd like this stuff to basically take up about 10-20 minutes at the end of a session.</p><p></p><p>If we look at the 3e Stronghold Builder's Guidebook, it has its problems, but it is pretty much as good as you can get for flexibly simulating a mundane stronghold. I'm going to take the approach that the mundane part of the stronghold isn't very important. So I'm not going to worry how many servants a castle requires, or how many peasants a manor takes, or how much the kitchen costs.</p></blockquote><p></p>
[QUOTE="ferratus, post: 4736878, member: 55966"] I figure the expense of a stronghold will pretty much determine the level. But yeah, a saloon, abandoned monastery, or small moathouse might be the first stronghold they get in the upper heroic tier. They might keep it, they might expand it, or they might even sell it later. To prevent the PC's from simply selling off a lot off the keep, the DM will have to ensure that the value of the keep isn't placed too far above the treasure requirement of their level. It might also be the case that it might be some changes to the assumptions of 4e to make strongholds more enticing. For example, having a dwarven smith follower who can make you the magical weapons and armour that you want isn't that interesting if you can stroll down to the local "Magic Mart" and buy anything you want between adventures. I think there is definately room for that style of play, but I'm not really thinking in terms of simulation with these rules myself. I'm putting the brakes on making up comprehensive rules because I'd like this stuff to basically take up about 10-20 minutes at the end of a session. If we look at the 3e Stronghold Builder's Guidebook, it has its problems, but it is pretty much as good as you can get for flexibly simulating a mundane stronghold. I'm going to take the approach that the mundane part of the stronghold isn't very important. So I'm not going to worry how many servants a castle requires, or how many peasants a manor takes, or how much the kitchen costs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Strongholds, Followers, and Domains in 4e
Top