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General Tabletop Discussion
D&D Older Editions
Strongholds, Followers, and Domains in 4e
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<blockquote data-quote="Kerrick" data-source="post: 4738153" data-attributes="member: 4722"><p>Finally popped over here from GD. I don't play 4E, nor am I familiar with the mechanics, so I'll just offer general comments. Like I said before, I'd like to convert this to 3E when it's done.</p><p></p><p></p><p>Yeah, that book did it really well, and I agree - if DMs/players want to delve into the minutiae of pricing, that's great, but I don't really care for it myself. Tell me how much the place costs and let me go at it.</p><p></p><p></p><p>Yes. I have <a href="http://project-phoenix.wikidot.com/skills:networking" target="_blank">rules for a network</a> (used with the Gather Information skill), but we could adapt them to a militia. Pushing the network, for instance, would be akin to calling up the levies. You could also use Mongoose's Open Mass Combat System (available as a free download; I made a <a href="http://www.geocities.com/mistmane/files/OMCS.zip" target="_blank">revised version</a>).</p><p></p><p></p><p>Just have any proceeds gained from the stronghold go into a special fund that can only be used to improve the stronghold/domain. That way, the PC(s) have their own gold for buying gear, making spells, or whatever, AND they have a separate fund for improving their home, paying followers, etc.</p><p></p><p></p><p>That could work too. </p><p></p><p></p><p>You could adapt the Reputation rules from the PHB II (3.5, not 4E). I cribbed a set myself and adapted them for integration with my revised Leadership/cohort rules (they're variant 3.5, but I'll be happy to share them if you're interested). That's why I'm interested in this system - this would fit perfectly with that stuff. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>As your reputation increases, you'd gain more followers, more influence, and more power. This power could translate as material wealth, a better stronghold, and/or a larger/more powerful domain. Which just gave me a thought - have you though about domain improvements, as opposed to stronghold improvements?</p><p></p><p></p><p>Excellent. I was going to suggest that you could have a domain without a seat (pulling out the ranger's forest as an example), but Abdul beat me to it.</p><p></p><p></p><p>Agreed. Adventuring PCs should be no better than dukes (local lords); if they become actual rulers of nations, they should be more or less retired from adventuring, or in a campaign that focuses around politics and intrigue, not adventuring.</p><p></p><p></p><p>I would love to see rules for that. D&D has been around for 30 years, and no one's ever done it (at least, not to my knowledge).</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4738153, member: 4722"] Finally popped over here from GD. I don't play 4E, nor am I familiar with the mechanics, so I'll just offer general comments. Like I said before, I'd like to convert this to 3E when it's done. Yeah, that book did it really well, and I agree - if DMs/players want to delve into the minutiae of pricing, that's great, but I don't really care for it myself. Tell me how much the place costs and let me go at it. Yes. I have [url=http://project-phoenix.wikidot.com/skills:networking]rules for a network[/url] (used with the Gather Information skill), but we could adapt them to a militia. Pushing the network, for instance, would be akin to calling up the levies. You could also use Mongoose's Open Mass Combat System (available as a free download; I made a [url=http://www.geocities.com/mistmane/files/OMCS.zip]revised version[/url]). Just have any proceeds gained from the stronghold go into a special fund that can only be used to improve the stronghold/domain. That way, the PC(s) have their own gold for buying gear, making spells, or whatever, AND they have a separate fund for improving their home, paying followers, etc. That could work too. You could adapt the Reputation rules from the PHB II (3.5, not 4E). I cribbed a set myself and adapted them for integration with my revised Leadership/cohort rules (they're variant 3.5, but I'll be happy to share them if you're interested). That's why I'm interested in this system - this would fit perfectly with that stuff. :) As your reputation increases, you'd gain more followers, more influence, and more power. This power could translate as material wealth, a better stronghold, and/or a larger/more powerful domain. Which just gave me a thought - have you though about domain improvements, as opposed to stronghold improvements? Excellent. I was going to suggest that you could have a domain without a seat (pulling out the ranger's forest as an example), but Abdul beat me to it. Agreed. Adventuring PCs should be no better than dukes (local lords); if they become actual rulers of nations, they should be more or less retired from adventuring, or in a campaign that focuses around politics and intrigue, not adventuring. I would love to see rules for that. D&D has been around for 30 years, and no one's ever done it (at least, not to my knowledge). [/QUOTE]
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