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General Tabletop Discussion
D&D Older Editions
Strongholds, Followers, and Domains in 4e
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<blockquote data-quote="Kerrick" data-source="post: 4738660" data-attributes="member: 4722"><p>They have similar rules in the 1E DMG - prices for every little thing down to arrowslits and shutters.</p><p></p><p></p><p>See, that's what I was thinking too - if he's a million in the hole, he's not going to recoup that money quickly, even if he's adventuring and getting income from his domain.</p><p></p><p> </p><p>That would be cool. I came up with some generic sources of income last night...</p><p></p><p>Docks/shipyard</p><p></p><p>Stables: You can raise/breed/train one or more kinds of normal or exotic animals (the more exotic the animal, the better the stable you need).</p><p></p><p>Mines: Duh. Mines also lend themselves to monster incursions and finding lost dungeons/items.</p><p></p><p>Farms/quarries/forest (wood): Again, this could lend itself to several types of challenges; a forest, for example, could be inhabited by evil (or not so evil) druids, fey, or others intent on not losing their home; a quarry could be the same as a mine.</p><p></p><p>Livestock: The domain raises cattle, mink, or whatever for meat/fur/hide etc.</p><p></p><p>Taxes: The stronghold is placed somewhere where it can collect tithes from travellers passing through (like a mountain pass).</p><p></p><p></p><p>I think what we could do is start with the basics: types of domains and strongholds and where they can be located, then work up from there. We're just tossing out ideas to see what sticks, but I think having a base to work from will help us figure out what we need and what we can use.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4738660, member: 4722"] They have similar rules in the 1E DMG - prices for every little thing down to arrowslits and shutters. See, that's what I was thinking too - if he's a million in the hole, he's not going to recoup that money quickly, even if he's adventuring and getting income from his domain. That would be cool. I came up with some generic sources of income last night... Docks/shipyard Stables: You can raise/breed/train one or more kinds of normal or exotic animals (the more exotic the animal, the better the stable you need). Mines: Duh. Mines also lend themselves to monster incursions and finding lost dungeons/items. Farms/quarries/forest (wood): Again, this could lend itself to several types of challenges; a forest, for example, could be inhabited by evil (or not so evil) druids, fey, or others intent on not losing their home; a quarry could be the same as a mine. Livestock: The domain raises cattle, mink, or whatever for meat/fur/hide etc. Taxes: The stronghold is placed somewhere where it can collect tithes from travellers passing through (like a mountain pass). I think what we could do is start with the basics: types of domains and strongholds and where they can be located, then work up from there. We're just tossing out ideas to see what sticks, but I think having a base to work from will help us figure out what we need and what we can use. [/QUOTE]
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