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<blockquote data-quote="Gilladian" data-source="post: 3842487" data-attributes="member: 2093"><p>I've been playing with two of the same players for 15 years, now (My husband and my best friend). My friend always plays a type of character who is interested in establishing a home, taking on hirelings and dependents, and building a family (though, interestingly, she never wants a romantic relationship). My husband wants a power-base. He always tries to win titles, buy land or become otherwise a local authority. </p><p></p><p>So I've always just worked those concepts into the plot. It helps that I prefer a slightly low-end magic game, with a usual end-game somewhere around 12th level. </p><p></p><p>I can't imagine them avoiding the tax collectors - they just find a way to suborn them, usually! In one game, they were given a mission to collect taxes from a group living on the fringe of a barony. Needless to say, hijinks and near-war were the result...</p></blockquote><p></p>
[QUOTE="Gilladian, post: 3842487, member: 2093"] I've been playing with two of the same players for 15 years, now (My husband and my best friend). My friend always plays a type of character who is interested in establishing a home, taking on hirelings and dependents, and building a family (though, interestingly, she never wants a romantic relationship). My husband wants a power-base. He always tries to win titles, buy land or become otherwise a local authority. So I've always just worked those concepts into the plot. It helps that I prefer a slightly low-end magic game, with a usual end-game somewhere around 12th level. I can't imagine them avoiding the tax collectors - they just find a way to suborn them, usually! In one game, they were given a mission to collect taxes from a group living on the fringe of a barony. Needless to say, hijinks and near-war were the result... [/QUOTE]
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