Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Structural Flaw of the D&D Combat System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="M_Natas" data-source="post: 8950858" data-attributes="member: 7025918"><p>But it is only fast until it isn't (if you do not beat the Monster in the first few rounds). That usally happens with boss monsters / bbeg fights. They tend to be longer than three rounds in my experience.</p><p></p><p>So far my experience is, that the game in 5e is broken anyway. It is the rare expecting that I see more than two or three battles between two long rests.</p><p>But you are right, that needs to be taken into account. But by adding the Charging ability (or a similiar system like your Magic proposal) would also power up the PCs, so the damage to the PCs could be similiar, if balanced right.</p><p>One could even argue, that just giving them a charge per round no matter what could work, too an be even easier. So they can go nova in round one and extra nove in round 3.</p><p></p><p>I like the below 50% health idea, too. It could be incorporated into the charges, like you get double the charges and the maximum increases, so more abilities get unlocked.</p><p>At what point am I reinventing 4e with its Per Battle abilities?</p><p></p><p>I just force my players to go along ^^. Nah, we have our regular campaign and when Players are missing, we do Oneshots where we can test out such crazy ideas. Everything goes there.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 8950858, member: 7025918"] But it is only fast until it isn't (if you do not beat the Monster in the first few rounds). That usally happens with boss monsters / bbeg fights. They tend to be longer than three rounds in my experience. So far my experience is, that the game in 5e is broken anyway. It is the rare expecting that I see more than two or three battles between two long rests. But you are right, that needs to be taken into account. But by adding the Charging ability (or a similiar system like your Magic proposal) would also power up the PCs, so the damage to the PCs could be similiar, if balanced right. One could even argue, that just giving them a charge per round no matter what could work, too an be even easier. So they can go nova in round one and extra nove in round 3. I like the below 50% health idea, too. It could be incorporated into the charges, like you get double the charges and the maximum increases, so more abilities get unlocked. At what point am I reinventing 4e with its Per Battle abilities? I just force my players to go along ^^. Nah, we have our regular campaign and when Players are missing, we do Oneshots where we can test out such crazy ideas. Everything goes there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Structural Flaw of the D&D Combat System
Top