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General Tabletop Discussion
*Dungeons & Dragons
Structural Flaw of the D&D Combat System
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 8951038" data-attributes="member: 6812740"><p>In my experience, having smaller groups or mobs of minions involved can change how the PC’s approach a bigger fight. Or having something to do during the encounter other than engaging the enemy helps get away from the slog for one or more players. Something I want to implement more is adding timers to encounters. Along the lines of, “In 2 rounds, more hobgoblins are coming through the door.”</p><p></p><p>For those less significant fights, honestly, once the tables have turned in favour of the PC’s, having the bad guys flee or simply ending the combat by saying, “You mop up the rest of the skeletons with ease,” skips the slog and gets everyone back to the juicer bits of the game. I’ve done the latter plenty of times, maybe giving the bad guys one last parting shot before they are destroyed, and there’s no complaints. </p><p></p><p>I think it’s also important that monsters unload everything within the first two rounds, otherwise they are likely not going to have a chance to use their cool powers.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 8951038, member: 6812740"] In my experience, having smaller groups or mobs of minions involved can change how the PC’s approach a bigger fight. Or having something to do during the encounter other than engaging the enemy helps get away from the slog for one or more players. Something I want to implement more is adding timers to encounters. Along the lines of, “In 2 rounds, more hobgoblins are coming through the door.” For those less significant fights, honestly, once the tables have turned in favour of the PC’s, having the bad guys flee or simply ending the combat by saying, “You mop up the rest of the skeletons with ease,” skips the slog and gets everyone back to the juicer bits of the game. I’ve done the latter plenty of times, maybe giving the bad guys one last parting shot before they are destroyed, and there’s no complaints. I think it’s also important that monsters unload everything within the first two rounds, otherwise they are likely not going to have a chance to use their cool powers. [/QUOTE]
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Structural Flaw of the D&D Combat System
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