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General Tabletop Discussion
*Dungeons & Dragons
Structural Flaw of the D&D Combat System
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<blockquote data-quote="MarkB" data-source="post: 8951065" data-attributes="member: 40176"><p>One existing mechanic that does counter some of this is legendary resistances. Experienced parties will strike a fine balance when fighting a legendary opponent, whereby they commit resources just sufficient to provide a meaningful threat to the foe, such that the foe will commit to using its legendary resistance to counter it, but they will hold off on using their really big guns until after those resistances are gone.</p><p></p><p>In extending this, it might be better to concentrate more upon the target creature needing its defenses to be worn down, rather than introducing charge-up mechanics for the PCs.</p><p></p><p>As a for-instance, maybe a creature might be heavily armoured (natural or worn) over its vital areas such that critical hits scored against it deal no additional damage, losing that feature once it becomes bloodied (half hit points), so that paladins may be tempted to hold off on some of their smites and fighters to hold off on their action surges until the creature reaches that state.</p></blockquote><p></p>
[QUOTE="MarkB, post: 8951065, member: 40176"] One existing mechanic that does counter some of this is legendary resistances. Experienced parties will strike a fine balance when fighting a legendary opponent, whereby they commit resources just sufficient to provide a meaningful threat to the foe, such that the foe will commit to using its legendary resistance to counter it, but they will hold off on using their really big guns until after those resistances are gone. In extending this, it might be better to concentrate more upon the target creature needing its defenses to be worn down, rather than introducing charge-up mechanics for the PCs. As a for-instance, maybe a creature might be heavily armoured (natural or worn) over its vital areas such that critical hits scored against it deal no additional damage, losing that feature once it becomes bloodied (half hit points), so that paladins may be tempted to hold off on some of their smites and fighters to hold off on their action surges until the creature reaches that state. [/QUOTE]
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Structural Flaw of the D&D Combat System
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