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<blockquote data-quote="pukunui" data-source="post: 9013729" data-attributes="member: 54629"><p>Hi all,</p><p></p><p>So during tonight's session of <em>Dungeon of the Mad Mage</em>, I had three players. They began exploring the 16th floor, where a bunch of githyanki have set up camp. There are several pits full of silvery mist. Fall in a pit and you are transported to the Astral Plane. There are some githyanki gish who can cast <em>telekinesis</em>. One did so and yanked a PC over a pit and then let go. The PC fell in. Naturally, the other two PCs followed. So now they were in the Astral Plane. They drifted for a while. A psychic wind battered them. They ended up finding a color pool. It was a russet colored pool. They decided to enter the pool. Now they are on Gehenna without knowing they are on Gehenna.</p><p></p><p>While I <em>could </em>have Halaster <em>deus ex machina </em>them back into Undermountain, how else can I have them escape from Gehenna? There's not a lot of info on the plane in the 5e DMG. I've looked online but there seems to be a dearth of information. I suppose I could have them encounter some yugoloths. Since the yugoloths on their home turf and not being paid, I expect they would not automatically be hostile and could potentially tell the PCs that they're on Gehenna. Perhaps they meet a night hag who offers to help them get home but at some dreadful cost.</p><p></p><p>Can anyone point me to some good resources for fleshing out an unplanned stop on the plane of Gehenna?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="pukunui, post: 9013729, member: 54629"] Hi all, So during tonight's session of [I]Dungeon of the Mad Mage[/I], I had three players. They began exploring the 16th floor, where a bunch of githyanki have set up camp. There are several pits full of silvery mist. Fall in a pit and you are transported to the Astral Plane. There are some githyanki gish who can cast [I]telekinesis[/I]. One did so and yanked a PC over a pit and then let go. The PC fell in. Naturally, the other two PCs followed. So now they were in the Astral Plane. They drifted for a while. A psychic wind battered them. They ended up finding a color pool. It was a russet colored pool. They decided to enter the pool. Now they are on Gehenna without knowing they are on Gehenna. While I [I]could [/I]have Halaster [I]deus ex machina [/I]them back into Undermountain, how else can I have them escape from Gehenna? There's not a lot of info on the plane in the 5e DMG. I've looked online but there seems to be a dearth of information. I suppose I could have them encounter some yugoloths. Since the yugoloths on their home turf and not being paid, I expect they would not automatically be hostile and could potentially tell the PCs that they're on Gehenna. Perhaps they meet a night hag who offers to help them get home but at some dreadful cost. Can anyone point me to some good resources for fleshing out an unplanned stop on the plane of Gehenna? Thanks! [/QUOTE]
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