Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 9240429" data-attributes="member: 6801845"><p>Your point? First, there is support, just not the level or detail of support you want. Second, so what? I like the things that D&D provides, I don't want most of the things that you complain about below to have a predefined resolution system. D&D is a game of make believe, and I love that freeform aspect to it.</p><p></p><p></p><p></p><p>LOL no. You just aren't setting up the right kind of problem or letting people getting long rests whenever they want. Need to solve that combination lock? Well, if you cast knock you've just rang the dinner bell because everything within 300 feet just heard you. Besides, any complex door lock worth it's salt is simply going to be unaffected because it's not mechanical or held close with an arcane lock spell. </p><p></p><p>I'd really like to know what 14 other options there are.</p><p></p><p></p><p></p><p>Again, what kind of game are you playing? Why on earth would I need mechanical support for people having fun, I don't know, playing their characters? Character growth can be a major component of games and often is. The choices people make in character in response to the scenarios I give them is what makes the game fun and dynamic.</p><p></p><p></p><p></p><p>No mechanical system? Fantastic! I'd hate to turn all my role playing and politics into a board game with mechanical resolution. How the DM tracks things is up to them, but it does not have to be DM fiat. If the DM is making judgement calls, potentially supported by some accounting or dice roles, it can be a blast. Honestly, this is one of the things I do all the time in games I run it's a lot of fun. </p><p></p><p></p><p></p><p>Sure, why not? It's not going to be 100% accurate of course but starting with a historical situation and saying "What if" is the basis for a vast swath of speculative fiction. Is it going to be exactly as it happened? Of course not, that's why it's fun.</p><p></p><p>I sometimes wonder what game you play, because it's not the game I've been playing for a decade. You seem to hate free play, DM empowerment, anything that doesn't have concrete resolution built in beyond what we have now. That's too bad if you don't enjoy it because I, and my players, love it.</p><p></p><p>D&D gives us a structure to build stories on. The bits and pieces it provides are necessary, everything from skill and ability checks to combat to spells that can be used in innovative ways to overcome obstacles. It all comes together as a whole. Yes, a fair amount of non-combat is freeform, but that's a strength not a weakness. It may not be the unique aspect to D&D, I don't see why it matters. The (mostly) rules-driven aspects of the game are areas I would have difficulty doing freeform but the I don't want rules dictating how to resolve the aspects that are not.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9240429, member: 6801845"] Your point? First, there is support, just not the level or detail of support you want. Second, so what? I like the things that D&D provides, I don't want most of the things that you complain about below to have a predefined resolution system. D&D is a game of make believe, and I love that freeform aspect to it. LOL no. You just aren't setting up the right kind of problem or letting people getting long rests whenever they want. Need to solve that combination lock? Well, if you cast knock you've just rang the dinner bell because everything within 300 feet just heard you. Besides, any complex door lock worth it's salt is simply going to be unaffected because it's not mechanical or held close with an arcane lock spell. I'd really like to know what 14 other options there are. Again, what kind of game are you playing? Why on earth would I need mechanical support for people having fun, I don't know, playing their characters? Character growth can be a major component of games and often is. The choices people make in character in response to the scenarios I give them is what makes the game fun and dynamic. No mechanical system? Fantastic! I'd hate to turn all my role playing and politics into a board game with mechanical resolution. How the DM tracks things is up to them, but it does not have to be DM fiat. If the DM is making judgement calls, potentially supported by some accounting or dice roles, it can be a blast. Honestly, this is one of the things I do all the time in games I run it's a lot of fun. Sure, why not? It's not going to be 100% accurate of course but starting with a historical situation and saying "What if" is the basis for a vast swath of speculative fiction. Is it going to be exactly as it happened? Of course not, that's why it's fun. I sometimes wonder what game you play, because it's not the game I've been playing for a decade. You seem to hate free play, DM empowerment, anything that doesn't have concrete resolution built in beyond what we have now. That's too bad if you don't enjoy it because I, and my players, love it. D&D gives us a structure to build stories on. The bits and pieces it provides are necessary, everything from skill and ability checks to combat to spells that can be used in innovative ways to overcome obstacles. It all comes together as a whole. Yes, a fair amount of non-combat is freeform, but that's a strength not a weakness. It may not be the unique aspect to D&D, I don't see why it matters. The (mostly) rules-driven aspects of the game are areas I would have difficulty doing freeform but the I don't want rules dictating how to resolve the aspects that are not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Styles of D&D Play
Top